Diachronos
2014-09-18, 12:27 AM
Bit of background: In one campaign I'm in, the DM just ascended us to our first Mythic tier. I just brought in a new character; the Arcanist I had put together was fun, but I decided to do something else because we had all of 2 martial characters in the party (a Synthesist Summoner and a Bladed Scarf Dancer Magus). Long story short, Kizzik the Kobold Vermin Hunter was rolled.
I don't have any experience with Mythic campaigns, so I'm at a bit of a loss as to what to choose. I do know that Archmage and Marshal aren't the paths that I want, and Hierophant and Guardian don't feel right either, so that leaves Trickster and Champion. Most likely I'm going to be focusing on dealing as much damage as I can while my giant mantis companion helps out on the front line, so those seems like the ideal paths.
Kizzik is currently level 1, so he's just getting started (first feat is Weapon Finesse, and first Mythic feat is Mythic Weapon Finesse). The questions I have:
Champion seems like the better option, but for a semi-stealthy Hunter would it be better to take that or Trickster? (Note that I intend to go straight Hunter)
What path abilities are recommended for a DPS character? Limitless Range looks like a fun one, but are there any others that would be a good pick?
Is there a way to make my animal companion truly count as a mythic creature? I know there's a feat to make him count as one when affected by Mythic spells/effects, but I was hoping to be able to give him actual Mythic abilities/feats too.
EDIT: After reviewing Kizzik's stats, I rearranged a couple of things to make him more effective at melee. The original focus was going to be ranged attacks, but I've decided to have him be more melee instead (f***ing LOVE Mythic Weapon Finesse!). So now, instead of +2 on melee attack/damage rolls he's getting a total of +5.
I don't have any experience with Mythic campaigns, so I'm at a bit of a loss as to what to choose. I do know that Archmage and Marshal aren't the paths that I want, and Hierophant and Guardian don't feel right either, so that leaves Trickster and Champion. Most likely I'm going to be focusing on dealing as much damage as I can while my giant mantis companion helps out on the front line, so those seems like the ideal paths.
Kizzik is currently level 1, so he's just getting started (first feat is Weapon Finesse, and first Mythic feat is Mythic Weapon Finesse). The questions I have:
Champion seems like the better option, but for a semi-stealthy Hunter would it be better to take that or Trickster? (Note that I intend to go straight Hunter)
What path abilities are recommended for a DPS character? Limitless Range looks like a fun one, but are there any others that would be a good pick?
Is there a way to make my animal companion truly count as a mythic creature? I know there's a feat to make him count as one when affected by Mythic spells/effects, but I was hoping to be able to give him actual Mythic abilities/feats too.
EDIT: After reviewing Kizzik's stats, I rearranged a couple of things to make him more effective at melee. The original focus was going to be ranged attacks, but I've decided to have him be more melee instead (f***ing LOVE Mythic Weapon Finesse!). So now, instead of +2 on melee attack/damage rolls he's getting a total of +5.