NecessaryWeevil
2014-09-15, 05:35 PM
Hi everyone,
I'm building a 1st-level High Elf Wizard for an unknown starter adventure in a generic setting. Other party members are probably a Monk, a Ranger and a frontline warrior of some sort. I'd like to get your opinion on my spellbook:
Cantrips:
Mage Hand (Seems like it would be useful for puzzles, opening suspicious doors and chests, etc.)
Minor Illusion (Illusions can be powerful and versatile if the DM lets them be so)
Prestidigitation (For personal cleanliness at the very least. The character concept is an proud and aloof member of a disgraced noble house, so upholding the dignity and grace of the nobility and of the elven race are important. Also will be using to light candles with a snap of the fingers and otherwise attempting to drive home the impressive mysteriousness of wizards)
True Strike (Since I haven't take any combat spells. This will let me attack with my shortbow every other turn, with advantage.)
1st Level:
Sleep (Take down goons quickly to even the playing field)
Silent Image (A better illusion - see above)
Identify (Probably only for Rituals)
Grease (To help the melee guys)
Unseen Servant (More utility than Mage Hand, can be used as a Ritual)
Find Familiar (Good for scouting, probably also Ritual only)
I've shied away from direct damage, thinking the fighting types can do that better than me. I would have taken more shutdown/battlefield control spells if I could find good ones, but Tasha's save-every-turn is disappointing and Charm Person only applies to humanoids, and only stops them from attacking me - not the rest of my party. Color Spray was tempting - blind 6d8 worth of opponents - but at a 1 round duration I'm not sure it's useful.
Your comments and suggestions would be greatly appreciated; I've never played 5E.
I'm building a 1st-level High Elf Wizard for an unknown starter adventure in a generic setting. Other party members are probably a Monk, a Ranger and a frontline warrior of some sort. I'd like to get your opinion on my spellbook:
Cantrips:
Mage Hand (Seems like it would be useful for puzzles, opening suspicious doors and chests, etc.)
Minor Illusion (Illusions can be powerful and versatile if the DM lets them be so)
Prestidigitation (For personal cleanliness at the very least. The character concept is an proud and aloof member of a disgraced noble house, so upholding the dignity and grace of the nobility and of the elven race are important. Also will be using to light candles with a snap of the fingers and otherwise attempting to drive home the impressive mysteriousness of wizards)
True Strike (Since I haven't take any combat spells. This will let me attack with my shortbow every other turn, with advantage.)
1st Level:
Sleep (Take down goons quickly to even the playing field)
Silent Image (A better illusion - see above)
Identify (Probably only for Rituals)
Grease (To help the melee guys)
Unseen Servant (More utility than Mage Hand, can be used as a Ritual)
Find Familiar (Good for scouting, probably also Ritual only)
I've shied away from direct damage, thinking the fighting types can do that better than me. I would have taken more shutdown/battlefield control spells if I could find good ones, but Tasha's save-every-turn is disappointing and Charm Person only applies to humanoids, and only stops them from attacking me - not the rest of my party. Color Spray was tempting - blind 6d8 worth of opponents - but at a 1 round duration I'm not sure it's useful.
Your comments and suggestions would be greatly appreciated; I've never played 5E.