BelGareth
2014-09-17, 05:54 PM
Epic Destiny: The Transcendent Striker
[insert cool pic]
This is inspired by RaggedAngel's Epic Destiny: The Sublime Master (http://www.giantitp.com/forums/showthread.php?263284-3-5-ToB-Epic-Destiny-The-Sublime-Master).
Always thought it would be cool, and a nice way to shorten the power rift between epic melee and epic casters, to be able to initiate a strike for each iterative attack you have. So I began to make this, kinda as an alternate, or opposite to the Sublime Master, where that one masters the art of the Sublime way, this one is the Mastery of striking, of dealing damage to its utmost potential.
The Transcendent Striker
You are what legends are made up of, you have slain every beast, conquered every land, and you look upwards to more. Your power is only growing, and you know that to master it, you must move forward, conquer even further and slay mightier beasts. You do not see the need to perfect your art, for you do not see as such, but merely a tool, and you are the Master for which it turns. Your skill alone is what sets you apart, and will allow you to achieve your goals, to transcend the mortal bounds of martial skill, and become a Transcendent Striker.
Requirements: 21st level, must know at least one 9th level martial maneuver
LevelBenefit
21stEconomy of Striking, True Counter
24thSteel and Ice
27thUnleash your Ego
30thFateful Stepping
Economy of Striking (Ex): You have unfettered the knowledge to the true mastery of striking, by combining techniques and performing rigorous practice routines, you have unlocked this ability. You gain the Strike of the Dual Adept (http://www.giantitp.com/forums/showthread.php?95516-Epic-Martial-Adept-Progressions-and-Feats) Epic feat as a bonus feat and may prepare 2 strikes as one maneuver. If you are a crusader, and you have prepared a strike twice, you receive both strikes when granted the maneuver.
True Counter (Ex): The innumerable times you have performed each strike and maneuver, you know the tell tale signs of each one, and exactly how to counter them. You can ready a counter as a swift action, by identifying the strike with a Martial Lore check (ToB pg 28), you may counter it by using a readied counter or expending a maneuver of the same type that is readied.
Steel and Ice (Ex): The constant training, and dueling, challenging of legendary beasts and champions, has changed your mind and body. You are capable of bringing your vast experience to bear when initiating strikes, and your mind has been steeled against the rigors of time. All of your strikes receive a damage bonus equal to your initiator level, when you use Power attack, you gain 1/5th the bonus to damage as a bonus to AC, saves and ability checks for 1 round. Additionally, you no longer gain penalties for aging, though you continue to accrue bonuses.
Unleash your Ego (Ex): Your Ego has grown in proportion to your martial ability, complementing each other, you are able to bring to bear what most Masters can only do to a single target. As a standard action, you may initiate any single strike that you have readied as normal, but it affects all enemies within 30 feet. You must still roll to hit your primary target, and any additional targets may make a save vs the maneuvers DC (if there is one).
Fateful Stepping (Ex): You have finally transcended the path of the Striker, finding the ability to fully realize your martial prowess. You may use a strike for each iterative attack you have, this includes any bonus attacks you may receive from affects such as Haste. This also allows you to make strikes with attacks of opportunities.
Wandering Warrior: Unlike your counterpart the Sublime Master, you do have everything to prove. You constantly search out harder tougher opponents, quenching your desire to prove your Martial skill. You may find no one, and settle to wait for someone or something to appear, to reawaken at a later time, and match your skill against there's. Your's is the path of the eternal test, you will never be satiated, except, perhaps, in death.
1/17 - Created Epic Destiny
1/18 - Changed Economy of Striking from use two strikes at once to Strike of the dual adept, and preparing 2 strikes as one.
[insert cool pic]
This is inspired by RaggedAngel's Epic Destiny: The Sublime Master (http://www.giantitp.com/forums/showthread.php?263284-3-5-ToB-Epic-Destiny-The-Sublime-Master).
Always thought it would be cool, and a nice way to shorten the power rift between epic melee and epic casters, to be able to initiate a strike for each iterative attack you have. So I began to make this, kinda as an alternate, or opposite to the Sublime Master, where that one masters the art of the Sublime way, this one is the Mastery of striking, of dealing damage to its utmost potential.
The Transcendent Striker
You are what legends are made up of, you have slain every beast, conquered every land, and you look upwards to more. Your power is only growing, and you know that to master it, you must move forward, conquer even further and slay mightier beasts. You do not see the need to perfect your art, for you do not see as such, but merely a tool, and you are the Master for which it turns. Your skill alone is what sets you apart, and will allow you to achieve your goals, to transcend the mortal bounds of martial skill, and become a Transcendent Striker.
Requirements: 21st level, must know at least one 9th level martial maneuver
LevelBenefit
21stEconomy of Striking, True Counter
24thSteel and Ice
27thUnleash your Ego
30thFateful Stepping
Economy of Striking (Ex): You have unfettered the knowledge to the true mastery of striking, by combining techniques and performing rigorous practice routines, you have unlocked this ability. You gain the Strike of the Dual Adept (http://www.giantitp.com/forums/showthread.php?95516-Epic-Martial-Adept-Progressions-and-Feats) Epic feat as a bonus feat and may prepare 2 strikes as one maneuver. If you are a crusader, and you have prepared a strike twice, you receive both strikes when granted the maneuver.
True Counter (Ex): The innumerable times you have performed each strike and maneuver, you know the tell tale signs of each one, and exactly how to counter them. You can ready a counter as a swift action, by identifying the strike with a Martial Lore check (ToB pg 28), you may counter it by using a readied counter or expending a maneuver of the same type that is readied.
Steel and Ice (Ex): The constant training, and dueling, challenging of legendary beasts and champions, has changed your mind and body. You are capable of bringing your vast experience to bear when initiating strikes, and your mind has been steeled against the rigors of time. All of your strikes receive a damage bonus equal to your initiator level, when you use Power attack, you gain 1/5th the bonus to damage as a bonus to AC, saves and ability checks for 1 round. Additionally, you no longer gain penalties for aging, though you continue to accrue bonuses.
Unleash your Ego (Ex): Your Ego has grown in proportion to your martial ability, complementing each other, you are able to bring to bear what most Masters can only do to a single target. As a standard action, you may initiate any single strike that you have readied as normal, but it affects all enemies within 30 feet. You must still roll to hit your primary target, and any additional targets may make a save vs the maneuvers DC (if there is one).
Fateful Stepping (Ex): You have finally transcended the path of the Striker, finding the ability to fully realize your martial prowess. You may use a strike for each iterative attack you have, this includes any bonus attacks you may receive from affects such as Haste. This also allows you to make strikes with attacks of opportunities.
Wandering Warrior: Unlike your counterpart the Sublime Master, you do have everything to prove. You constantly search out harder tougher opponents, quenching your desire to prove your Martial skill. You may find no one, and settle to wait for someone or something to appear, to reawaken at a later time, and match your skill against there's. Your's is the path of the eternal test, you will never be satiated, except, perhaps, in death.
1/17 - Created Epic Destiny
1/18 - Changed Economy of Striking from use two strikes at once to Strike of the dual adept, and preparing 2 strikes as one.