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Ruethgar
2014-09-19, 01:17 PM
So I wanted to find all of the attainable iterations of auras. There are of course the Marshal and Draconic Auras, and Dragon Magazine's Innate Magic to snag a 0-level spell(utilizing the lack of spell level increase to add Ocular, Ray Burst, Persist).

Classes:

Marshal
Draconic Auras
Cleric Alignment Aura
Paladin Aura of X
Divine Mind



Magic:

Innate Magic
DMM Persist
Shield of Faith
Unholy/Holy Aura
Aura of Terror
Karmic Aura Line

OldTrees1
2014-09-19, 01:32 PM
Martial Stance
Paladin 3's Aura of ___
DMM Persist: Personal AoE spell

What is Innate Magic?

Inevitability
2014-09-19, 01:47 PM
A 1st-level cleric can gain two 'auras'. The book even calls them that.

Zaq
2014-09-19, 01:58 PM
The Divine Mind gets an aura. It doesn't do a hell of a lot, but they get it.

Ruethgar
2014-09-19, 02:00 PM
Innate Magic lets you pick a single 0-level wizard spell as a 1/day SLA. OP updated to include a few spells.

Diovid
2014-09-19, 02:04 PM
From the list of stuff:

Auras - or other area effects
Bard
Rogue 10, 13, 16, or 19/20, class variant, Complete Champion, "Friend's Evation", evasion for all adjacent allies
Paladin 1 - aura of good, courage at level 3
Paladin 3, half-orc substitution level, Races of Destiny - aura of awe
Paladin 3, elf substitution level, Races of the Wild - aura of freedom
Blackguard 1, ecl 7, DMG - aura of evil
Blackguard 3, ecl 9, DMG - aura of despair 10'
Dragon Shaman, PHB2 - draconic auras, improves with level
Knight of the Chalice 8, ecl 16, Complete Warrior, 20' immune to fear and enchantment effects from evil outsiders
Knight Protector 1, ecl 6, Complete Warrior, 10', +4 vs fear
Ravager 2, ecl 7, Complete Warrior, 10', fear, 20' at 5th, 30' at 8th
Marshall, Miniatures Handbook - various, improves with level
Courage, domain, Complete Warrior - aura of courage
Divine Mind, Complete Psionic - various
Enhanced Beneficience, feat, Complete Psionic, +5' psychic aura
Warpriest 5, ecl 10, Complete Divine, 20', fear aura, limited use, see text
Warpriest 10, ecl 15, Complete Divine - implacable foe 100' (keep fighting until -20 HP)
Ravager 2, ecl 7, Complete Warrior - aura of fear, range increases over levels
Tattoed Monk 1 (Falcon Tattoo), ecl 6, Complete Warrior - 10', similar to aura of courage
Divine Crusader 1, ecl 8, Complete Divine - alignment aura
Holy Liberator 1, ecl 6, Complete Divine - aura of good, resolve at level 3
Radiant Servant of Pelor 3, ecl 9, Complete Divine, 10', +2 Will
Sacred Exorcist 5, ecl 12, Complete Divine, 20', consecrate
Evil Devotion, domain feat, Complete Champion, damage reduction, 30', see text
Good Devotion, domain feat, Complete Champion, damage reduction, 30', see text
Protection Devotion, domain feat, Complete Champion, AC aura, 30', see text
Mythic Examplar (Reikhardt) 10, ecl 14, Complete Champion, 60', Cha to either Fort or will saves, also gain limited use DR
Inquisitor of the Drowning Goddess 1, ecl ?, FR: Underdark, 20', fear aura 1/day
Squire of Legend 3, ecl 7, Complete Champion, can extend an ally's aura by 50% once/day
Cold Comfort, warlock invocation, ecl 6, Complete Mage - warm or cool aura
Eldritch Disciple 1, ecl 6, Complete Mage, magic circle against evil, see text
Enlightened Spirit 1, ecl 6, Complete Mage - aura of courage, aura of menace
Storm Disciple 1, ecl 6, Complete Psionic - shocking aura - see text

Outcast Champion 1, ecl 6, Races of Destiny, aura of confidence
Dread Necromancer 5, Heroes of Horror - 5' fear aura
Corrupt Avenger 5, ecl 11, Heroes of Horror, 30' frightful fury, improves at level 9
Death Delver 5, ecl 10, Heroes of Horror - fear aura 1/day
Dread Witch 5, ecl ??, Heroes of Horror - fear aura
Purifier of the Hallowed Doctrine 1, ecl 6, Heroes of Horror - aura of purity
Commander auras, Heroes of Battle - see chapter
Dread Commando 1, ecl 6, 30', initiative boost = class level
Legendary Leader 5, ecl 11, Heroes of Battle - commander aura
Death's Chosen 3, ecl 8, Libris Mortis, unnatural aura, 30'
Master of Radiance 1, ecl 6, Libris Mortis - radian aura - increases caster level
Harper Paragon 1, ecl 6, Player's Guide to Faerun - aura of good
Incarnate 1, Magic of Incarnum - depends on alignment
Soulborn 9 (lawful good Dwarn substitution level), Magic of Incarnum - varies with alignment, only affects Dwarves, 30'
Incandescent Champion 8, ecl 14, Magic of Incarnum - damages foes
Lucky Dice, soulmeld, Magic of Incarnum - variable effects, 30'
Chupoclops, vestige, ecl 12, Tome of Magic - despair
Focalor, vestige, ecl 5, Tome of Magic - sadness
Fatemaker 4, ecl 9, Planar Handbook - confidence
Dragonfire Mask, soulmeld, Dragon Magic - fear
Diamond Dragon 10, ecl 15, Dragon Magic, frightful presence, 60', see text
Dragon Lord 1, ecl 7, Dragon Magic - draconic auras, improves with level
Singer of Concordance 1 and up, ecl 6, Races of the Dragon, various effects, mostly defensive, see text
Frightful Crest, draconic graft, Races of the Dragon - fear
Dragonslayer 1, ecl 6, Draconomicon, aura of courage
Brand of Nine Hells (Mammon), feat, ecl?, Fiendish Codex II, aura of pity, 30', see text
Devil's Aura, feat, ecl 6, Fiendish Codex II, aura of fear 10', limited use, see text
Hellbreaker 1, ecl 6, Fiendish Codex II, inhibits telepathy and divination spells, 20', inhibits conjuration at level 7, see text
Soulguard 8, ecl 14, Fiendish Codex II, allies within 20' get +2 on saves vs evil outsider spells and abilities
Celestial Mystic 10, ecl 17, Book of Exalted Deeds, fast healing 2 to all within 10'
Chaotician 3, ecl 7, Planar Handbook, "babble" aura impedes all sound
Demonwreaker 4, ecl 9, Expedition to the Demonweb Pits, 30', allies weapons become good and cold iron
Eye of Lloth 1, ecl ?, Drow of the Underdark, 20' zone of truth


stacks with...
Triadic Knight, ecl 6, Champions of Valor - aura of good

Special Mention
Extra Aura, feat, Complete Psionic, generate psychic aura based on mantle
Dilate Aura, feat, Fiendish Codex II, double range of aura once per encounter
Draconic Aura, feat, Dragon Magic, gain a draconic aura
Double Draconic Aura, feat, Dragon magic, project two draconic auras simultaneously
Mythic Examplar (Reikhardt) 3, 5, 7, 9/10, ecl 7, Complete Champion, increases bonuses from certain auras, see text
Squire of Legend 3 (Reikhardt), ecl 7, Complete Champion, increase an ally's aura range by 50%, see text
Inspiration, shield enhancement +1, Forge of War, doubles

beneficial aura range
Widen Supernatural Ability, feat, Tome of Magic, double range, limited use

Ruethgar
2014-09-19, 02:12 PM
Well isn't that a nice list. Didn't realize there were so many but it is still missing the best one that needs Savage Species or Mettle to pull off on a PC, Aura of Retribution MMII on the Jovoc.

Snowbluff
2014-09-19, 02:29 PM
From the list of stuff:

Well, you beat me to it. :smalltongue:

heavyfuel
2014-09-19, 02:42 PM
We had a thread like this about a month ago.

Here (http://www.giantitp.com/forums/showthread.php?360653-All-the-Auras), you can use it for further inspiration