Ayrynthyn
2007-03-13, 09:39 AM
Scenario... 5 PCs, 12 NPC "Guards"
Wandering down a 30' wide tunnel from one dwarven aqueduct to the next when our Ranger spots some unknown tracks. Immediately we spring into defensive mode. Melee types to the front. Archers on standby. I send the Our noble (fighter/rogue) to the front to search and as one of the meleers. Well, doesn't he fail to mention he's searching for traps to the DM, and they walk right into a well concealed pit trap. Just as im starting to feel like Roy, the news gets worse. They (1 pc and 1 npc) don't take any falling damage because, yep... they landed in a Gelantinous Cube. At that point the Umberhulks bust out of the walls, and chaos ensues...
Anyway we killed both Cubes (were 2 traps in total, the second found by some confused running guards) and the Umber hulks only loosing 1 guard, but there were some questions that arose out of this combat.
Once you kill a Gelatinous Cube, if it's confined as in our trap, would it continue to do Acid Damage to those now "swimming" in its remains?
What effect, if any does being engulfed have on your Gear? I see where it talks about the puddings and the Oozes, and it gives details on the reflex saves required and what not, but all the Acid entry says for the Cube is "A gelatinous cube’s acid does not harm metal or stone."
This also brought up the HP/Hardness of wondrous items. We came across the entry for mundane items, and also magic Armor/Weapons (Each +1 = +2 Hardness and +10 HP). Is there something comparable for wondrous items? The Noble's Haversack beseeches you ;)
Wandering down a 30' wide tunnel from one dwarven aqueduct to the next when our Ranger spots some unknown tracks. Immediately we spring into defensive mode. Melee types to the front. Archers on standby. I send the Our noble (fighter/rogue) to the front to search and as one of the meleers. Well, doesn't he fail to mention he's searching for traps to the DM, and they walk right into a well concealed pit trap. Just as im starting to feel like Roy, the news gets worse. They (1 pc and 1 npc) don't take any falling damage because, yep... they landed in a Gelantinous Cube. At that point the Umberhulks bust out of the walls, and chaos ensues...
Anyway we killed both Cubes (were 2 traps in total, the second found by some confused running guards) and the Umber hulks only loosing 1 guard, but there were some questions that arose out of this combat.
Once you kill a Gelatinous Cube, if it's confined as in our trap, would it continue to do Acid Damage to those now "swimming" in its remains?
What effect, if any does being engulfed have on your Gear? I see where it talks about the puddings and the Oozes, and it gives details on the reflex saves required and what not, but all the Acid entry says for the Cube is "A gelatinous cube’s acid does not harm metal or stone."
This also brought up the HP/Hardness of wondrous items. We came across the entry for mundane items, and also magic Armor/Weapons (Each +1 = +2 Hardness and +10 HP). Is there something comparable for wondrous items? The Noble's Haversack beseeches you ;)