Sindeloke
2014-09-19, 08:32 AM
So undead aren't really a thing in my campaign world, except in one particular region where many people specialize to fight them and no one else really ever even goes. Also, the gods are distant and obscure and may not even exist, and aren't in the business of handing out weekly miracles to any robed nutjob who prays to them.
In 3.path I never found the undead thing to be an issue, because feats were cheap,turn was complicated, divine feats were plentiful and clerics were pretty OP anyway and didn't feel the loss. But just looking at the table for clerics in the 5e PHB and how often the word "undead" pops up makes the turn undead feature feel very significant and therefore a bit mean to make useless, and of course the miracle thing is tied to their capstone. I could refluff that much I suppose as just a <20% of getting a free random spell through whatever same magic fuels their other spells, but that feels... weird, and still leaves the turning as a signature and yet utterly useless feature for 90% of the campaign. I'm thinking of just letting them have one extra channel divinity from a second domain, does that seem like too much? Too little? Would giving them two domains worth of features and then letting them cast the second doman's spells as well as a capstone be a fair replacement for Turn Undead+Divine Intervention?
In 3.path I never found the undead thing to be an issue, because feats were cheap,turn was complicated, divine feats were plentiful and clerics were pretty OP anyway and didn't feel the loss. But just looking at the table for clerics in the 5e PHB and how often the word "undead" pops up makes the turn undead feature feel very significant and therefore a bit mean to make useless, and of course the miracle thing is tied to their capstone. I could refluff that much I suppose as just a <20% of getting a free random spell through whatever same magic fuels their other spells, but that feels... weird, and still leaves the turning as a signature and yet utterly useless feature for 90% of the campaign. I'm thinking of just letting them have one extra channel divinity from a second domain, does that seem like too much? Too little? Would giving them two domains worth of features and then letting them cast the second doman's spells as well as a capstone be a fair replacement for Turn Undead+Divine Intervention?