Azmordael
2014-09-11, 05:20 AM
Greetings, this is quite possibly a really simple answer but as a Crusader Warforged would the maneuver revitalizing Strike heal me if I was also max level in Warforged Juggernaught? I ask this as the Warforged Juggernaught gains this from 3rd level and then advances at 5th level:
Healing Immunity: Starting at 3rd level, as a warforged juggernaut becomes more like a construct and less like a living creature, it becomes immune to the effects of spells from the healing subschool that heal hit point damage. In addition, it can no longer benefit from the effects of consumable spells and magic items, such as heroes' feast and potions.
At 5th level, the warforged juggernaut becomes immune to the effects of all spells from the healing subschool.
But the Maneuver doesn't have a subschool it just seems to "heal":
Revtitalizing Strike
Devoted Spirit (Strike)
Level: Crusader 3 (One Devoted Spirit maneuver),
Components:
Casting Time: 1 standard action
Range: Melee attack
Target: One creature
As you rear back to strike your foe, an aura of divine energy surrounds you. As your attack slams home, this aura dissipates in a flash, knitting your wounds as it discharges.
As part of initiating this strike, you must make a successful melee attack against an enemy creature whose alignment has at least one component different from yours. This foe must pose a threat to you or your allies in some direct, immediate way. If your attack hits, you or an ally within 10 feet of you heals 3d6 points of damage + 1 point per initiator level (maximum +10).
My apologies for bothering everyone with this and if it is in the wrong area but it is a question that has been making me think for some time as I would like to be a self-healing Warforged using a changing/morphing weapon for a friend's campaign. And this is the final piece of the puzzle.
Kind Regards.
Healing Immunity: Starting at 3rd level, as a warforged juggernaut becomes more like a construct and less like a living creature, it becomes immune to the effects of spells from the healing subschool that heal hit point damage. In addition, it can no longer benefit from the effects of consumable spells and magic items, such as heroes' feast and potions.
At 5th level, the warforged juggernaut becomes immune to the effects of all spells from the healing subschool.
But the Maneuver doesn't have a subschool it just seems to "heal":
Revtitalizing Strike
Devoted Spirit (Strike)
Level: Crusader 3 (One Devoted Spirit maneuver),
Components:
Casting Time: 1 standard action
Range: Melee attack
Target: One creature
As you rear back to strike your foe, an aura of divine energy surrounds you. As your attack slams home, this aura dissipates in a flash, knitting your wounds as it discharges.
As part of initiating this strike, you must make a successful melee attack against an enemy creature whose alignment has at least one component different from yours. This foe must pose a threat to you or your allies in some direct, immediate way. If your attack hits, you or an ally within 10 feet of you heals 3d6 points of damage + 1 point per initiator level (maximum +10).
My apologies for bothering everyone with this and if it is in the wrong area but it is a question that has been making me think for some time as I would like to be a self-healing Warforged using a changing/morphing weapon for a friend's campaign. And this is the final piece of the puzzle.
Kind Regards.