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WaylanderX
2014-09-24, 10:35 AM
This Thread is for the EMPIRE! players who are joining the Terror in Zargrim VENTURE!. If you are not joining, please refrain from posting here. You are allowed to read any materials posted in this thread however.


Starting time: 19.45


Players:




Player

Prefered Day

Skype Yes/No


WaylanderX (GM)
Tuesday/Wednesday both
Yes


Morph Bark
Wednesday
Yes


QuintonBeck
Wednesday
Yes


Aedilred
Wednesday
Yes


SamBurke
Wednesday
Yes


LordBurch
Wednesday
Yes, Typing only


RainDragon
Wednesday
Yes


BladeOfObliviom
Wednesday
Yes




Char Creation
Stats
If you use a Ruler from the game, you use that Ruler’s stats.
If you start a new character, use roll 1d4+1 for each stat (you can switch the dice around if you wish), after which you assign a +1 to one distribute of your choice.

Hitpoints
Militairy Score + Luck Score

Armor
Half Luck + Equipped Armor (+1 leather, +2 mail, +3 plate, +1 if using a special material that increases defense)

Slipperiness
Luck + Curiosity – Equipped Armor (-1 leather, -2 mail, -3 plate, -1 if using a special material that increases def, +1 if it’s a light material)

To Hit
Roll 1d12+ Militairy, if roll > target Slipperiness, you hit.

Damage
One handed: 1d4+one third Militairy+1 if special material weapon. Twohanded: 1d8+half Militairy+1 if special material. Target’s armor score is substracted from the damage.

Duelwielding
Making a second attack while dualwielding takes a -3 penalty to hit.

Equipment
One Weapon, one set of armor, one of which may be a special metal (both if player plays a ruler), basic supplies (luxury if ruler), 25% chance on having a mount (non-flying), rations for a week, any non-crunch fluff equipment.

Interaction rolls
Will be called by the GM, including what type of stat the roll requires. All interaction rules use a 1d6+relevant stat.

Combat

Round
Every Character can act once each round. You can move and attack, move and perform a special action or do something more complicated which requires more time but doesnt require you to move. The GM has the final say how long an action will take.

Initiative
The order in which actions are taken is from the character with the highest Curiosity to the one with the lowest Curiosity.


This story takes place in the year 451

QuintonBeck
2014-09-24, 11:34 AM
Jengo Murumbi Jr. Rolls (http://www.giantitp.com/forums/showsinglepost.php?p=18158267&postcount=1064)
Diplomacy: 4
Military: 4 3
Curiosity: 3
Faith: 2
Luck: 3

Hitpoints
3 + 3 = 6 4

Armor
1 + 0 = 1

Slipperiness
3 + 3 +1 Hai Vyuma(?) = 7

To Hit
Roll 1d12+ 3> target Slipperiness, you hit.

Damage
One handed: 1d4+1+1
Target’s armor score is subtracted from the damage.

Dual wielding
Making a second attack while dual wielding takes a -3 penalty to hit.

Equipment
One Weapon, one set of armor, one of which may be a special metal (both if player plays a ruler), basic supplies (luxury if ruler), 25% chance on having a mount (non-flying), rations for a week, any non-crunch fluff equipment.

Weapon
Jeweled Cities Style Kukri made of Steel

Armor?
3 ounces of Hai Vyuma and Mtambuzi training

Rain Dragon
2014-09-24, 11:49 AM
Daudi Thuidans

Stats
Military - 2
Curiosity - 3
Diplomacy - 2
Faith - 3
Luck - 7

HP - 8 4
AP - 7
Ev - 7

Damage - d8

Equipment
Zweihänder Shintouite Sword 「Weapon」
Mithril-Adamantine alloy battle mantid brigandine 「Armour」
Black clothing (yak wool & silk), flask of Lothra Dragk Absinthe, a torn letter in Feran, a silver locket, a leather satchel, eyepatch

EDIT - RTFM

Aedilred
2014-09-24, 12:11 PM
Vyrias Jarrow

Diplomacy: 5
Military: 6
Curiosity: 4
Faith: 2
Luck: 6

Hitpoints: 11 5

Armor 3+4=7

Slipperiness 10-3=7

Equipment
Mithril sword, horse
Mithril plate armour

Morph Bark
2014-09-24, 12:21 PM
THE WANDAORER

Stats
Diplomacy: 6
Military: 9
Curiosity: 6
Faith: 10
Luck: 3

Hitpoints
-1/12

Armor
0/2 (leather)

Slipperiness
8 (-1 from leather armor)

To Hit
1d12+9

Damage
1d8+5

Equipment
Traveller's clothes
Silver necklace
Silver ring
Leather armor
Orichalcum spear
Luxury supplies
Rations (1 week)

WaylanderX
2014-09-24, 12:24 PM
To all brave enough to listen!

Telluris faces a great danger. The madman, Ridovo, who was responsible for the death of many a great man and woman, seeks to awaken the ancient power of the earth to do his bidding. Although he was thought to be dead, he survived through his foul magics to plague us to this day. However, the Bucka scouts of Zargrim have found his nest. Deeps within the northern woods of Zargrim lies a fortress, almost forgotten: Podredhez castle. According to our scouts, it is here that Ridovo prepares to bind the earth itself, turning the very ground we live upon against us.
I hereby call to every able adventurer both man and woman to come to the Injinor Keep in Bucka a'n Pednplas, the capital of Zargrim at the day of the Fortress, second Shou, in the second Pyrith of Vengeance.

May Prowess lead us to Glory,
Kenwyn Jakson, Ambassador of Zargrim, Counsilman of the Hurosha Empire

SamBurke
2014-09-24, 12:37 PM
Tiash the Sky Soarer

Rolls (http://www.giantitp.com/forums/showthread.php?331102-EMPIRE!-The-Community-Dice-Rolling-Thread&p=18158511#post18158511)

Military: 4
Diplomacy: 2
Curiosity: 3
Faith: 2
Luck: 6

HP: 10
AP: 4
Slippiness: 7
To Hit: 1d12+4
Damage: 1d4+2
Equipment: Lacertal Leather Bracers, Mithril Tipped Spears, Acceloraptor (http://en.wikipedia.org/wiki/Utahraptor#mediaviewer/File:Utahraptor_scale.png)

BladeofObliviom
2014-09-24, 01:01 PM
Callow Brokenfang, Sympol Scholar

Military: 2
Diplomacy: 3
Curiosity: 6
Faith: 4
Luck: 2


HP: 4
AP: 1
Slippiness: 8
To Hit: 1d12+2
Damage: 1d4
Equipment: Standard Travel Clothing, Dagger, books

WaylanderX
2014-10-01, 01:27 PM
http://i58.tinypic.com/169ryh4.png

DoomHat
2014-10-01, 02:02 PM
http://media-cache-ak0.pinimg.com/236x/9f/c8/21/9fc8216d2377d28a63e96ea95357420d.jpg

Rao the Magnificent, Cree Freedom Fighter

{Rolls} (http://www.giantitp.com/forums/showsinglepost.php?p=18193244&postcount=1118)

Military: 4
Diplomacy: 4
Curiosity: 2
Faith: 3
Luck: 6

HP: 10
Armor: 4 (Leather)
Slipperiness: 7

Equipment: Horse (Named; Crazywind), Simitar, Leather armor, 2 weeks ill tasting rations, and unlimited audacity.