Whammydill
2014-09-23, 10:47 AM
I'm working on a ranged assassin build for an upcoming HotDQ campaign. My intent is to make a formidable ranged combatant. The end result is capable of 9d6 (18d6!) assassinations with a host of help from rogue class features and the fighter's Battle Master maneuvers. Don't ask why it's called Shooty McFace build (Yes I know it was Face McShooty in BL2,) I just think that name is hilarious. Though the thought of this character putting a three foot arrow into someone's face when they aren't aware sure helps with the imagery.
I would like advice on improving the build and/or notified if my utilization of mechanics is wrong. Comments are welcome as well of course. I won't be delving into the roleplaying background or fluff of the character, this is just about crunch.
Race: High Elf (Not 100% necessary.) Can't go wrong with the +2 Dex, cantrip, extra language, and free perception skill proficiency. Selecting True Strike as the cantrip can help gain advantage which is vital for Sneak Attack. Human variant is not allowed for the campaign but can be considered for optimization of course.
Background: Outlander for fluff. Though the feature and skills are nice.
Primary points of build:
Leveling:
1st level as Rogue for Proficiencies, Expertise, and Sneak Attack
Weave in three levels of fighter for Ranged Fighting Style, Action Surge, and Battlemaster maneuvers
Remaining levels go to Rogue for Assassin archetype and nice utility/survival features
Feats:
Sharpshooter gives the trifecta of enabling sneak attacks at maximum weapon range, ignoring less-than-full cover, and extra damage for an easily mitigated attack penalty
Lots of other possibilities here...
Battle Master Maneuvers (four d8s/rest.) Saves are not level-dependent which is nice:
Precision Strike for a 1d8 bonus to hit to help mitigate sharpshooter penalty.
Goading attack from range can ruin a melee combatant and if not, extra damage!
Maneuvering (or maybe Menacing) attack for extra damage and utility
Perceived weaknesses:
Lack of extra attacks
???
The build:
Ability Scores (based on 27pt buy with racial bonuses added in)
STR: 10
DEX: 16 (14+2)
CON: 14
INT: 13 (12+1)
WIS: 14
CHA: 8
Saves
DEX
INT
WIS (with Slippery Mind)
Skills (bold indicates Expertise)
Elf: Perception
Background: Athletics, Survival
Rogue: Acrobatics, Insight, Investigation, Stealth, Thieves Tools
Primary Weapons
Longbow
Any finesse weapon for melee
By Level:
Rogue 1 *Skills and Shoot-em-in-the-face bonus!*
Fighter 1 *Extra +2 to ranged!*
Rogue 2 *Scoot-and-shoot with bonus disengage!*
Rogue 3 *Yay! Assassin*
Rogue 4 *Sharpshooter! (Not the Bret Hart version sadly)
Fighter 2 *Extra action oh so needed!*
Fighter 3 *Battlemaster!*
Rogue 5 *No sir, I think I took half that damage...thank you!*
Rogue 6 *More better skills!*
Rogue 7 *How did you evade that nuke!?!?*
Rogue 8 *What we have is great strength of feats!*
Rogue 9 *You don't need to see my identification...*
Rogue 10 *Feat? Thank you sir! May I have another?*
Rogue 11 *Haha! I take 10 and then some!*
Rogue 12 *Are there even any feats left to take?*
Rogue 13 *...I am not the assassin you are looking for.*
Rogue 14 *Conn, Sonar! Contact!*
Rogue 15 *Its like a Grease spell in my head!*
Rogue 16 *I ran out of Feat-related quips...*
Rogue 17 *Attack it's weakpoint for MASSIVE damage!*
Rogue 1
Rogue 2
Rogue 3
Rogue 4
Fighter 1
Fighter 2
Fighter 3
Rogue 5 through 17
Added expertise to Stealth and Perception, thanks Hymer!
Added delayed Fighter progression
Human variant clarification
I would like advice on improving the build and/or notified if my utilization of mechanics is wrong. Comments are welcome as well of course. I won't be delving into the roleplaying background or fluff of the character, this is just about crunch.
Race: High Elf (Not 100% necessary.) Can't go wrong with the +2 Dex, cantrip, extra language, and free perception skill proficiency. Selecting True Strike as the cantrip can help gain advantage which is vital for Sneak Attack. Human variant is not allowed for the campaign but can be considered for optimization of course.
Background: Outlander for fluff. Though the feature and skills are nice.
Primary points of build:
Leveling:
1st level as Rogue for Proficiencies, Expertise, and Sneak Attack
Weave in three levels of fighter for Ranged Fighting Style, Action Surge, and Battlemaster maneuvers
Remaining levels go to Rogue for Assassin archetype and nice utility/survival features
Feats:
Sharpshooter gives the trifecta of enabling sneak attacks at maximum weapon range, ignoring less-than-full cover, and extra damage for an easily mitigated attack penalty
Lots of other possibilities here...
Battle Master Maneuvers (four d8s/rest.) Saves are not level-dependent which is nice:
Precision Strike for a 1d8 bonus to hit to help mitigate sharpshooter penalty.
Goading attack from range can ruin a melee combatant and if not, extra damage!
Maneuvering (or maybe Menacing) attack for extra damage and utility
Perceived weaknesses:
Lack of extra attacks
???
The build:
Ability Scores (based on 27pt buy with racial bonuses added in)
STR: 10
DEX: 16 (14+2)
CON: 14
INT: 13 (12+1)
WIS: 14
CHA: 8
Saves
DEX
INT
WIS (with Slippery Mind)
Skills (bold indicates Expertise)
Elf: Perception
Background: Athletics, Survival
Rogue: Acrobatics, Insight, Investigation, Stealth, Thieves Tools
Primary Weapons
Longbow
Any finesse weapon for melee
By Level:
Rogue 1 *Skills and Shoot-em-in-the-face bonus!*
Fighter 1 *Extra +2 to ranged!*
Rogue 2 *Scoot-and-shoot with bonus disengage!*
Rogue 3 *Yay! Assassin*
Rogue 4 *Sharpshooter! (Not the Bret Hart version sadly)
Fighter 2 *Extra action oh so needed!*
Fighter 3 *Battlemaster!*
Rogue 5 *No sir, I think I took half that damage...thank you!*
Rogue 6 *More better skills!*
Rogue 7 *How did you evade that nuke!?!?*
Rogue 8 *What we have is great strength of feats!*
Rogue 9 *You don't need to see my identification...*
Rogue 10 *Feat? Thank you sir! May I have another?*
Rogue 11 *Haha! I take 10 and then some!*
Rogue 12 *Are there even any feats left to take?*
Rogue 13 *...I am not the assassin you are looking for.*
Rogue 14 *Conn, Sonar! Contact!*
Rogue 15 *Its like a Grease spell in my head!*
Rogue 16 *I ran out of Feat-related quips...*
Rogue 17 *Attack it's weakpoint for MASSIVE damage!*
Rogue 1
Rogue 2
Rogue 3
Rogue 4
Fighter 1
Fighter 2
Fighter 3
Rogue 5 through 17
Added expertise to Stealth and Perception, thanks Hymer!
Added delayed Fighter progression
Human variant clarification