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View Full Version : Demetri the trickster [Trickery Character]



Oko and Qailee
2014-09-16, 12:35 PM
Hey guys. So I was tossing character ideas about last night during my usual bouts of being completely unable to sleep and one that I would like to implement would be a character that's all about being really tricky or silly (but effective, not spoony bard silly).

To give you an idea of something I thought of:

A Changeling Cleric/Sorcerer/Theurge. Trickery Devotion feat (with Bluff boosted to convince people it's the real me). Sorcerer spells on things that would visually look funny (grease). A lot of illusions (Major image, mirror image, invisibility), and copies of myself (simulacrum). Lots of spells is a bit preferred to having the best spells ever. He would almost always be using the spell ventriloquism.

This gives me a big bag of tricks, that are all at least somewhat useful.

I don't know how well that illustrates what I'm looking for, but opinions so far? What other sort of tricky tricks can you guys recommend me? Completely different builds work also. The idea is to be very unpredictable, even if the guy doesn't do a lot of damage he should contribute by being very annoying.

Inb4TrueSeeingWrecksEverything

Caligstro Smith
2014-09-16, 12:59 PM
Well, for the "I have lots of bodies/which is the real me" concept, a couple thoughts: If you want lots of illusions and are okay with True Seeing wrecking (most) of what you're doing, you might want to look into being an Illusionist, instead of a sorcerer. You probably don't want to be blowing lots of turning attempts on DMM persist for these illusions, but you'll want them to last a long time. There are lots of things that get you free Extend spell (but stacking with each other b/c they're acfs and explicitly stack).

Theurging will already give you loads of spells, so sorcerer isn't necessarily needed for that.

If it's that you're wanting versatility, and that's why you want lots of spells, so that you can not worry about blowing through them all the time, you could always also go Focused Specialist Illusionist, and have a lot of spells, just most of which are illusion (no problem), drop the theurge/cleric all together, and go for a typical Gnome FS Illusionist 5 (or 10)/Shadowcraft Mage 5/ Who cares 5 (or 10).

You can build illusionist/shadowcraft mages that can spontaneously cast anything from conjuration creation, conjuration summoning, evocation, and divination spells (though just ones that you know for divination, after errata), and at the highest level of spell you're capable of casting, and w/o dropping ANY casting progression levels (or at most dropping 1 if you're okay with it).

The versatility that gives lets you put most of your spells memorized every day on just illusions you want to use to be tricky, while still keeping more than enough flexability, and with Focus Specialist you have almost as many spells as a sorcerer.

Also if you go hardcore this route, there's an Illusionist ACF that lets you make a check to have your illusion be not pierced by true seeing (IIRC it's Illusionist 10, so you'd have a build like Illusionist 10/Shadowcraft Mage 5/Shadow Adept 1?/Shadowcrafter 4, with Shadow Adept optional but gives nice things).



I'm assuming the cleric is mostly b/c you're planning to be using Trickery Devotion a lot, but I'm not sure that's necessarily worth it? I don't know much about the cleric spell list, but my impression is that most of the "tricky" spells tend to be arcane?


Another thing to consider is finding ways to get Body Outside Body (Wu Jen 7 spell) on your spell list, or otherwise a way to cast it, as it's like THE BEST for this kind of trickiness.

Anyway, that's just my brainstorming off the top of my head on things to consider.