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View Full Version : D&D 5e/Next Half-Giant and Half-Ogre races (PEACH)



Ralcos
2014-09-27, 11:37 AM
Multiple 5e races in one day? It must be your birthday!


http://blackmarches.wdfiles.com/local--files/ger-khard-dunesturm/Ger-Khard.jpg
Descendants of the rare pairing of Human and Giant, they are generally mistaken to be really large humans. They stand over 7 feet tall, and weigh over 250 pounds.

Ability Score Increase. Your Strength score increases by 2, while your Constitution score increases by 1.
Age. Half-Giants usually have a lifespan similar to Humans.
Alignment. They are not strongly focused on any one mindset, like their human parents, but they seem to favor Chaos more than Law. Half-Giants are usually Chaotic Neutral.
Size. Half-Giants are larger and bulkier than humans, and they range from 6 feet to even the cusp of 8 feet tall. Your size is Medium, but you gain some special rules (see "Powerful Build" feature below) due to your larger size.
Speed. Your base walking speed is 30 feet.
Powerful Build. The physical stature of half-giants lets them function in many ways as if they were larger than normal:

You can wield 2-handed weapons and weapons with the "heavy" keyword with one hand, but you take disadvantage when using weapons with the "light" keyword. You treat weapons with the "versatile" keyword as "light" weapons for your size (Used normally for "light" weapons.)

Armor and Apparel costs 30% extra, due to the bulky build of the Half-Giant.

Due to size, you are proficient with Strength saving throws.

When using a 2-handed weapon, you can add your proficiency bonus to the damage roll.
Stomp. As a Bonus Action, you can Stomp all creatures that are adjacent to you. All creatures that are adjacent to you must make a Strength saving throw (DC 8 + your Strength modifier + 1/2 character level), being pushed up to 10 feet on a failure. Being pushed in this manner does not provoke.
Languages. Half-Giants are able to speak, read, and write both the Common and the Giant languages.





http://kahdnd.pbworks.com/f/1293999697/Half-Ogre.jpg

Descendants of the rare pairing of Human and Ogre, they are generally mistaken to be really large humans. They stand over 7 feet tall, and weigh over 300 pounds from pure muscle mass.

Ability Score Increase. Your Constitution score increases by 2, while your Strength score increases by 1.
Age. Half-Ogres have a lifespan similar to humans.
Alignment. They are not strongly focused on any one mindset, like their human parents, but they seem to favor Chaos more than Law. Half-Ogres are usually Chaotic Neutral.
Size. Half-Ogres are larger and bulkier than humans, and they range from 6 feet to even the cusp of 8 feet tall. Your size is Medium, but you gain some special rules (see "Powerful Build" feature below) due to your larger size.
Speed. Your base walking speed is 30 feet.
Powerful Build. The physical stature of half-giants lets them function in many ways as if they were larger than normal:

You can wield 2-handed weapons and weapons with the "heavy" keyword with one hand, but you take disadvantage when using weapons with the "light" keyword. You treat weapons with the "versatile" keyword as "light" weapons for your size (Used as normal "light" weapons).

Armor and Apparel costs 30% extra, due to the bulky build of the Half-Giant.

Due to size, you are proficient with Strength saving throws.

When using a 2-handed weapon, you can add your proficiency bonus to the damage roll.
Darkvision. Used to low-light and dark conditions, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Intimidating Visage. Half-Ogres are rough, able to scare people by just being in their presence. You are proficient in the Intimidate skill.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of a critical hit.
Languages. Half-Ogres can speak, read, and write the Common and Giant languages.




http://mikemonaco.files.wordpress.com/2009/11/35ehalford.jpg

Descendants of the rare pairing of Human and Troll, they are generally killed off or exiled due to their ugly visage. They stand over 7 feet tall, and weigh over 250 pounds.

Ability Score Increase. Your Constitution score increases by 2, while your Strength score increases by 2.
Age. Half-Trolls have a lifespan similar to humans.
Alignment. Half-Trolls are destructive and unpredictable, usually regarded as beasts because of their actions. Half-Trolls are usually Chaotic Evil.
Size. Half-Trolls are larger and bulkier than humans, and they range from 7 feet to even the cusp of 8 feet tall. Your size is Medium, but you gain some special rules (see "Powerful Build" feature below) due to your larger size.
Speed. Your base walking speed is 30 feet.
Powerful Build. The physical stature of half-giants lets them function in many ways as if they were larger than normal:

You can wield 2-handed weapons and weapons with the "heavy" keyword with one hand, but you take disadvantage when using weapons with the "light" keyword. You treat weapons with the "versatile" keyword as "light" weapons for your size (Used normally for "light" weapons.)

Armor and Apparel costs 30% extra, due to the bulky build of the Half-Giant.

Due to size, you are proficient with Strength saving throws.

When using a 2-handed weapon, you can add your proficiency bonus to the damage roll.
Darkvision. Used to low-light and dark conditions, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Partial Regeneration. As a Bonus Action, you can heal yourself. When activated, you can roll your Hit Dice. You can use this ability once per long rest at 1st level. This increases to two times per long rest at 5th level, to three times per long rest at 10th level, to four times per long rest at 15th level, and to five times per long rest at 20th level.



Hopefully you guys like these races!
Yes, I know that they seem lacking, but I see that the Powerful Build feature is pretty powerful by itself.

Rfkannen
2014-09-27, 11:47 AM
Seem like 2 good races. Though I must say that I am not sure about the trade of 5 feet for darkvision.

Ralcos
2014-09-27, 11:48 AM
Seem like 2 good races. Though I must say that I am not sure about the trade of 5 feet for darkvision.

Thanks for pointing that out. Updated Half-Ogre speed.

Steel Mirror
2014-09-27, 12:44 PM
You know, I don't think that the issue with Powerful Build is that it is necessarily too powerful, from a minmaxing perspective. Rather, it oddly is skewed towards making defensive fighting styles more attractive to half giants and half ogres: there isn't much reason to use a heavy weapon in two hands, because you can get the same damage by using the same weapon as a sword-n-board. In fact, a fighter or paladin or whatever half-ogre will actually do more damage with a greataxe using the Duelist style (+2 damage) than with the Two Handed style (reroll 1's and 2's), and he gets +2 AC from his shield on top of that!

From a game mechanics perspective that means that one handed weapon wielding half-ogres enjoy a humongous boost to their damage output relative to human sized races, but no boost at all if they are wielding a two handed weapon. I wonder if that is what you were going for fluff-wise. Having a half-ogre swinging around some ludicrously large tree stump or something as a two-handed weapon just seems so iconic that you'd want to at least give a reason for a player to try it, whereas as the races are currently it seems to actively dissuade the character from doing that.

Also, as written, half ogres and half giants are essentially locked out of the rogue class. That might not be a big deal, depending on how you plan to use them, but from a universal usability perspective it's a bit problematic. The issue of course is that they get disadvantage to using light weapons, whereas a rogue pretty much needs to use light weapons to deliver a sneak attack. One way to address this is to say that half giants can treat a versatile weapon wielded in one hand as "light" weapons for the purposes of class abilities and rules that require the use of light weapons, though they do not gain disadvantage with such attacks like they do actual light weapons. It's a bit of a kludge, but it opens up a whole class for the races, as well as making dual wielding without the feat an option for them once again.

I do think they both need something more to make them feel complete, as they are now they are more or less the same race, and I think that they conceptually have enough differences that it could be reflected in further racial traits of some kind.

Ralcos
2014-09-27, 12:50 PM
You know, I don't think that the issue with Powerful Build is that it is necessarily too powerful, from a minmaxing perspective. Rather, it oddly is skewed towards making defensive fighting styles more attractive to half giants and half ogres: there isn't much reason to use a heavy weapon in two hands, because you can get the same damage by using the same weapon as a sword-n-board. In fact, a fighter or paladin or whatever half-ogre will actually do more damage with a greataxe using the Duelist style (+2 damage) than with the Two Handed style (reroll 1's and 2's), and he gets +2 AC from his shield on top of that!

From a game mechanics perspective that means that one handed weapon wielding half-ogres enjoy a humongous boost to their damage output relative to human sized races, but no boost at all if they are wielding a two handed weapon. I wonder if that is what you were going for fluff-wise. Having a half-ogre swinging around some ludicrously large tree stump or something as a two-handed weapon just seems so iconic that you'd want to at least give a reason for a player to try it, whereas as the races are currently it seems to actively dissuade the character from doing that.

Also, as written, half ogres and half giants are essentially locked out of the rogue class. That might not be a big deal, depending on how you plan to use them, but from a universal usability perspective it's a bit problematic. The issue of course is that they get disadvantage to using light weapons, whereas a rogue pretty much needs to use light weapons to deliver a sneak attack. One way to address this is to say that half giants can treat a versatile weapon wielded in one hand as "light" weapons for the purposes of class abilities and rules that require the use of light weapons, though they do not gain disadvantage with such attacks like they do actual light weapons. It's a bit of a kludge, but it opens up a whole class for the races, as well as making dual wielding without the feat an option for them once again.

I do think they both need something more to make them feel complete, as they are now they are more or less the same race, and I think that they conceptually have enough differences that it could be reflected in further racial traits of some kind.

I agree with your points. Updated Powerful Build.

Ralcos
2014-09-27, 01:20 PM
Updated Half-Ogre by adding the PHB Half-Orc's Savage Attacks feature (PHB pg. 41)

Ralcos
2014-09-27, 02:16 PM
http://mikemonaco.files.wordpress.com/2009/11/35ehalford.jpg

Descendants of the rare pairing of Human and Troll, they are generally killed off or exiled due to their ugly visage. They stand over 7 feet tall, and weigh over 250 pounds.

Ability Score Increase. Your Constitution score increases by 2, while your Strength score increases by 2.
Age. Half-Trolls have a lifespan similar to humans.
Alignment. Half-Trolls are destructive and unpredictable, usually regarded as beasts because of their actions. Half-Trolls are usually Chaotic Evil.
Size. Half-Trolls are larger and bulkier than humans, and they range from 7 feet to even the cusp of 8 feet tall. Your size is Medium, but you gain some special rules (see "Powerful Build" feature below) due to your larger size.
Speed. Your base walking speed is 30 feet.
Powerful Build. The physical stature of half-giants lets them function in many ways as if they were larger than normal:

You can wield 2-handed weapons and weapons with the "heavy" keyword with one hand, but you take disadvantage when using weapons with the "light" keyword. You treat weapons with the "versatile" keyword as "light" weapons for your size (Used normally for "light" weapons.)

Armor and Apparel costs 30% extra, due to the bulky build of the Half-Giant.

Due to size, you are proficient with Strength saving throws.

When using a 2-handed weapon, you can add your proficiency bonus to the damage roll.
Darkvision. Used to low-light and dark conditions, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Partial Regeneration. As a Bonus Action, you can heal yourself. When activated, you can roll your Hit Dice up to 1/2 of your maximum Hit Dice (Based on class). You can use this ability up to 3 + your Constitution Modifier every long rest.



UPDATED. Added the Half-Troll. :smallcool::smallbiggrin::smallamused:

Rfkannen
2014-09-27, 03:56 PM
http://mikemonaco.files.wordpress.com/2009/11/35ehalford.jpg

Descendants of the rare pairing of Human and Troll, they are generally killed off or exiled due to their ugly visage. They stand over 7 feet tall, and weigh over 250 pounds.

Ability Score Increase. Your Constitution score increases by 2, while your Strength score increases by 2.
Age. Half-Trolls have a lifespan similar to humans.
Alignment. Half-Trolls are destructive and unpredictable, usually regarded as beasts because of their actions. Half-Trolls are usually Chaotic Evil.
Size. Half-Trolls are larger and bulkier than humans, and they range from 7 feet to even the cusp of 8 feet tall. Your size is Medium, but you gain some special rules (see "Powerful Build" feature below) due to your larger size.
Speed. Your base walking speed is 30 feet.
Powerful Build. The physical stature of half-giants lets them function in many ways as if they were larger than normal:

You can wield 2-handed weapons and weapons with the "heavy" keyword with one hand, but you take disadvantage when using weapons with the "light" keyword. You treat weapons with the "versatile" keyword as "light" weapons for your size (Used normally for "light" weapons.)

Armor and Apparel costs 30% extra, due to the bulky build of the Half-Giant.

Due to size, you are proficient with Strength saving throws.

When using a 2-handed weapon, you can add your proficiency bonus to the damage roll.
Darkvision. Used to low-light and dark conditions, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Partial Regeneration. As a Bonus Action, you can heal yourself. When activated, you can roll your Hit Dice up to 1/2 of your maximum Hit Dice (Based on class). You can use this ability up to 3 + your Constitution Modifier every long rest.



UPDATED. Added the Half-Troll. :smallcool::smallbiggrin::smallamused:

Any reason this isnt in the main post?

Ralcos
2014-09-27, 04:00 PM
I came up with the idea later.
I'll Put it in the main post.

Steel Mirror
2014-09-27, 07:36 PM
For the half troll's half regeneration, have you thought about letting it just use its HD in combat as a bonus action? Say, 1 at a time at level 1, 2 at a time at 6, 3 at 11, and 4 at 16? Something to that effect.

That lets it be beastly in combat in terms of regenerating wounds a fast as some enemies can inflict them, but it uses a resource that they already have so that it does not become too overpowered over the course of an entire day, and it doesn't introduce any new mechanics that the player has to keep track of.

Starcofski
2014-09-27, 11:52 PM
Any reason you decided to try and import Powerful Build instead of just making them Large sized?

Also, while I do think the limitations are not completely overbearing, is there a specific reason you did not include the ability to wield weapons a size category larger?

Ralcos
2014-09-28, 09:44 AM
For the half troll's half regeneration, have you thought about letting it just use its HD in combat as a bonus action? Say, 1 at a time at level 1, 2 at a time at 6, 3 at 11, and 4 at 16? Something to that effect.

That lets it be beastly in combat in terms of regenerating wounds a fast as some enemies can inflict them, but it uses a resource that they already have so that it does not become too overpowered over the course of an entire day, and it doesn't introduce any new mechanics that the player has to keep track of.


Any reason you decided to try and import Powerful Build instead of just making them Large sized?

Also, while I do think the limitations are not completely overbearing, is there a specific reason you did not include the ability to wield weapons a size category larger?

Updated the Half-Troll.

I decided to try emulating the Powerful Build feature from 3.5, due to the lack of rules for Large size characters, and I saw it as easier than making said rules (While keeping balance).

bovinelightfoot
2017-04-05, 09:01 AM
With the use a two handed as a one handed feature would i be allowed to dual weild 2h with the dual weild feat? Being as a 2h weapon is essentially a long sword for these races?

Yes im a Minotaur rouge. Im super stealthy like a bull in a chian shop