Yagyujubei
2014-09-23, 05:37 PM
so a buddy of mine was trying to fit dragon shaman into 5E and I've been thinking about it and came up with this:
Oath of the Dragon (Green)
Level 3 Features
-Breath Weapon(Green): Channel Divinity (1 total/short rest)As an action you may use breath weapon as a dragonborn of the corresponding color.
-Frightful Presence: Channel Divinity (1 total/short rest). As an action, you may exude the presence of a dragon to terrify enemies within 15ft. Targets must succeed a wisdom saving throw or be frightened for one turn.
-Oath Spells: 3rd: Charm person, Fog Cloud 5th: Suggestion, Mirror Image 9th: Hypnotic Pattern, Dispel Magic 13th: Hallucinatory Terrain, Compulsion 17th: Dominate Person, Tree Stride
Level 7 Features
-Draconic Aura(green): You and allies within range gain resistance to (poison)damage. Additionally, any ally in your aura can spend a bonus action and 1 hit die to heal themselves for the rolled amount.
Level 15 Features
-Draconic Adaptation(green): Continued use of your draconic powers has caused your body to undergo permanent changes. you gain +1AC, additionally you can (breath underwater indefinitely and can use spells and other abilities freely underwater).
Level 20 Features
-Dragon form(green): As a standard action, you're body assumes the characteristics of a dragon. For one hour, you gain flight and resistance to physical damage. In addition, for the duration of the ability your weapon attacks also deal (poison) damage and do an additional 1d6 per attack.
I also tried to make the template so that it would work for any color of dragon by swapping out the appropriate things in the parenthesized bits and putting in spells themed after the dragon color. I'm not sure if this is out of balance; it feels slightly strong to me, but I don't think it's anything game breaking.
But then again I'm not good at gauging strength from just writing it all down so I wanted peoples opinions on balance, flavor, the overall setup etc. to get it just right.
Oath of the Dragon (Green)
Level 3 Features
-Breath Weapon(Green): Channel Divinity (1 total/short rest)As an action you may use breath weapon as a dragonborn of the corresponding color.
-Frightful Presence: Channel Divinity (1 total/short rest). As an action, you may exude the presence of a dragon to terrify enemies within 15ft. Targets must succeed a wisdom saving throw or be frightened for one turn.
-Oath Spells: 3rd: Charm person, Fog Cloud 5th: Suggestion, Mirror Image 9th: Hypnotic Pattern, Dispel Magic 13th: Hallucinatory Terrain, Compulsion 17th: Dominate Person, Tree Stride
Level 7 Features
-Draconic Aura(green): You and allies within range gain resistance to (poison)damage. Additionally, any ally in your aura can spend a bonus action and 1 hit die to heal themselves for the rolled amount.
Level 15 Features
-Draconic Adaptation(green): Continued use of your draconic powers has caused your body to undergo permanent changes. you gain +1AC, additionally you can (breath underwater indefinitely and can use spells and other abilities freely underwater).
Level 20 Features
-Dragon form(green): As a standard action, you're body assumes the characteristics of a dragon. For one hour, you gain flight and resistance to physical damage. In addition, for the duration of the ability your weapon attacks also deal (poison) damage and do an additional 1d6 per attack.
I also tried to make the template so that it would work for any color of dragon by swapping out the appropriate things in the parenthesized bits and putting in spells themed after the dragon color. I'm not sure if this is out of balance; it feels slightly strong to me, but I don't think it's anything game breaking.
But then again I'm not good at gauging strength from just writing it all down so I wanted peoples opinions on balance, flavor, the overall setup etc. to get it just right.