Aramis Rhett
2014-09-24, 01:03 PM
Just looking to have some discussion about the weapon feats and what everyones thoughts are on each or specific ones.
Crossbow Expert - The point blank aspect is nice, no disadvantage at 5ft. The bonus action is situationally ok, like if you are engage with this creature in your face and can use the bonus attack with a loaded hand crossbow to force a concentration check on a spell caster. But where I get a little hazy is where it mentions ignoring the loading aspect. It reads 'You ignore the loading quality of crossbows with which you are proficient.' Is it stating that proficiency with crossbows is granted by the feat or saying it applies to crossbows you were already proficient with and that it does not grant proficiency?
Great Weapon Master - Getting an bonus attack after landing a crit or reducing hit points to 0 is pretty solid. The -5 on the attack roll to give +10 to the damage roll is a reasonable risk. On one hand, you hit like a truck, on the other, you miss but don't provoke an attack of opportunity by overbalancing.
Polearm Master - The bonus action for 1d4 damage is ok. The attack of opportunity aspect is very nice, as when wielding a quarterstaff with a range of 5ft, use your last action to shove the target. Fairly solid IMO.
Sharpshooter - Being able to attack at max range without disadvantage is cool. Most combat doesn't take place or initiate at long range, so bows and crossbows will be affected less than the thrown weapons. Ignoring 1/2 and 3/4 cover is awesome. The -5 for a +10 (the same as in Great Weapon Master) is, again, a risk reward choice for the player to make.
That's all I have looked into right now, but may add more to it later.
Crossbow Expert - The point blank aspect is nice, no disadvantage at 5ft. The bonus action is situationally ok, like if you are engage with this creature in your face and can use the bonus attack with a loaded hand crossbow to force a concentration check on a spell caster. But where I get a little hazy is where it mentions ignoring the loading aspect. It reads 'You ignore the loading quality of crossbows with which you are proficient.' Is it stating that proficiency with crossbows is granted by the feat or saying it applies to crossbows you were already proficient with and that it does not grant proficiency?
Great Weapon Master - Getting an bonus attack after landing a crit or reducing hit points to 0 is pretty solid. The -5 on the attack roll to give +10 to the damage roll is a reasonable risk. On one hand, you hit like a truck, on the other, you miss but don't provoke an attack of opportunity by overbalancing.
Polearm Master - The bonus action for 1d4 damage is ok. The attack of opportunity aspect is very nice, as when wielding a quarterstaff with a range of 5ft, use your last action to shove the target. Fairly solid IMO.
Sharpshooter - Being able to attack at max range without disadvantage is cool. Most combat doesn't take place or initiate at long range, so bows and crossbows will be affected less than the thrown weapons. Ignoring 1/2 and 3/4 cover is awesome. The -5 for a +10 (the same as in Great Weapon Master) is, again, a risk reward choice for the player to make.
That's all I have looked into right now, but may add more to it later.