PangolinPie
2014-09-27, 07:02 PM
So here's the deal...
I'm playing a cloistered cleric/bard with leadership; I decided to take a cohort at level 6. My GM normally has players take one of the generic classes for a cohort like commoner or expert but he knows how good I am at making fun and interesting builds as opposed to anything to optimized, so he told me I could create a build for this cohort like any other player character with a specific requirement; the cohort can be useful but cannot exceed any of the combat or magic related abilities of other players in the group. Right now we have:
A Swift Tracker
A large sized Barbarian/Monk brawler with levels in Hulking Hurler, Fist of the Forest and Drunken Master (3.0 Version)
A stealthy wizard with levels in Rogue, Shadowcraft Mage and Nightmare Spinner
A blaster sorcerer with levels in Incanatrix and Abjurant Champion
A halfling mounted paladin (standard ubercharger build)
And my bard/cloistered cleric
Right now what I'm considering is either a dwarf or gnome who's good at crafting items and reparing weapons/armor. Artificer is a bit too OP for this concept, so I'm considering using the craft point system from Unearthed Arcana so he can create masterwork weapons/armor along with alchemical items and maybe doing a dip for Spell Thief so he can get spells from the casters in the party to utilize crafting magical stuff. I may also take Trapsmith from Dungeonscape which would give him a small but useful spell list he can use himself in later levels for his crafting and maybe Master Thrower and Grenadier/Mad Alchemist feats to make hurling alchemical weapons like alchemists fire and acid viles is primary method of attack in combat situations.
Since Trapsmith offers up to fourth level casting I could always qualify for Alchemist Savant as well. My GM is willing to hear out homebrewed ideas as well as long as their balanced. Like maybe a variant of Cloistered Cleric based on the Craft Domain and a feat for "Craft Devotion" that would grant him all known craft skills rather than knowledge skills or possibly a dip in Domain Wizard. He also said if I wanted to take a variant of the Unearthed Arcana "Martial Rogue" which swaps out sneak attack for fighter feats where its a "Rogue Crafter" that gets craft feats instead thats fine too. The heavy skill set and crafting stuff would work well.
I know a lot of you my suggest Factotum as an option and I am considering it, but I just wanted to see if anyone here had any other ideas for a good support cohort type character.
I'm playing a cloistered cleric/bard with leadership; I decided to take a cohort at level 6. My GM normally has players take one of the generic classes for a cohort like commoner or expert but he knows how good I am at making fun and interesting builds as opposed to anything to optimized, so he told me I could create a build for this cohort like any other player character with a specific requirement; the cohort can be useful but cannot exceed any of the combat or magic related abilities of other players in the group. Right now we have:
A Swift Tracker
A large sized Barbarian/Monk brawler with levels in Hulking Hurler, Fist of the Forest and Drunken Master (3.0 Version)
A stealthy wizard with levels in Rogue, Shadowcraft Mage and Nightmare Spinner
A blaster sorcerer with levels in Incanatrix and Abjurant Champion
A halfling mounted paladin (standard ubercharger build)
And my bard/cloistered cleric
Right now what I'm considering is either a dwarf or gnome who's good at crafting items and reparing weapons/armor. Artificer is a bit too OP for this concept, so I'm considering using the craft point system from Unearthed Arcana so he can create masterwork weapons/armor along with alchemical items and maybe doing a dip for Spell Thief so he can get spells from the casters in the party to utilize crafting magical stuff. I may also take Trapsmith from Dungeonscape which would give him a small but useful spell list he can use himself in later levels for his crafting and maybe Master Thrower and Grenadier/Mad Alchemist feats to make hurling alchemical weapons like alchemists fire and acid viles is primary method of attack in combat situations.
Since Trapsmith offers up to fourth level casting I could always qualify for Alchemist Savant as well. My GM is willing to hear out homebrewed ideas as well as long as their balanced. Like maybe a variant of Cloistered Cleric based on the Craft Domain and a feat for "Craft Devotion" that would grant him all known craft skills rather than knowledge skills or possibly a dip in Domain Wizard. He also said if I wanted to take a variant of the Unearthed Arcana "Martial Rogue" which swaps out sneak attack for fighter feats where its a "Rogue Crafter" that gets craft feats instead thats fine too. The heavy skill set and crafting stuff would work well.
I know a lot of you my suggest Factotum as an option and I am considering it, but I just wanted to see if anyone here had any other ideas for a good support cohort type character.