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View Full Version : D&D 5e/Next Playable Kobolds V2!



Ralcos
2014-09-27, 02:41 PM
Well, I love Kobolds, and I'm reposting to be sure it is a good, balanced race.


http://img3.wikia.nocookie.net/__cb20081014080210/forgottenrealms/images/5/5c/4e_kobolds.jpg


Kobold Traits
Ability Score Increase. Your Dexterity score increases by 2.
Age. Kobolds have a rather long lifespan, becoming adults at 12 years of age. No one really knows how long lived a Kobold can be, with the recorded lifespan of about two centuries.
Alignment. Most Kobolds are Lawful, though they have a slight inclination to either good or evil based on which type of dragon they worship. Chromatic Kobolds are usually evil, while Metallic Kobolds are the opposite.
Size. Kobolds stand 4 feet tall at adulthood, and weigh about 40 pounds. Your size is Small. Small-sized characters are at disadvantage on attack rolls when wielding weapons with the "heavy" keyword.
Speed. Kobolds have a base walking speed is 30 feet. They are known to be quick and agile.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it was bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Shifty If a melee attack misses you, you can immediately move 5 feet in any direction that isn't blocked as a reaction. This movement does not provoke opportunity attacks.
Languages. You can speak, read, and write Common and Draconic.
Subraces. Kobolds have three subraces. Wildborn Kobold, Dragon-Servant Kobold, and Deep Kobolds. Choose one subrace.



Wildborn Kobold
These kobolds follow the totems of dragons; primal representations of the god-like beings that they are inspired by.
Ability Score Increase. Your Constitution score increases by 1.
Guerrilla Warfare Training You gain advantage to Dexterity (Stealth) checks when in forested areas and terrain (such as brush, trees, bushes, etc). Also, you deal an extra d6 worth of damage when you have advantage against an enemy.
Natural Claws You have a natural claw attack that you are proficient in. This deals 1d4 slashing damage, and is considered a finesse weapon with the light keyword. These claws cannot be disarmed in any form (except for the obvious severing of the arms).


Dragon-Servant Kobold
These Kobolds worship the living dragons, followers of their every word, or even seeing rejection by a draconic patron as a test of faith.
Ability Score Increase. Your Charisma score increases by 1.
Dragon's Knowledge You are proficient in the Arcana skill.
Draconic Magic. You know the Prestidigitation cantrip. When you reach 3rd level, you can cast the Burning Hands spell once per day. When you reach 5th level, you can cast the Melf's Acid Arrow spell once per day. Charisma is the casting ability for these spells.



Deep Kobold
These Kobolds live within the Underdark, survivors that work together to live within the gruesome underground catacombs.
Ability Score Increase. Your Wisdom score increases by 1.
Superior Darkvision. Your Darkvision's radius increases to 120 feet.
Light Sensitivity. You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive in direct sunlight.
Pack Tactics. Like a wolf, you work better in groups. You gain advantage on a melee attack roll when an ally is either adjacent to you or adjacent to your enemy.



FEATS
Requirements: Must be a Kobold


Draconic Ancestry
You have draconic ancestry, as far as you can tell. Choose one type of dragon from the Draconic Ancestry table (PHB pg. 34). You gain resistance to the energy type based on your choice of dragon.

Dragonwrought
Your Constitution or Wisdom score increases by 1, to a maximum of 20.
Also, you gain a Breath Weapon attack. See PHB pg. 34.

Improved Claws
Requires you to be a Wildborn Kobold
Your claw's damage increases to 1d8

More to come, hopefully.


So, any advice/suggestions/criticism?

eastmabl
2015-04-01, 01:39 PM
Needs something with traps, like proficiency in trapmaking tools.

Nothing powerful, but still in line with kobolds as we know them.

Ralcos
2015-04-01, 05:39 PM
Needs something with traps, like proficiency in trapmaking tools.

Nothing powerful, but still in line with kobolds as we know them.

Funny how v2 is less updated than the original. XD
Reposting here for efficiency reasons...



Well, I love Kobolds, and I'd want to play one in 5e.
Here's my version.


http://img3.wikia.nocookie.net/__cb20081014080210/forgottenrealms/images/5/5c/4e_kobolds.jpg


Kobold Traits
Ability Score Increase. Your Dexterity score increases by 2.
Age. Kobolds have a rather long lifespan, becoming adults at 12 years of age. No one really knows how long lived a Kobold can be, with the recorded lifespan of about two centuries.
Alignment. Most Kobolds are Lawful, though they have a slight inclination to either good or evil based on which type of dragon they worship. Chromatic Kobolds are usually evil, while Metallic Kobolds are the opposite.
Size. Kobolds stand 4 feet tall at adulthood, and weigh about 40 pounds. Your size is Small.
Speed. Kobolds have a base walking speed is 30 feet. They are known to be quick and agile.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it was bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Trap Affinity. You are proficient with Traps and the Trapmaking Kit. In addition, you have advantage on all saving throws made against traps.
Shifty If a melee attack misses you, you can immediately move 5 feet in any direction that isn't blocked as a reaction. This movement does not provoke opportunity attacks.
Languages. You can speak, read, and write Common and Draconic.
Subraces. Kobolds have two subraces. Wildborn Kobold and Dragon-Servant Kobold. Choose one subrace.



Wildborn Kobold
These kobolds follow the totems of dragons; primal representations of the god-like beings that they are inspired by.
Ability Score Increase. Your Constitution score increases by 1.
Guerrilla Warfare Training You gain advantage to Dexterity (Stealth) checks when in forested areas and terrain (such as brush, trees, bushes, etc). Also, you deal an extra d6 worth of damage when you have advantage against an enemy.
Natural Claws You have a natural claw attack that you are proficient in. This deals 1d4 slashing damage, and is considered a finesse weapon with the light keyword. These claws cannot be disarmed in any form (except for the obvious severing of the arms).


Dragon-Servant Kobold
These Kobolds worship the living dragons, followers of their every word, or even seeing rejection by a draconic patron as a test of faith.
Ability Score Increase. Your Charisma score increases by 1.
Dragon's Knowledge You are proficient in the Arcana skill.
Draconic Magic. You know the Prestidigitation cantrip. When you reach 3rd level, you can cast the Burning Hands spell once per day. When you reach 5th level, you can cast the Melf's Acid Arrow spell once per day. Charisma is the casting ability for these spells.



Deep Kobold
These Kobolds live within the Underdark, survivors that work together to live within the gruesome underground catacombs.
Ability Score Increase. Your Wisdom score increases by 1.
Superior Darkvision. Your Darkvision's radius increases to 120 feet.
Light Sensitivity. You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive in direct sunlight.
Pack Tactics. Like a wolf, you work better in groups. During an encounter, you can activate this ability; gaining advantage to melee attacks against one enemy that has an ally adjacent to it, OR if you have an ally adjacent to you. This ability lasts until the end of your next round, and you cannot use this ability again until you take a Short Rest.


Urd
Urds are distant relatives of kobolds, with the power of flight, due to a pair of bat-like wings.
Ability Score Increase. Your Constitution score increases by 1.
Little Wings. You gain the ability to glide 20 feet for every 5 feet of falling, taking 1/2 damage from any distance fallen. At 5th level, those wings are more sturdy, allowing for a softer landing and taking no damage from any distance fallen. At 10th level, those wings grant the ability to fly at a base speed of 25 feet, though you need to fly at least 10 feet or make a DC 16 Strength save to not fall. At 15th level, the fly speed increases to 40 feet.



Elemental Kobolds
The Elemental Kobolds are scattered around the elemental planes, worshipping the "Elemental Dragons". Whether their patrons exist or not is up to debate.
Ability Score Increase. One ability score increases by 1, based on the Kobold's elemental affinity (see below).
Elemental Affinity. As an Elemental Kobold, you were born and raised in the elemental planes. Choose one Element. You gain all bonuses associated with being a Kobold of that element. Once chosen, you cannot change it.

Fire Kobold; +1 Dexterity; Resistance to Fire; 1/Long Rest ability to add 1d6 fire damage to your next attack.
Water Kobold; +1 Strength; Swim Speed of 35 feet; Can breath in water as well as in air; No penalties for underwater combat.
Earth Kobold; +1 Constitution; Resistance to Poison Damage; Advantage on Saving Throws against Paralysis effects.
Air Kobold; +1 Dexterity; Can Wind Walk as a Bonus Action.




Note: Small-sized characters cannot wield weapons with the "heavy" keyword.

FEATS
Requirements: Must be a Kobold


Draconic Ancestry
You have draconic ancestry, as far as you can tell. Choose one type of dragon from the Draconic Ancestry table (PHB pg. 34). You gain resistance to the energy type based on your choice of dragon.

Dragonwrought
Your Constitution or Wisdom score increases by 1, to a maximum of 20.
Also, you gain a Breath Weapon attack. See PHB pg. 34.

Improved Claws
Requires you to be a Wildborn Kobold
Your Strength score increases by 1, with a maximum of 20.
In addition, your claw's damage increases to 1d8

More to come, hopefully.



Trapmaking Kit
Filled with different tools to make all kinds of different traps (such as two coils of tripwire, pikes, rope, etc.)

More Kobold Equipment to come, hopefully.