Sajiri
2014-09-17, 03:28 PM
In a solo campaign I finally started just the other week in which my character is a pirate captain, I've just picked up an interesting member of the crew. Before I go any further, this is a homebrew system that is based far more on just roleplaying than any actual rules (its a kind of prompt based text system the DM is making, with some occasional dice rolling) that was based very loosely on pathfinder lore - its got similar races, classes, etc, but they are far more customizable.
So I just rescued a two-tailed kitsune boy we found trying to use magic to hide himself while he was floating around in a tiny boat in the middle of the sea after escaping a ship of people that were going to sacrifice him, and now he's the cabin boy on my ship since he's basically pledged his life to my character. The DM has told me that aside from the stuff he can already do, I can basically assign him to learn and study whatever I want and invest in him to eventually make him pretty powerful.
He can already cast illusions and use his kitsune magic. He's also incredibly intelligent (child prodigy) and has self appointed himself to disperse and handle some of the funds of the ship (on his first morning he saw fit to replace some of my character's furniture with a filing cabinet in her quarters). He has a special story power of murder (randomly rolled from a table), where he can take any inanimate object and force it through someone- aka he could take a stick and slice someone's arm off with no effort, but he has to actually WANT to do this, it's not done by accident. This can be levelled up.
Now Im to give him some assignments and stuff to study, at the moment he can handle three tasks at once, but Im completely stumped on what to do with this kid.
1. I told him to study first aid and some healing magic. We already had a healer on this ship this was more for roleplaying purposes- he's upset about having the power of murder, so my character has him study healing to make him feel better
2. Arcane magic from the sorcerer on the ship, he's already learning or knows other types of magic, so he might as well learn this too.
3. ....? I thought of having him learn a weapon, but he doesnt really need a weapon with that murder-power of his, and I have plenty of fighters on the ship already. Various suggestions the DM made as examples- diplomacy, bluffing/honeyed words, guns, I can also think of navigation (already got 4 people on the ship that can do this to varying degrees), mercantile since he's already dealing with money. Of course there's weaponry but for roleplay purposes my character would probably want to keep him out of direct fighting being that he's a child (yes she's a pirate, but she just had her two sons of about the same age as him murdered only months before)
So if you had a child prodigy with high intelligence, natural magic in the form of illusions, charms and enchantments, a murder power he can use when he gets really pissed off, who you could train to be whatever kind of character you wanted, what would you do with him?
So I just rescued a two-tailed kitsune boy we found trying to use magic to hide himself while he was floating around in a tiny boat in the middle of the sea after escaping a ship of people that were going to sacrifice him, and now he's the cabin boy on my ship since he's basically pledged his life to my character. The DM has told me that aside from the stuff he can already do, I can basically assign him to learn and study whatever I want and invest in him to eventually make him pretty powerful.
He can already cast illusions and use his kitsune magic. He's also incredibly intelligent (child prodigy) and has self appointed himself to disperse and handle some of the funds of the ship (on his first morning he saw fit to replace some of my character's furniture with a filing cabinet in her quarters). He has a special story power of murder (randomly rolled from a table), where he can take any inanimate object and force it through someone- aka he could take a stick and slice someone's arm off with no effort, but he has to actually WANT to do this, it's not done by accident. This can be levelled up.
Now Im to give him some assignments and stuff to study, at the moment he can handle three tasks at once, but Im completely stumped on what to do with this kid.
1. I told him to study first aid and some healing magic. We already had a healer on this ship this was more for roleplaying purposes- he's upset about having the power of murder, so my character has him study healing to make him feel better
2. Arcane magic from the sorcerer on the ship, he's already learning or knows other types of magic, so he might as well learn this too.
3. ....? I thought of having him learn a weapon, but he doesnt really need a weapon with that murder-power of his, and I have plenty of fighters on the ship already. Various suggestions the DM made as examples- diplomacy, bluffing/honeyed words, guns, I can also think of navigation (already got 4 people on the ship that can do this to varying degrees), mercantile since he's already dealing with money. Of course there's weaponry but for roleplay purposes my character would probably want to keep him out of direct fighting being that he's a child (yes she's a pirate, but she just had her two sons of about the same age as him murdered only months before)
So if you had a child prodigy with high intelligence, natural magic in the form of illusions, charms and enchantments, a murder power he can use when he gets really pissed off, who you could train to be whatever kind of character you wanted, what would you do with him?