Ralcos
2014-09-27, 11:01 AM
Because I'm bored, and I like making homebrew, I decided to transfer the Nycter from the MM3 (3.5) to 5e Player Race status.
http://paelvin.dk/onewebstatic/9c3215481d-Nycter.jpg
Cave-dwelling batfolk that strive to live peacefully and well. Their culture and society revolve around the cave and the community. Nycters have a keen sense of duty to their group and do their utmost to contribute to it.
The Nycter stands 2 to 2-1/2 feet tall and weighs 20 to 25 pounds. The creature's wing colors range from pale tan to dark grey, and the fur tones are tan, brown, or grey.
Ability score Increase. Your Dexterity score increases by 2, while your Wisdom score increases by 1.
Age. Nycters have a small lifespan, becoming adults at 4 years of age, with an average lifespan of 40 to 50 years.
Alignment. Nycters usually keep to themselves, unpredictable to most humanoids with a slight edge towards honor and law. Most Nycters are True Neutral.
Size. You are considered Small size. You take disadvantage to all attack rolls using weapons with the "heavy" keyword.
Speed. Your base walking speed is 25 feet. Your base walking speed is 25 feet. You may also glide, which is a fly speed of 35 feet, but you may not gain altitude when gliding. At the end of any turn in which you remain aloft, you must decrease your altitude by 20 feet (landing if necessary).
You cannot glide when wearing Medium or Heavy armor and/or encumbered. At 12th level, this becomes a full fly speed with a maximum altitude of 10 feet. If you are above 10 feet in altitude, you must make a Strength saving throw (DC 12) or fall to the ground, taking 1d6 in Bludgeoning damage.
You cannot fly when wearing Medium or Heavy armor and/or encumbered.
I tried to emulate the rules of the Pixie's fly speed from 4e (Heroes of the Feywild), which listed a fly speed with a maximum altitude. Is this still considered overpowered, even with the restriction?
Echolation. As a bonus action, you can use this ability. When activated, you have Blindsight equal to 120 feet. If you are deafened, this ability automatically is disabled or fails when you try to use it. This ability lasts until the end of your next turn.
Trying to emulate the Blindsight feature from the race in MM3. I'm pretty sure this is overpowered, but I'll see what you guys think.
Languages. You can speak, read, and write the Deep Speech language.
So, what do you guys think?
http://paelvin.dk/onewebstatic/9c3215481d-Nycter.jpg
Cave-dwelling batfolk that strive to live peacefully and well. Their culture and society revolve around the cave and the community. Nycters have a keen sense of duty to their group and do their utmost to contribute to it.
The Nycter stands 2 to 2-1/2 feet tall and weighs 20 to 25 pounds. The creature's wing colors range from pale tan to dark grey, and the fur tones are tan, brown, or grey.
Ability score Increase. Your Dexterity score increases by 2, while your Wisdom score increases by 1.
Age. Nycters have a small lifespan, becoming adults at 4 years of age, with an average lifespan of 40 to 50 years.
Alignment. Nycters usually keep to themselves, unpredictable to most humanoids with a slight edge towards honor and law. Most Nycters are True Neutral.
Size. You are considered Small size. You take disadvantage to all attack rolls using weapons with the "heavy" keyword.
Speed. Your base walking speed is 25 feet. Your base walking speed is 25 feet. You may also glide, which is a fly speed of 35 feet, but you may not gain altitude when gliding. At the end of any turn in which you remain aloft, you must decrease your altitude by 20 feet (landing if necessary).
You cannot glide when wearing Medium or Heavy armor and/or encumbered. At 12th level, this becomes a full fly speed with a maximum altitude of 10 feet. If you are above 10 feet in altitude, you must make a Strength saving throw (DC 12) or fall to the ground, taking 1d6 in Bludgeoning damage.
You cannot fly when wearing Medium or Heavy armor and/or encumbered.
I tried to emulate the rules of the Pixie's fly speed from 4e (Heroes of the Feywild), which listed a fly speed with a maximum altitude. Is this still considered overpowered, even with the restriction?
Echolation. As a bonus action, you can use this ability. When activated, you have Blindsight equal to 120 feet. If you are deafened, this ability automatically is disabled or fails when you try to use it. This ability lasts until the end of your next turn.
Trying to emulate the Blindsight feature from the race in MM3. I'm pretty sure this is overpowered, but I'll see what you guys think.
Languages. You can speak, read, and write the Deep Speech language.
So, what do you guys think?