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Behold_the_Void
2007-03-10, 04:45 PM
OK, this seems viable, but something about it makes me think it may be illegal, so stop me if I'm wrong.

We have a build, let's say Psychic Warrior 4 (http://www.d20srd.org/srd/psionic/classes/psychicWarrior.htm), Warmind 10 (http://www.d20srd.org/srd/psionic/prestigeClasses/warMind.htm), Fighter 6 (http://www.d20srd.org/srd/classes/fighter.htm).

Relevant feats are Spirited Charge (http://www.d20srd.org/srd/feats.htm#spiritedCharge) (requiring Mounted Combat (http://www.d20srd.org/srd/feats.htm#mountedCombat) and Ride-By Attack (http://www.d20srd.org/srd/feats.htm#rideByAttack)), Power Attack (http://www.d20srd.org/srd/feats.htm#powerAttack), Leap Attack (http://realmshelps.dandello.net/cgi-bin/feats.pl?Leap_Attack,CAd), Shock Trooper (http://realmshelps.dandello.net/cgi-bin/feats.pl?Shock_Trooper,CW), and Deep Impact (http://www.d20srd.org/srd/psionic/psionicFeats.htm#deepImpact) (requiring Psionic Weapon (http://www.d20srd.org/srd/psionic/psionicFeats.htm#psionicWeapon)).

Relevant power is Psionic Lion's Charge (http://www.d20srd.org/srd/psionic/powers/psionicLionsCharge.htm), as well as possibly a few others like Prescience, Offensive (http://www.d20srd.org/srd/psionic/powers/prescienceOffensive.htm).

Get ourselves a nice +5 something or other lance and a cool mount, possibly a griffin or something. Train the griffin to make a leaping attack (I am aware that this right here is likely to be one of the major flaws in the plan).

So. Psionic Lion's Charge, Ride-by Attack, full shock-trooper power attack and Deep Impact.

Touch attack at +19 BAB. Full attack on a charge, and pass by so you can do it again next round (though possibly without Deep Impact, although some other feats can help with that).

First pass, assuming everything hits which we're taking as many measures as possible to do, is (1d8+strength modifier+5 for enhancement+19x3 leaping power attack) x 3 for a lance charge x 4 attacks. Is that correct? Because by the looks of it, if you can get it to work you tank just about anything on the first pass, and if it fails and you have another psionic focus (from, say Psycrystal Containment (http://www.d20srd.org/srd/psionic/psionicFeats.htm#psicrystalContainment)), you are in position to make another pass and do the exact same thing.

Is that right?

Obviously the build might be made even better, I just picked up Warmind for their full BAB and good power point/power progression. But still, it seems rather excessive, it could kill most great wyrms in a single attack action if it works as it appears to.

PinkysBrain
2007-03-10, 04:51 PM
The rules on leap attack and a mounted charge aren't clear enough ... whether it works or not is really a DM call at the moment, but you could try asking the Sage if you want an official answer.

Also, you could probably work in wraithstrike if you dropped the PW levels ... which works better than deep impact.

Charger builds are indeed quite good.

The_Snark
2007-03-10, 05:00 PM
Better solution is to be an actual griffin. Take Leadership and grab a cohort with Mounted Combat, Spirited Charge, and a lance. You execute your pouncing leap attack with claws, rakes, and bite, plus Shock Trooper/Leap Attack. If you can manage to get a terrain advantage and the DM allows it, you may even be able to work a dive attack in there, which cuts out the bite but lets you deal double damage on all the others.

So, you execute a devastating leaping pounce. Shock Trooper's disadvantage is mostly negated, because your cohort or fellow PC with Mounted Combat is covering for you. Then you can Hustle away, because the griffin has pounce and doesn't need Psionic Lion's Charge, and repeat the next round.

Quietus
2007-03-10, 05:28 PM
The only problem with all of these charge builds is this - you need to charge DIRECTLY AT A TARGET in order to charge. Thus, unless you overrun the opponent, you CAN'T move past them, negating the usefulness of ride-by. Ride-by is meant to be quick, smaller, strafing runs, while spirited charge is when you move directly into the combat.

Behold_the_Void
2007-03-10, 07:20 PM
The only problem with all of these charge builds is this - you need to charge DIRECTLY AT A TARGET in order to charge. Thus, unless you overrun the opponent, you CAN'T move past them, negating the usefulness of ride-by. Ride-by is meant to be quick, smaller, strafing runs, while spirited charge is when you move directly into the combat.

Sure about that? Ride-By Attack says as part of a charge action you may move and attack as a standard charge and then move again. Spirited Charge simply multiplies the damage on a charge, which you are making when you use Ride-By attack.

I could understand a DM ruling against that, of course, by by RAW it looks like it should work.

The Psychic Warrior levels were to hit the Warmind requirement for the appropriate skills as well as to get Psionic Lion's Charge as soon as possible. Obviously other methods might work as well. A custom ring of Psionic Lion's charge, for example, would negate the need for both of the psionic classes entirely in favor of an entirely different build.