Maerok
2007-03-13, 02:39 PM
Witch Doctor
http://myspace-741.vo.llnwd.net/00600/14/74/600064741_m.gif
HD: d4
Levels: 5
Prerequisites:
Spellcasting: Able to cast level three arcane spells without preparation.
Feats: Brew Potion, Skill Focus (Craft[Alchemy])
Skills: Craft(Alchemy) 8 ranks
Skills:
Concentration, Craft, Diplomacy, Heal, Hide, Intimidate, Knowledge (all), Perform, Profession, Spellcraft, Survival
Skill Points: 2 + Int modifier
BAB and Saves:
BAB: 1:2
Fort: Good
Ref: Poor
Will: Good
Class Features:
NAME OF CLASS
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+2|
+0|
+2|Dedicated Potionmaking; Free Sample; Cauldron Focus 1|+1 level of existing spellcasting class
2nd|
+1|
+3|
+0|
+3|Identify Potion, Bone Scrying|+1 level of existing spellcasting class
3rd|
+1|
+3|
+1|
+3|Multiple Effects, Cauldron Focus 2|+1 level of existing spellcasting class
4th|
+2|
+4|
+1|
+4|Improved Recipe, Zombify|+1 level of existing spellcasting class
5th|
+2|
+4|
+1|
+4|Potion Master, Cauldron Focus 3|+1 level of existing spellcasting class[/table]
[[Ability (Level): Effect.]]
Spellcasting (Each Level): At each level, a witch doctor gains an additional spellcasting level for the purpose of spells per day, spell level, and gaining new spells. He does not benefit from any other features of that spellcasting class.
Dedicated Potionmaking (Each Level): Upon receiving each level, a witch doctor chooses one spell from their spell list that they could normally make a potion or oil for. The caster level of any potion or oil of that spell he creates is increased by 1. He may craft that potion or oil without using up that spell, even if it is no longer on his spell list. He must, however, expend a total number of spell levels equal to the target spell level.
Free Sample (1): A witch doctor may take a small taste of a potion or use a slight amount of an oil, receiving its benefits as if its caster level were 1. He gains a +2 bonus on saves against any of its negative effects. Only one sip can be taken per potion or oil. Another attempt drinks the entire potion.
Cauldron Focus 1 (1): As a witch doctor progresses, his power at casting certain spells increases if given the proper items. He may add a 250 gp cauldron (as a masterwork tool for Craft[Alchemy]; may cost more) as a focus (or additional focus) to spells of certain schools, he receives the noted benefit to his caster level on all conjuration, evocation, divination, and necromancy spells. Any cauldron applicable to this ability may be used in place of a mirror for any spell requiring such a focus (scrying, etc.).
Identify Potion (2): By spending a 1d6 minutes examining a potion or oil, a witch doctor may automatically identify its contents.
Bone Scrying (2): By spending a full-round action and using a handful of small bones worth 25 gp from a corpse no older than 12 hours, a witch doctor can gain the benefit of augury, status, or speak with dead. Caster level is equal to the witch doctor's arcane spellcasting level, and lasts for two rounds per class level.
Multiple Effects (3): A witch doctor can combine several effects into a single potion or oil. He can craft a potion with two 2nd level spells as a 4th level potion. The caster level, for the purpose of cost to sell or create, is treated as 50% higher.
Cauldron Focus 2 (3)
Improved Recipe (4): At third level, a witch doctor may craft potions or oils out of 4th level spells.
Zombify (4): Upon performing a one hour ceremony on a helpless living creature, the victim gains the Zombie template. They keep any skills, feats, class levels, and Intelligence score. They do not become Undead, but gain Undead traits. Their Intelligence is reduced to 3 and cannot cast spells. This servant follows the witch doctor for one week before being freed from its servitude (Zombie template is removed). A witch doctor may only have up to two such Zombie Servants at a time.
Potion Master (5): A highly trained witch doctor can craft a potion or oil in one hour per 50 gp in its price, to a minimum of 1 hour. A witch doctor cannot make more than five potions in a single day. The DC of any potion he creates is increased by 2 and lasts as if its caster level were four higher.
Cauldron Focus 3 (5)
http://myspace-741.vo.llnwd.net/00600/14/74/600064741_m.gif
HD: d4
Levels: 5
Prerequisites:
Spellcasting: Able to cast level three arcane spells without preparation.
Feats: Brew Potion, Skill Focus (Craft[Alchemy])
Skills: Craft(Alchemy) 8 ranks
Skills:
Concentration, Craft, Diplomacy, Heal, Hide, Intimidate, Knowledge (all), Perform, Profession, Spellcraft, Survival
Skill Points: 2 + Int modifier
BAB and Saves:
BAB: 1:2
Fort: Good
Ref: Poor
Will: Good
Class Features:
NAME OF CLASS
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+2|
+0|
+2|Dedicated Potionmaking; Free Sample; Cauldron Focus 1|+1 level of existing spellcasting class
2nd|
+1|
+3|
+0|
+3|Identify Potion, Bone Scrying|+1 level of existing spellcasting class
3rd|
+1|
+3|
+1|
+3|Multiple Effects, Cauldron Focus 2|+1 level of existing spellcasting class
4th|
+2|
+4|
+1|
+4|Improved Recipe, Zombify|+1 level of existing spellcasting class
5th|
+2|
+4|
+1|
+4|Potion Master, Cauldron Focus 3|+1 level of existing spellcasting class[/table]
[[Ability (Level): Effect.]]
Spellcasting (Each Level): At each level, a witch doctor gains an additional spellcasting level for the purpose of spells per day, spell level, and gaining new spells. He does not benefit from any other features of that spellcasting class.
Dedicated Potionmaking (Each Level): Upon receiving each level, a witch doctor chooses one spell from their spell list that they could normally make a potion or oil for. The caster level of any potion or oil of that spell he creates is increased by 1. He may craft that potion or oil without using up that spell, even if it is no longer on his spell list. He must, however, expend a total number of spell levels equal to the target spell level.
Free Sample (1): A witch doctor may take a small taste of a potion or use a slight amount of an oil, receiving its benefits as if its caster level were 1. He gains a +2 bonus on saves against any of its negative effects. Only one sip can be taken per potion or oil. Another attempt drinks the entire potion.
Cauldron Focus 1 (1): As a witch doctor progresses, his power at casting certain spells increases if given the proper items. He may add a 250 gp cauldron (as a masterwork tool for Craft[Alchemy]; may cost more) as a focus (or additional focus) to spells of certain schools, he receives the noted benefit to his caster level on all conjuration, evocation, divination, and necromancy spells. Any cauldron applicable to this ability may be used in place of a mirror for any spell requiring such a focus (scrying, etc.).
Identify Potion (2): By spending a 1d6 minutes examining a potion or oil, a witch doctor may automatically identify its contents.
Bone Scrying (2): By spending a full-round action and using a handful of small bones worth 25 gp from a corpse no older than 12 hours, a witch doctor can gain the benefit of augury, status, or speak with dead. Caster level is equal to the witch doctor's arcane spellcasting level, and lasts for two rounds per class level.
Multiple Effects (3): A witch doctor can combine several effects into a single potion or oil. He can craft a potion with two 2nd level spells as a 4th level potion. The caster level, for the purpose of cost to sell or create, is treated as 50% higher.
Cauldron Focus 2 (3)
Improved Recipe (4): At third level, a witch doctor may craft potions or oils out of 4th level spells.
Zombify (4): Upon performing a one hour ceremony on a helpless living creature, the victim gains the Zombie template. They keep any skills, feats, class levels, and Intelligence score. They do not become Undead, but gain Undead traits. Their Intelligence is reduced to 3 and cannot cast spells. This servant follows the witch doctor for one week before being freed from its servitude (Zombie template is removed). A witch doctor may only have up to two such Zombie Servants at a time.
Potion Master (5): A highly trained witch doctor can craft a potion or oil in one hour per 50 gp in its price, to a minimum of 1 hour. A witch doctor cannot make more than five potions in a single day. The DC of any potion he creates is increased by 2 and lasts as if its caster level were four higher.
Cauldron Focus 3 (5)