Ralcos
2014-09-27, 11:37 AM
Multiple 5e races in one day? It must be your birthday!
http://blackmarches.wdfiles.com/local--files/ger-khard-dunesturm/Ger-Khard.jpg
Descendants of the rare pairing of Human and Giant, they are generally mistaken to be really large humans. They stand over 7 feet tall, and weigh over 250 pounds.
Ability Score Increase. Your Strength score increases by 2, while your Constitution score increases by 1.
Age. Half-Giants usually have a lifespan similar to Humans.
Alignment. They are not strongly focused on any one mindset, like their human parents, but they seem to favor Chaos more than Law. Half-Giants are usually Chaotic Neutral.
Size. Half-Giants are larger and bulkier than humans, and they range from 6 feet to even the cusp of 8 feet tall. Your size is Medium, but you gain some special rules (see "Powerful Build" feature below) due to your larger size.
Speed. Your base walking speed is 30 feet.
Powerful Build. The physical stature of half-giants lets them function in many ways as if they were larger than normal:
You can wield 2-handed weapons and weapons with the "heavy" keyword with one hand, but you take disadvantage when using weapons with the "light" keyword. You treat weapons with the "versatile" keyword as "light" weapons for your size (Used normally for "light" weapons.)
Armor and Apparel costs 30% extra, due to the bulky build of the Half-Giant.
Due to size, you are proficient with Strength saving throws.
When using a 2-handed weapon, you can add your proficiency bonus to the damage roll.
Stomp. As a Bonus Action, you can Stomp all creatures that are adjacent to you. All creatures that are adjacent to you must make a Strength saving throw (DC 8 + your Strength modifier + 1/2 character level), being pushed up to 10 feet on a failure. Being pushed in this manner does not provoke.
Languages. Half-Giants are able to speak, read, and write both the Common and the Giant languages.
http://kahdnd.pbworks.com/f/1293999697/Half-Ogre.jpg
Descendants of the rare pairing of Human and Ogre, they are generally mistaken to be really large humans. They stand over 7 feet tall, and weigh over 300 pounds from pure muscle mass.
Ability Score Increase. Your Constitution score increases by 2, while your Strength score increases by 1.
Age. Half-Ogres have a lifespan similar to humans.
Alignment. They are not strongly focused on any one mindset, like their human parents, but they seem to favor Chaos more than Law. Half-Ogres are usually Chaotic Neutral.
Size. Half-Ogres are larger and bulkier than humans, and they range from 6 feet to even the cusp of 8 feet tall. Your size is Medium, but you gain some special rules (see "Powerful Build" feature below) due to your larger size.
Speed. Your base walking speed is 30 feet.
Powerful Build. The physical stature of half-giants lets them function in many ways as if they were larger than normal:
You can wield 2-handed weapons and weapons with the "heavy" keyword with one hand, but you take disadvantage when using weapons with the "light" keyword. You treat weapons with the "versatile" keyword as "light" weapons for your size (Used as normal "light" weapons).
Armor and Apparel costs 30% extra, due to the bulky build of the Half-Giant.
Due to size, you are proficient with Strength saving throws.
When using a 2-handed weapon, you can add your proficiency bonus to the damage roll.
Darkvision. Used to low-light and dark conditions, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Intimidating Visage. Half-Ogres are rough, able to scare people by just being in their presence. You are proficient in the Intimidate skill.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of a critical hit.
Languages. Half-Ogres can speak, read, and write the Common and Giant languages.
http://mikemonaco.files.wordpress.com/2009/11/35ehalford.jpg
Descendants of the rare pairing of Human and Troll, they are generally killed off or exiled due to their ugly visage. They stand over 7 feet tall, and weigh over 250 pounds.
Ability Score Increase. Your Constitution score increases by 2, while your Strength score increases by 2.
Age. Half-Trolls have a lifespan similar to humans.
Alignment. Half-Trolls are destructive and unpredictable, usually regarded as beasts because of their actions. Half-Trolls are usually Chaotic Evil.
Size. Half-Trolls are larger and bulkier than humans, and they range from 7 feet to even the cusp of 8 feet tall. Your size is Medium, but you gain some special rules (see "Powerful Build" feature below) due to your larger size.
Speed. Your base walking speed is 30 feet.
Powerful Build. The physical stature of half-giants lets them function in many ways as if they were larger than normal:
You can wield 2-handed weapons and weapons with the "heavy" keyword with one hand, but you take disadvantage when using weapons with the "light" keyword. You treat weapons with the "versatile" keyword as "light" weapons for your size (Used normally for "light" weapons.)
Armor and Apparel costs 30% extra, due to the bulky build of the Half-Giant.
Due to size, you are proficient with Strength saving throws.
When using a 2-handed weapon, you can add your proficiency bonus to the damage roll.
Darkvision. Used to low-light and dark conditions, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Partial Regeneration. As a Bonus Action, you can heal yourself. When activated, you can roll your Hit Dice. You can use this ability once per long rest at 1st level. This increases to two times per long rest at 5th level, to three times per long rest at 10th level, to four times per long rest at 15th level, and to five times per long rest at 20th level.
Hopefully you guys like these races!
Yes, I know that they seem lacking, but I see that the Powerful Build feature is pretty powerful by itself.
http://blackmarches.wdfiles.com/local--files/ger-khard-dunesturm/Ger-Khard.jpg
Descendants of the rare pairing of Human and Giant, they are generally mistaken to be really large humans. They stand over 7 feet tall, and weigh over 250 pounds.
Ability Score Increase. Your Strength score increases by 2, while your Constitution score increases by 1.
Age. Half-Giants usually have a lifespan similar to Humans.
Alignment. They are not strongly focused on any one mindset, like their human parents, but they seem to favor Chaos more than Law. Half-Giants are usually Chaotic Neutral.
Size. Half-Giants are larger and bulkier than humans, and they range from 6 feet to even the cusp of 8 feet tall. Your size is Medium, but you gain some special rules (see "Powerful Build" feature below) due to your larger size.
Speed. Your base walking speed is 30 feet.
Powerful Build. The physical stature of half-giants lets them function in many ways as if they were larger than normal:
You can wield 2-handed weapons and weapons with the "heavy" keyword with one hand, but you take disadvantage when using weapons with the "light" keyword. You treat weapons with the "versatile" keyword as "light" weapons for your size (Used normally for "light" weapons.)
Armor and Apparel costs 30% extra, due to the bulky build of the Half-Giant.
Due to size, you are proficient with Strength saving throws.
When using a 2-handed weapon, you can add your proficiency bonus to the damage roll.
Stomp. As a Bonus Action, you can Stomp all creatures that are adjacent to you. All creatures that are adjacent to you must make a Strength saving throw (DC 8 + your Strength modifier + 1/2 character level), being pushed up to 10 feet on a failure. Being pushed in this manner does not provoke.
Languages. Half-Giants are able to speak, read, and write both the Common and the Giant languages.
http://kahdnd.pbworks.com/f/1293999697/Half-Ogre.jpg
Descendants of the rare pairing of Human and Ogre, they are generally mistaken to be really large humans. They stand over 7 feet tall, and weigh over 300 pounds from pure muscle mass.
Ability Score Increase. Your Constitution score increases by 2, while your Strength score increases by 1.
Age. Half-Ogres have a lifespan similar to humans.
Alignment. They are not strongly focused on any one mindset, like their human parents, but they seem to favor Chaos more than Law. Half-Ogres are usually Chaotic Neutral.
Size. Half-Ogres are larger and bulkier than humans, and they range from 6 feet to even the cusp of 8 feet tall. Your size is Medium, but you gain some special rules (see "Powerful Build" feature below) due to your larger size.
Speed. Your base walking speed is 30 feet.
Powerful Build. The physical stature of half-giants lets them function in many ways as if they were larger than normal:
You can wield 2-handed weapons and weapons with the "heavy" keyword with one hand, but you take disadvantage when using weapons with the "light" keyword. You treat weapons with the "versatile" keyword as "light" weapons for your size (Used as normal "light" weapons).
Armor and Apparel costs 30% extra, due to the bulky build of the Half-Giant.
Due to size, you are proficient with Strength saving throws.
When using a 2-handed weapon, you can add your proficiency bonus to the damage roll.
Darkvision. Used to low-light and dark conditions, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Intimidating Visage. Half-Ogres are rough, able to scare people by just being in their presence. You are proficient in the Intimidate skill.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of a critical hit.
Languages. Half-Ogres can speak, read, and write the Common and Giant languages.
http://mikemonaco.files.wordpress.com/2009/11/35ehalford.jpg
Descendants of the rare pairing of Human and Troll, they are generally killed off or exiled due to their ugly visage. They stand over 7 feet tall, and weigh over 250 pounds.
Ability Score Increase. Your Constitution score increases by 2, while your Strength score increases by 2.
Age. Half-Trolls have a lifespan similar to humans.
Alignment. Half-Trolls are destructive and unpredictable, usually regarded as beasts because of their actions. Half-Trolls are usually Chaotic Evil.
Size. Half-Trolls are larger and bulkier than humans, and they range from 7 feet to even the cusp of 8 feet tall. Your size is Medium, but you gain some special rules (see "Powerful Build" feature below) due to your larger size.
Speed. Your base walking speed is 30 feet.
Powerful Build. The physical stature of half-giants lets them function in many ways as if they were larger than normal:
You can wield 2-handed weapons and weapons with the "heavy" keyword with one hand, but you take disadvantage when using weapons with the "light" keyword. You treat weapons with the "versatile" keyword as "light" weapons for your size (Used normally for "light" weapons.)
Armor and Apparel costs 30% extra, due to the bulky build of the Half-Giant.
Due to size, you are proficient with Strength saving throws.
When using a 2-handed weapon, you can add your proficiency bonus to the damage roll.
Darkvision. Used to low-light and dark conditions, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Partial Regeneration. As a Bonus Action, you can heal yourself. When activated, you can roll your Hit Dice. You can use this ability once per long rest at 1st level. This increases to two times per long rest at 5th level, to three times per long rest at 10th level, to four times per long rest at 15th level, and to five times per long rest at 20th level.
Hopefully you guys like these races!
Yes, I know that they seem lacking, but I see that the Powerful Build feature is pretty powerful by itself.