Talakeal
2014-09-27, 01:19 PM
So PF added improved Iron Will, Lightning Reflexes, and Great Fortitude. They allow you to reroll a saving throw once a day.
This seems really good, until I read the catch: You must decide to use the reroll before learning the DC of the saving throw.
To me this makes them seem almost useless. It is actually possible to make the situation worse, and imagine how bad you would feel to lose a character because you decided to reroll what would have been a success? Likewise this means that I will never use them unless I obviously failed, which means they will hardly ever come up, and as it is a reroll rather than an auto succeed even when I do use them they aren't guaranteed to help, and still waste my one use per day.
Are these really trap feats, or am I just not seeing the right way to use them?
This seems really good, until I read the catch: You must decide to use the reroll before learning the DC of the saving throw.
To me this makes them seem almost useless. It is actually possible to make the situation worse, and imagine how bad you would feel to lose a character because you decided to reroll what would have been a success? Likewise this means that I will never use them unless I obviously failed, which means they will hardly ever come up, and as it is a reroll rather than an auto succeed even when I do use them they aren't guaranteed to help, and still waste my one use per day.
Are these really trap feats, or am I just not seeing the right way to use them?