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Balor01
2014-09-12, 09:25 AM
Somebody feels like checking it out - not from the point of optimisation but from a point of being accurately built?

thnx :)

RAGING DRAGONKIN (9 rounds)

(immune to Fire) AC 21 (touch 8, flat-footed 20); hp 103; Atk +22/+17 melee (3d6+20, +1 greatsword); PA two-handed +15/+10 (3d6+34) SV Fort +15, Will +4; Str 38, Con 24; Climb +15, Jump +16.

CE Large DRAGON 4th-Level Barbarian Init +4 Hit Dice: 4d12+23 plus 4d12+20 (94 hp)
Spd: 50 in leather armor; base spd 50, FLY 100 ft (Average)
Armor Class: 23 (+1 dex, –1 size, +9 natural, +3 hide armor, +1 ring of protection) touch 11, flat-footed 23 Base Attack/Grapple: +11/+23
Dragon Breath: 6d8 Fire DC 17 Half (1d4 rounds recharge?)
Str 34, Dex 12, Con 20, Int 10, Wis 10, Cha 6 Fort +13, Ref +3, Will +2
Attack: +1 large gratsword +20 melee (3d6+17 19-20/×2) or javelin +6 ranged (1d8+12)Full Attack: +1 large gratsword +20/+15 melee (3d6+17 19-20/×2) or javelin +6 ranged (1d8+8)
BITE, CLAW, CLAW(enraged): Claw + 17 1d8+8, +17 1d6+6, +17 1d6+6
Skills: Climb +17, Hide –6, Jump +21, Listen +6, Spot +2 Power Attack, Flyby attack, Improved Init, Weapon Focus (greatsword), Trap sense, Uncanny dodge
SA: Rage 2/day, Darkvision 60 ft., Immune to fire. immunity to sleep and paralysis effects, low-light vision, trap sense +1, uncanny dodge, Dragon Breath

Treasure: Standard (including +1 hide armor, +1 greatsword, and ring of protection +1), 3 Common Greatswords, 6 javelins.
Language: Giant
Rage (Ex): Twice per day, an ogre barbarian can enter a state of fierce rage that last for 9 rounds. The following changes are in effect as long as he rages: AC 17 (touch 8, flat-footed 17); hp 95; Atk +18/+13 melee (2d6+16, +1 greatsword); SV Fort +14, Will +4; Str 30, Con 22; Climb +15, Jump +16. At the end of his rage, the ogre barbarian is fatigued for the duration of the encounter.

Trap Sense (Ex): An ogre barbarian has a +1 bonus on Reflex saves made to avoid traps. He also has a +1 bonus to his AC against attacks by traps.

Uncanny Dodge (Ex): An ogre barbarian retains his Dex bonus to AC regardless of being caught flat-footed or attacked by an invisible opponent. His Dex bonus to AC is +0, but this means that he is not subject to a rogue’s sneak attack in these circumstances.
Dragon Breath: 6d8 Fire DC 17 Half