Closet_Skeleton
2007-03-10, 02:00 PM
Yamabushi (Warrior Hermit)
Yamabushi are a sect of mountain hermits who also train their martial skills.
Hit Dice: d8
Requirements
Base Attack Bonus: +7
Skills: Concentration 4 ranks, Knowledge (Religion), 4 ranks, Survival 4 ranks
Feats: Endurance, Sacred Vow, Vow of Poverty
Martial Manoeuvres: Any two Diamond Mind Manoeuvres.
Special: Must have trained on a mountain for a whole year with either Yamabushi or a Tengu.
Class Skills
The Yamabushi’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (local/nature/religion), Listen (Wis), Martial Lore (Int), Sense Motive (Wis), Survival (Wis), Tumble (Dex).
Skill Points at Each Level: 4 + Int Modifier
Class Features
All of the following are class features of the Yamabushi prestige class.
Weapon and Armour Proficiency:
A Yamabushi is proficient with all martial weapons and as well as any kind of armour they may retain their AC bonus in (see below). Yamabushi are not proficient with shields.
Martial Maneouvre :A Yamabushi gains an extra Maneouvre known every two levels (1st, 3rd, 5th, 7th, 9th) and an extra Maneouvre readied every three levels (at 3rd, 6th and 9th).
AC bonus:
A Yamabushi may add his Wisdom modifier as a dodge bonus to his armour class as long as he is not wearing any armour heavier than light. At 3rd level he retains this bonus even when in medium armour and at 5th level he can even retain it when wearing heavy armour.
Warrior’s Necessities:A Yamabushi may carry up to three masterwork weapons and a single suit of masterwork armour that he can retain his AC bonus in even. This is in exception to the normal restrictions imposed by Vow of Poverty.
Tengu Lore:
A Yamabushi gains a +2 on all knowledge checks related to Tengu and a +2 bonus on charisma based skills (except intimidate) to influence a Tengu.
Calm Fury:
A Yamabushi of at least second level adds their Wisdom bonus to Concentration and Intimidate checks.
Healer’s Touch:A Yamabushi learns special healing arts. From second level, a Yamabushi can make a DC 20 survival check. If he succeeds he suffers no penalties on the next heal check he makes.
From 5th level, a Yamabushi gains the ability to transfer some of his Ki into another person. As a move action he may touch anyone within reach and heal them for 1d8 hp for every two class levels. Using this ability deals 1 point of Wisdom damage to the Yamabushi. Alternatively the Yamabushi can use an attack action to make a melee touch attack against an undead, dealing 1d8 hp damage per class level and 1 point of Wisdom damage to the Yamabushi.
Mettle: At 4th level, a Yamabushi gains the mettle ability.
Warrior’s Prescience:At 6th level, a Yamabushi gains an insight bonus to initiative and reflex saves equal to his wisdom modifier.
Spiritual Toughness:A Yamabushi of at least 7th level may add his wisdom modifier to his hp at each level instead of his constitution modifier. In addition he gains a bonus on fortitude saves equal to his wisdom modifier. This change is retroactive.
Abundant Step:At 8th level, a Yamabushi gains the ability to use the spell Dimension Door as a spell like ability at a caster level of the Yamabushi’s class level. He may use this ability once per day per point of Wisdom modifier.
Spiritual Presence:A Yamabushi of at least 9th level counts whatever weapon he is wielding and whatever armour he is wearing as having the ghost touch property. Against incorporeal targets he adds his wisdom bonus to damage in place of his strength modifier.
Perfect Self: At 10th level, a Yamabushi attains an inner perfection. His type changes to Outsider.
Yamabushi
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1
|
+2
|
+0
|
+2
|AC Bonus (light), Warrior's Necessities, Tengu Lore
2nd|
+2
|
+3
|
+0
|
+3
|Calm Fury, Healer's Touch (Herbs)
3rd|
+3
|
+3
|
+1
|
+3
|AC bonus (medium)
4th|
+4
|
+4
|
+1
|
+4
|Mettle
5th|
+5
|
+4
|
+1
|
+4
|AC Bonus (heavy), Healer's Touch (Ki transfer)
6th|
+6
|
+5
|
+2
|
+5
|Warrior's Prescience
7th|
+7
|
+5
|
+2
|
+5
|Spiritual Toughness
8th|
+8
|
+6
|
+2
|
+6
|Abundant Step
9th|
+9
|
+6
|
+3
|
+6
|Spiritual Presence
10th|
+10
|
+7
|
+3
|
+7
|Perfect Self[/table]
Balanced? I sincerly doubt it is. Cool? Hopefully. It might be too generic though.
Yamabushi are a sect of mountain hermits who also train their martial skills.
Hit Dice: d8
Requirements
Base Attack Bonus: +7
Skills: Concentration 4 ranks, Knowledge (Religion), 4 ranks, Survival 4 ranks
Feats: Endurance, Sacred Vow, Vow of Poverty
Martial Manoeuvres: Any two Diamond Mind Manoeuvres.
Special: Must have trained on a mountain for a whole year with either Yamabushi or a Tengu.
Class Skills
The Yamabushi’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (local/nature/religion), Listen (Wis), Martial Lore (Int), Sense Motive (Wis), Survival (Wis), Tumble (Dex).
Skill Points at Each Level: 4 + Int Modifier
Class Features
All of the following are class features of the Yamabushi prestige class.
Weapon and Armour Proficiency:
A Yamabushi is proficient with all martial weapons and as well as any kind of armour they may retain their AC bonus in (see below). Yamabushi are not proficient with shields.
Martial Maneouvre :A Yamabushi gains an extra Maneouvre known every two levels (1st, 3rd, 5th, 7th, 9th) and an extra Maneouvre readied every three levels (at 3rd, 6th and 9th).
AC bonus:
A Yamabushi may add his Wisdom modifier as a dodge bonus to his armour class as long as he is not wearing any armour heavier than light. At 3rd level he retains this bonus even when in medium armour and at 5th level he can even retain it when wearing heavy armour.
Warrior’s Necessities:A Yamabushi may carry up to three masterwork weapons and a single suit of masterwork armour that he can retain his AC bonus in even. This is in exception to the normal restrictions imposed by Vow of Poverty.
Tengu Lore:
A Yamabushi gains a +2 on all knowledge checks related to Tengu and a +2 bonus on charisma based skills (except intimidate) to influence a Tengu.
Calm Fury:
A Yamabushi of at least second level adds their Wisdom bonus to Concentration and Intimidate checks.
Healer’s Touch:A Yamabushi learns special healing arts. From second level, a Yamabushi can make a DC 20 survival check. If he succeeds he suffers no penalties on the next heal check he makes.
From 5th level, a Yamabushi gains the ability to transfer some of his Ki into another person. As a move action he may touch anyone within reach and heal them for 1d8 hp for every two class levels. Using this ability deals 1 point of Wisdom damage to the Yamabushi. Alternatively the Yamabushi can use an attack action to make a melee touch attack against an undead, dealing 1d8 hp damage per class level and 1 point of Wisdom damage to the Yamabushi.
Mettle: At 4th level, a Yamabushi gains the mettle ability.
Warrior’s Prescience:At 6th level, a Yamabushi gains an insight bonus to initiative and reflex saves equal to his wisdom modifier.
Spiritual Toughness:A Yamabushi of at least 7th level may add his wisdom modifier to his hp at each level instead of his constitution modifier. In addition he gains a bonus on fortitude saves equal to his wisdom modifier. This change is retroactive.
Abundant Step:At 8th level, a Yamabushi gains the ability to use the spell Dimension Door as a spell like ability at a caster level of the Yamabushi’s class level. He may use this ability once per day per point of Wisdom modifier.
Spiritual Presence:A Yamabushi of at least 9th level counts whatever weapon he is wielding and whatever armour he is wearing as having the ghost touch property. Against incorporeal targets he adds his wisdom bonus to damage in place of his strength modifier.
Perfect Self: At 10th level, a Yamabushi attains an inner perfection. His type changes to Outsider.
Yamabushi
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1
|
+2
|
+0
|
+2
|AC Bonus (light), Warrior's Necessities, Tengu Lore
2nd|
+2
|
+3
|
+0
|
+3
|Calm Fury, Healer's Touch (Herbs)
3rd|
+3
|
+3
|
+1
|
+3
|AC bonus (medium)
4th|
+4
|
+4
|
+1
|
+4
|Mettle
5th|
+5
|
+4
|
+1
|
+4
|AC Bonus (heavy), Healer's Touch (Ki transfer)
6th|
+6
|
+5
|
+2
|
+5
|Warrior's Prescience
7th|
+7
|
+5
|
+2
|
+5
|Spiritual Toughness
8th|
+8
|
+6
|
+2
|
+6
|Abundant Step
9th|
+9
|
+6
|
+3
|
+6
|Spiritual Presence
10th|
+10
|
+7
|
+3
|
+7
|Perfect Self[/table]
Balanced? I sincerly doubt it is. Cool? Hopefully. It might be too generic though.