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Lord of Shadows
2014-09-19, 08:19 PM
New Domain: Fury

Prerequisites: non-lawful alignment, possessing or able to emit an aura

Blood Fury (Ex): You can designate a specific creature or object as the target of your fury. You gain a +2 bonus on attack rolls against the designated creature or object and deal an extra 2 points of damage with each successful strike upon it. These bonuses persist until you select a new target for your Blood Fury. You can do so a number of times per day equal to 3 + your Wisdom modifier.

Divine Fury (Sp): At 8th level, as a Swift action, you gain a bonus of 1, +1 per 5 class levels, to Strength, Dexterity, Constitution, BAB and damage, and gain a Damage Reduction of twice this amount. While in his fury, you cannot use skills or abilities that require concentration, such as knowledge skills or casting spells. You can use any feat except for Expertise, item creation feats, metamagic feats, and Skill focus (if it's tied to a skill that requires concentration). This effect lasts for 1 round per point of Wisdom modifier and may be used a number of times per day equal to 3+your Wisdom modifier.

At the end of a Divine Fury, the character becomes flat-footed. A flat-footed character loses all Dexterity bonus to AC and Combat Maneuver Defense, if any, and cannot make attacks of opportunity unless he also has the Combat Reflexes feat or Uncanny Dodge class ability. This condition persists for 1 round per 2 points of Wisdom modifier, rounded up.

Fury Domain Spells
1. True Strike
2. Bull’s Strength
3. Rage
4. Shout
5. Righteous Might
6. Song of Discord
7. Transformation
8. Shout, Greater
9. Storm of Vengeance

jedipotter
2014-09-19, 11:02 PM
This looks just fine for a Fury Domain.

But why do you need an ''aura''?

And the effects are personal.....Fury kinda gives me that ''effect a battle field feel''. Maybe meld Blood Fury and Divine Fury into one ability? And make like ''cloud of fury'', something that effects everyone in the area with fury?

Lord of Shadows
2014-09-20, 01:56 AM
This looks just fine for a Fury Domain.

But why do you need an ''aura''?

And the effects are personal.....Fury kinda gives me that ''effect a battle field feel''. Maybe meld Blood Fury and Divine Fury into one ability? And make like ''cloud of fury'', something that effects everyone in the area with fury?

Requiring an aura is to accomplish two things... limit those who can take the Domain (not too sure how many classes have access to Domains outside Cleric, but just in case), and to represent an "inner fire" to power the fury.

Maybe have Divine Fury kick in a 6th level and the "Cloud of Fury" at 10th or something?

Lord of Shadows
2014-09-29, 05:13 PM
Updated version:
----------------------
New Domain: Fury

Prerequisites: non-lawful alignment, possessing or able to emit an aura

Blood Fury (Ex): You can designate a specific creature or object as the target of your fury. You gain a +2 bonus on attack rolls against the designated creature or object and deal an extra 2 points of damage with each successful strike upon it. These bonuses persist until you select a new target for your Blood Fury. You can do so a number of times per day equal to 3 + your Wisdom modifier.

Divine Fury (Sp): At 8th level, as a Swift action, you gain a bonus of 1, +1 per 5 class levels, to Strength, Dexterity, Constitution, BAB and damage, and gain a Damage Reduction of twice this amount. While in a Fury, you cannot use any abilities that require concentration, such as casting spells. You also cannot use any Skills based on Intelligence or Wisdom, nor any feats requiring a minimum ability score in either Intelligence or Wisdom. This effect lasts for 1 round per point of Wisdom modifier and may be used a number of times per day equal to 3+your Wisdom modifier.

At the end of a Divine Fury, the character becomes flat-footed. A flat-footed character loses all Dexterity bonus to AC and Combat Maneuver Defense, if any, and cannot make attacks of opportunity unless he also has the Combat Reflexes feat or Uncanny Dodge class ability. This condition persists for 1 round per 2 points of Wisdom modifier, rounded up.

Fury Domain Spells
1. True Strike
2. Bull’s Strength
3. Rage
4. Shout
5. Righteous Might
6. Song of Discord
7. Transformation
8. Shout, Greater
9. Storm of Vengeance

Lord of Shadows
2014-09-29, 08:21 PM
Updated version:
----------------------
New Domain: Fury

Prerequisites: non-lawful alignment, possessing or able to emit an aura

Blood Fury (Ex): You can designate a specific creature or object as the target of your fury. You gain a +2 bonus on attack rolls against the designated creature or object and deal an extra 2 points of damage with each successful strike upon it. These bonuses persist until you select a new target for your Blood Fury. You can do so a number of times per day equal to 3 + your Wisdom modifier.

Divine Fury (Su): At 8th level, as a Swift action, you gain a Sacred bonus of 1, +1 per 5 class levels, to Strength, Dexterity, and Constitution. While in this fury, you cannot use any abilities that require concentration, such as casting spells. You cannot use any Skills based on Intelligence, Wisdom or Charisma nor any feats requiring a minimum ability score in either Intelligence, Wisdom or Charisma. This effect lasts for a number of rounds per day equal to your cleric level and these rounds do not need to be consecutive.

At the end of a Divine Fury, the character becomes flat-footed. A flat-footed character loses all Dexterity bonus to AC and Combat Maneuver Defense, if any, and cannot make attacks of opportunity unless he also has the Combat Reflexes feat or Uncanny Dodge class ability. This condition persists for a number of rounds equal to those spent under the effects of Divine Fury.

Fury Domain Spells
1. True Strike
2. Bull’s Strength
3. Rage
4. Shout
5. Righteous Might
6. Song of Discord
7. Transformation
8. Shout, Greater
9. Storm of Vengeance