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View Full Version : If you were to make Vectorman in 3.5/PF, how'd you do it?



aleucard
2014-09-18, 01:11 PM
Homebrew rules/modifications/etcetera would be allowed if you can specify them, but using existing stuff with minimal adjustment would be appreciated. Whatever level or optimization level works, though preferably keep it somewhere that you could expect to be able to bring it to a new table without it being modified/banned (house rule modifications and homebrew excepting, of course). Personally, I think that a couple tweaks to the Warlock Class to switch it to a Construct focus (which, if done right, could also work well for aping Megaman; maybe add something to a similar tune to Incarnum to emulate the augmentations that both Vectorman and Megaman's myriad versions get, both to themselves directly and to their weapons), make a Warforged-variant that gets at least some Swarm properties, and add a modified Wildshape-focused PrC that works off of the Construct-Warlock base to emulate the various alternate forms that Vectorman gets access to. What about you guys?

Martimus Prime
2014-09-18, 08:50 PM
If you were willing to delve into third-party books, Advanced Bestiary (don't recall who publishes it) has the transforming construct template, which you could presumably apply to a warforged. Alternatively, you could use the rules outlined in Savage Species to tabulate a level adjustment for an animated object that had all of the attack and movement forms you were looking for, probably as a warlock or soulbow; your back-story would have to involve a caster targeting you with awaken construct or you having started life as an intelligent item of some description (work with your DM).

The easiest way, though, would be to become warforged psion (shaper) or gain metamorphosis and greater metamorphosis through Expanded Knowledge and some other psionic class. The phrasing of the power is vague on what happens when you started off as a construct, but AFAIK it should still work on you. Most swarm immunities also apply to constructs, although you wouldn't take extra damage from AoE.

IIRC, the problem with a normal construct druid is that wild shape emulates a spell effect that normally can't affect non-living targets, and a warforged is always considered to be wearing iron armor, negating your class abilities.