The Vagabond
2014-09-27, 09:07 AM
Note: You choose either Tree or Chain, and go with the resulting phrase.
The Chainmaster/Treemaster, a fighter Archetype.
Feat Chains/Trees:
Instead of getting your fighter bonus feats, you instead gain all feats you meet the prerequisites for in any feat-tree you have taken the base for.
This replaces Bravery, Weapon Training, and Bonus Feats.
Chain/Tree proficiency
You Gain proficiency with Spiked Chains and regular-chains/ Trees, treating them as an improvised weapon of the same-size, as if you had the Throw Anything and Caught off Guard feature.
This replaces Medium, Heavy, and Shield (All) Proficiencies.
Chain/Wood armor training:
Starting at 3rd level, a fighter learns to be more maneuverable while wearing Chain/Wood. Whenever he is wearing chain/wood armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
In addition, at 7th level, a fighter can move at his normal speed while wearing chain/wood armor.
This replaces Armor Training.
Skilless:
Only gets 1+Int modifier skill point per level. Can be reduced to zero. Can be in the negatives, resulting in negative skill points.
Prerequisiteless:
]Gain all feats in your feat chains you lack the prerequisites for.
This replaces Armor Mastery
Chain/Tree mastery.
Pick a feat. You gain that feat, and all it's prerequisites.This replaces Weapon Mastery.
The Chainmaster/Treemaster, a fighter Archetype.
Feat Chains/Trees:
Instead of getting your fighter bonus feats, you instead gain all feats you meet the prerequisites for in any feat-tree you have taken the base for.
This replaces Bravery, Weapon Training, and Bonus Feats.
Chain/Tree proficiency
You Gain proficiency with Spiked Chains and regular-chains/ Trees, treating them as an improvised weapon of the same-size, as if you had the Throw Anything and Caught off Guard feature.
This replaces Medium, Heavy, and Shield (All) Proficiencies.
Chain/Wood armor training:
Starting at 3rd level, a fighter learns to be more maneuverable while wearing Chain/Wood. Whenever he is wearing chain/wood armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
In addition, at 7th level, a fighter can move at his normal speed while wearing chain/wood armor.
This replaces Armor Training.
Skilless:
Only gets 1+Int modifier skill point per level. Can be reduced to zero. Can be in the negatives, resulting in negative skill points.
Prerequisiteless:
]Gain all feats in your feat chains you lack the prerequisites for.
This replaces Armor Mastery
Chain/Tree mastery.
Pick a feat. You gain that feat, and all it's prerequisites.This replaces Weapon Mastery.