thematgreen
2014-09-24, 12:06 PM
Greetings!
I am going to be playing in a Rise of the Runelords campaign and want to make a bard who is good at talky stuff and that kind of thing.
We will start at level 7 and here is what I have so far:
Race: Dhampir
-Alternate racial trait: Day Walker
Class: Bard
Starting Gold: 25,000 Gold
Stats (Roll 4d6, keep best three)
------------------------------------
Str:12
Dex: 18 (16+2 Racial)
Con: 13 (15-2 Racial)
Int:16
Wis: 16
Cha: 20 (18 +2 Racial)
Preferred Skill Focus:
----------------------
Bluff
Intimidate
Dimplomacy
Linguistics
Use Magic Device
Perform: Choice based on replacing 1 or 2 of the above.
Weapon: Whip (or Net) just to mess with combatants and help the others.
Traits:
Something that improves Bluff and Initiative
Spell Choices: Either a focus on Charms or Illusion, not both, for flavor reasons.
Feats:
He is going to be the face of our small group. My wife is playing a spear fighter who doesn't talk much and we will have a druid who wants to be in animal form as much as possible. We have two others also, but we don't know what they want to play.
My feat choices are going to be based on talking people to my way of thinking and talking the group out of trouble, while using Charm spells or Illusions to defend against what my talking good skills can't fix and hiding behind the fighter otherwise.
What advice I am looking for is a good set up of spells, gear and feats based on the above listed information.
I have all standard Pathfinder stuff available, and could make 3rd party stuff work as long as I could provide a source.
I am open to different races or classes that do what I want as above, so feel free to give advice.
I am going to be playing in a Rise of the Runelords campaign and want to make a bard who is good at talky stuff and that kind of thing.
We will start at level 7 and here is what I have so far:
Race: Dhampir
-Alternate racial trait: Day Walker
Class: Bard
Starting Gold: 25,000 Gold
Stats (Roll 4d6, keep best three)
------------------------------------
Str:12
Dex: 18 (16+2 Racial)
Con: 13 (15-2 Racial)
Int:16
Wis: 16
Cha: 20 (18 +2 Racial)
Preferred Skill Focus:
----------------------
Bluff
Intimidate
Dimplomacy
Linguistics
Use Magic Device
Perform: Choice based on replacing 1 or 2 of the above.
Weapon: Whip (or Net) just to mess with combatants and help the others.
Traits:
Something that improves Bluff and Initiative
Spell Choices: Either a focus on Charms or Illusion, not both, for flavor reasons.
Feats:
He is going to be the face of our small group. My wife is playing a spear fighter who doesn't talk much and we will have a druid who wants to be in animal form as much as possible. We have two others also, but we don't know what they want to play.
My feat choices are going to be based on talking people to my way of thinking and talking the group out of trouble, while using Charm spells or Illusions to defend against what my talking good skills can't fix and hiding behind the fighter otherwise.
What advice I am looking for is a good set up of spells, gear and feats based on the above listed information.
I have all standard Pathfinder stuff available, and could make 3rd party stuff work as long as I could provide a source.
I am open to different races or classes that do what I want as above, so feel free to give advice.