Dusk Eclipse
2014-09-11, 06:41 PM
Kharyll
Human Steelfist Commando (http://www.d20pfsrd.com/path-of-war/classes/warlord/warlord-archetypes/steelfist-commando-warlord-archetype) Warlord (http://www.d20pfsrd.com/path-of-war/classes/warlord)1
Stats (25 point buy)
10 str
Dex 16
Con 14
Int 14
Wis 10
Cha 14 (+2 Human Bonus)
Traits: Outlander: Lore Seeker (+1 Arcana and it is always a class skill)
Classically Schooled ( +1 spellcraft and it is always a class skill)
Feats:
1) Weapon Finesse
HB) Weapon Group Adaptation (http://www.d20pfsrd.com/path-of-war/feats#TOC-Weapon-Group-Adaptation-Combat-) (Light Blades to Broken Blade)
SFC1) Improved Unarmed Strike
Wld1) Two-weapon Fighting
Skills (7/8 Skill points) (Depends if I take the FCB for skill points or HP)
Acrobatics +7
Bluff +7
K: Arcana +7
Perception + 4
Stealth +7
Spellcraft +7
Sleight of Hand +4 (not sure)
Heal +4 (not sure)
Maneuvers Known (6):
Horizon Wind Lancet
Dizzying Venom Prana
Brawlers Attitude/Pommel Bash
Offensive Roll
Shards of Iron Strike
Swift Claws
Stances Known: (2) Pugilist Stance
Gambits:
Dastardly/Sweeping Gambit
Acrobatic Gambit
Concept wise I'm thinking on a pragmatic fighter who can fight equally well unarmed or armed, I chose to go the TWF route because it is pretty cool on it's own and PoW gives us some really neat stuff to make it work, for example and archetype that is intended to mesh both of them... or at least can make it works since level 1; I also want to combine unarmed attacks with armed attacks to showcase the agility and progress of this character (via maneuvers such as Flash Kick, Finishing kick and similar).
I also intend to eventually go for Mage Hunter levels, hence the traits and the ranks in K: Arcana & Spellcraft, plus I've always liked the idea of knowledgeable martial characters.
Is there any glaring holes in my character, anything that I could improve?
Human Steelfist Commando (http://www.d20pfsrd.com/path-of-war/classes/warlord/warlord-archetypes/steelfist-commando-warlord-archetype) Warlord (http://www.d20pfsrd.com/path-of-war/classes/warlord)1
Stats (25 point buy)
10 str
Dex 16
Con 14
Int 14
Wis 10
Cha 14 (+2 Human Bonus)
Traits: Outlander: Lore Seeker (+1 Arcana and it is always a class skill)
Classically Schooled ( +1 spellcraft and it is always a class skill)
Feats:
1) Weapon Finesse
HB) Weapon Group Adaptation (http://www.d20pfsrd.com/path-of-war/feats#TOC-Weapon-Group-Adaptation-Combat-) (Light Blades to Broken Blade)
SFC1) Improved Unarmed Strike
Wld1) Two-weapon Fighting
Skills (7/8 Skill points) (Depends if I take the FCB for skill points or HP)
Acrobatics +7
Bluff +7
K: Arcana +7
Perception + 4
Stealth +7
Spellcraft +7
Sleight of Hand +4 (not sure)
Heal +4 (not sure)
Maneuvers Known (6):
Horizon Wind Lancet
Dizzying Venom Prana
Brawlers Attitude/Pommel Bash
Offensive Roll
Shards of Iron Strike
Swift Claws
Stances Known: (2) Pugilist Stance
Gambits:
Dastardly/Sweeping Gambit
Acrobatic Gambit
Concept wise I'm thinking on a pragmatic fighter who can fight equally well unarmed or armed, I chose to go the TWF route because it is pretty cool on it's own and PoW gives us some really neat stuff to make it work, for example and archetype that is intended to mesh both of them... or at least can make it works since level 1; I also want to combine unarmed attacks with armed attacks to showcase the agility and progress of this character (via maneuvers such as Flash Kick, Finishing kick and similar).
I also intend to eventually go for Mage Hunter levels, hence the traits and the ranks in K: Arcana & Spellcraft, plus I've always liked the idea of knowledgeable martial characters.
Is there any glaring holes in my character, anything that I could improve?