Ralcos
2014-09-27, 02:41 PM
Well, I love Kobolds, and I'm reposting to be sure it is a good, balanced race.
http://img3.wikia.nocookie.net/__cb20081014080210/forgottenrealms/images/5/5c/4e_kobolds.jpg
Kobold Traits
Ability Score Increase. Your Dexterity score increases by 2.
Age. Kobolds have a rather long lifespan, becoming adults at 12 years of age. No one really knows how long lived a Kobold can be, with the recorded lifespan of about two centuries.
Alignment. Most Kobolds are Lawful, though they have a slight inclination to either good or evil based on which type of dragon they worship. Chromatic Kobolds are usually evil, while Metallic Kobolds are the opposite.
Size. Kobolds stand 4 feet tall at adulthood, and weigh about 40 pounds. Your size is Small. Small-sized characters are at disadvantage on attack rolls when wielding weapons with the "heavy" keyword.
Speed. Kobolds have a base walking speed is 30 feet. They are known to be quick and agile.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it was bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Shifty If a melee attack misses you, you can immediately move 5 feet in any direction that isn't blocked as a reaction. This movement does not provoke opportunity attacks.
Languages. You can speak, read, and write Common and Draconic.
Subraces. Kobolds have three subraces. Wildborn Kobold, Dragon-Servant Kobold, and Deep Kobolds. Choose one subrace.
Wildborn Kobold
These kobolds follow the totems of dragons; primal representations of the god-like beings that they are inspired by.
Ability Score Increase. Your Constitution score increases by 1.
Guerrilla Warfare Training You gain advantage to Dexterity (Stealth) checks when in forested areas and terrain (such as brush, trees, bushes, etc). Also, you deal an extra d6 worth of damage when you have advantage against an enemy.
Natural Claws You have a natural claw attack that you are proficient in. This deals 1d4 slashing damage, and is considered a finesse weapon with the light keyword. These claws cannot be disarmed in any form (except for the obvious severing of the arms).
Dragon-Servant Kobold
These Kobolds worship the living dragons, followers of their every word, or even seeing rejection by a draconic patron as a test of faith.
Ability Score Increase. Your Charisma score increases by 1.
Dragon's Knowledge You are proficient in the Arcana skill.
Draconic Magic. You know the Prestidigitation cantrip. When you reach 3rd level, you can cast the Burning Hands spell once per day. When you reach 5th level, you can cast the Melf's Acid Arrow spell once per day. Charisma is the casting ability for these spells.
Deep Kobold
These Kobolds live within the Underdark, survivors that work together to live within the gruesome underground catacombs.
Ability Score Increase. Your Wisdom score increases by 1.
Superior Darkvision. Your Darkvision's radius increases to 120 feet.
Light Sensitivity. You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive in direct sunlight.
Pack Tactics. Like a wolf, you work better in groups. You gain advantage on a melee attack roll when an ally is either adjacent to you or adjacent to your enemy.
FEATS
Requirements: Must be a Kobold
Draconic Ancestry
You have draconic ancestry, as far as you can tell. Choose one type of dragon from the Draconic Ancestry table (PHB pg. 34). You gain resistance to the energy type based on your choice of dragon.
Dragonwrought
Your Constitution or Wisdom score increases by 1, to a maximum of 20.
Also, you gain a Breath Weapon attack. See PHB pg. 34.
Improved Claws
Requires you to be a Wildborn Kobold
Your claw's damage increases to 1d8
More to come, hopefully.
So, any advice/suggestions/criticism?
http://img3.wikia.nocookie.net/__cb20081014080210/forgottenrealms/images/5/5c/4e_kobolds.jpg
Kobold Traits
Ability Score Increase. Your Dexterity score increases by 2.
Age. Kobolds have a rather long lifespan, becoming adults at 12 years of age. No one really knows how long lived a Kobold can be, with the recorded lifespan of about two centuries.
Alignment. Most Kobolds are Lawful, though they have a slight inclination to either good or evil based on which type of dragon they worship. Chromatic Kobolds are usually evil, while Metallic Kobolds are the opposite.
Size. Kobolds stand 4 feet tall at adulthood, and weigh about 40 pounds. Your size is Small. Small-sized characters are at disadvantage on attack rolls when wielding weapons with the "heavy" keyword.
Speed. Kobolds have a base walking speed is 30 feet. They are known to be quick and agile.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it was bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Shifty If a melee attack misses you, you can immediately move 5 feet in any direction that isn't blocked as a reaction. This movement does not provoke opportunity attacks.
Languages. You can speak, read, and write Common and Draconic.
Subraces. Kobolds have three subraces. Wildborn Kobold, Dragon-Servant Kobold, and Deep Kobolds. Choose one subrace.
Wildborn Kobold
These kobolds follow the totems of dragons; primal representations of the god-like beings that they are inspired by.
Ability Score Increase. Your Constitution score increases by 1.
Guerrilla Warfare Training You gain advantage to Dexterity (Stealth) checks when in forested areas and terrain (such as brush, trees, bushes, etc). Also, you deal an extra d6 worth of damage when you have advantage against an enemy.
Natural Claws You have a natural claw attack that you are proficient in. This deals 1d4 slashing damage, and is considered a finesse weapon with the light keyword. These claws cannot be disarmed in any form (except for the obvious severing of the arms).
Dragon-Servant Kobold
These Kobolds worship the living dragons, followers of their every word, or even seeing rejection by a draconic patron as a test of faith.
Ability Score Increase. Your Charisma score increases by 1.
Dragon's Knowledge You are proficient in the Arcana skill.
Draconic Magic. You know the Prestidigitation cantrip. When you reach 3rd level, you can cast the Burning Hands spell once per day. When you reach 5th level, you can cast the Melf's Acid Arrow spell once per day. Charisma is the casting ability for these spells.
Deep Kobold
These Kobolds live within the Underdark, survivors that work together to live within the gruesome underground catacombs.
Ability Score Increase. Your Wisdom score increases by 1.
Superior Darkvision. Your Darkvision's radius increases to 120 feet.
Light Sensitivity. You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive in direct sunlight.
Pack Tactics. Like a wolf, you work better in groups. You gain advantage on a melee attack roll when an ally is either adjacent to you or adjacent to your enemy.
FEATS
Requirements: Must be a Kobold
Draconic Ancestry
You have draconic ancestry, as far as you can tell. Choose one type of dragon from the Draconic Ancestry table (PHB pg. 34). You gain resistance to the energy type based on your choice of dragon.
Dragonwrought
Your Constitution or Wisdom score increases by 1, to a maximum of 20.
Also, you gain a Breath Weapon attack. See PHB pg. 34.
Improved Claws
Requires you to be a Wildborn Kobold
Your claw's damage increases to 1d8
More to come, hopefully.
So, any advice/suggestions/criticism?