Nerdtothe3rd
2014-09-13, 11:27 PM
Alright ladies and gentlemen of the playground,
I wanted to make a very clever martial character. Not really looking for heavy optimizing but I do like this idea of someone like Chuck Norris or at least his Walker persona on TV.
Someone who can fight really well but is at heart a very clever mind as well not just some big lug throwing haymakers.
So I am gestalting the Brawler and the Investigator classes together.
What does this give me?
d10 Hit Dice
6+Int skills
Full BAB
Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Swim (Str), and Use Magic Device (Cha). As Class Skills (In short ALL class skills except Fly and Survival)
All Good Saves
Improved Unarmed Strike (1d6 for Unarmed Strike)
Counts as both a Fighter and a Monk for the purpose of combat feats.
Access to interesting talent abilities
Access to Extracts (Self buffs anyone?)
The Archetypes I am taking are the Steel-Breaker Brawler Archetype and the Empiricist for the Investigator.
Can someone help me with ideas for feats (Including for Martial Flexibility) and which extracts to focus on?
I wanted to make a very clever martial character. Not really looking for heavy optimizing but I do like this idea of someone like Chuck Norris or at least his Walker persona on TV.
Someone who can fight really well but is at heart a very clever mind as well not just some big lug throwing haymakers.
So I am gestalting the Brawler and the Investigator classes together.
What does this give me?
d10 Hit Dice
6+Int skills
Full BAB
Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Swim (Str), and Use Magic Device (Cha). As Class Skills (In short ALL class skills except Fly and Survival)
All Good Saves
Improved Unarmed Strike (1d6 for Unarmed Strike)
Counts as both a Fighter and a Monk for the purpose of combat feats.
Access to interesting talent abilities
Access to Extracts (Self buffs anyone?)
The Archetypes I am taking are the Steel-Breaker Brawler Archetype and the Empiricist for the Investigator.
Can someone help me with ideas for feats (Including for Martial Flexibility) and which extracts to focus on?