Teapot Salty
2014-09-27, 11:51 PM
HELLO EVERYBODY! It may be known (or maybe I think I'm much more famous then I really am :smalltongue:) that I love community projects. So, I want to remake the monk, and I want to do it right. I'd prefer if we got none of the "just use pathfinder" stuff, 'cause that defeats the purpose, and stifles creativity. (By all means use PF, just don't copy paste) Ideally a mid-high tier 3 class is good. Something that can find a use in a party of unoptimized casters (kinda like V) but not blow a party away in a no magic game. (Or should they get magic????)
We are making the class from scratch, with only name and fluff carrying over.
Structure:
1st poster: Saves and BAB
2nd: Hit dice and skills/skill points
3rd and every poster thereafter: Features.
LET'S MAKE A GREAT CLASS EVERYBODY!
___________________
___________________
Hit dice1d8
Skills: 6+int modifier.
Add autohypnosis, spellcraft and lucid dreaming to the list.
Base Attack Bonus
Fortitude
Reflex
Will
Special
+0
+2
+2
+2
Ki Pool
Unyielding Strike
Bonus Feat
+1
+3
+3
+3
Bonus Feat
+2
+3
+3
+3
+3
+4
+4
+4
+3
+4
+4
+4
+4
+5
+5
+5
Bonus Feat
+5
+5
+5
+5
+6/+1
+6
+6
+6
+6/+1
+6
+6
+6
+7/+2
+7
+7
+7
Bonus Feat
+8/+3
+7
+7
+7
+9/+4
+8
+8
+8
+9/+4
+8
+8
+8
Bonus Feat
+10/+5
+9
+9
+9
+11/+6/+1
+9
+9
+9
+12/+7/+2
+10
+10
+10
+12/+7/+2
+10
+10
+10
Bonus Feat
+13/+8/+3
+11
+11
+11
+14/+9/+4
+11
+11
+11
+15/+10/+5
+12
+12
+12
Ki Pool: Monks get an amount of Ki points equal to their Monk Levels and PRCS + CON. This refreshes every day.
Unyielding Strike: The Monk may make another iterative attack at any time with a -5 penalty on top of the normal penalty for iterations (So it can go +10/+5/0 or such). This costs 1 ki.
Bonus Feats:At 1st level, 2nd level, and every 4 levels thereafter, a monk may select a bonus feat. These feats must be taken from the following list:
Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Lightning Reflexes, Great Fortitude, Power Attack, Iron Will, Combat Expertise, Versatile Unarmed Strike, Superior Unarmed Strike, Weapon Finesse, Improved Initiative, Diehard, and Throw Anything.
At 6th level, the following feats are added to the list:
Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, Karmic Strike, Snap Kick, and Mobility.
At 10th level, the following feats are added to the list:
Improved Critical, Snatch Arrows, Sun School, Elusive Target, Robilar's Gambit, and Spring Attack.
A monk need not have any of the prerequisites normally required for these feats to select them.
__________________
Should I make these for the other classes in need of them? I.E Fighter, barbarian, ranger, paladin, and rogue?
We are making the class from scratch, with only name and fluff carrying over.
Structure:
1st poster: Saves and BAB
2nd: Hit dice and skills/skill points
3rd and every poster thereafter: Features.
LET'S MAKE A GREAT CLASS EVERYBODY!
___________________
___________________
Hit dice1d8
Skills: 6+int modifier.
Add autohypnosis, spellcraft and lucid dreaming to the list.
Base Attack Bonus
Fortitude
Reflex
Will
Special
+0
+2
+2
+2
Ki Pool
Unyielding Strike
Bonus Feat
+1
+3
+3
+3
Bonus Feat
+2
+3
+3
+3
+3
+4
+4
+4
+3
+4
+4
+4
+4
+5
+5
+5
Bonus Feat
+5
+5
+5
+5
+6/+1
+6
+6
+6
+6/+1
+6
+6
+6
+7/+2
+7
+7
+7
Bonus Feat
+8/+3
+7
+7
+7
+9/+4
+8
+8
+8
+9/+4
+8
+8
+8
Bonus Feat
+10/+5
+9
+9
+9
+11/+6/+1
+9
+9
+9
+12/+7/+2
+10
+10
+10
+12/+7/+2
+10
+10
+10
Bonus Feat
+13/+8/+3
+11
+11
+11
+14/+9/+4
+11
+11
+11
+15/+10/+5
+12
+12
+12
Ki Pool: Monks get an amount of Ki points equal to their Monk Levels and PRCS + CON. This refreshes every day.
Unyielding Strike: The Monk may make another iterative attack at any time with a -5 penalty on top of the normal penalty for iterations (So it can go +10/+5/0 or such). This costs 1 ki.
Bonus Feats:At 1st level, 2nd level, and every 4 levels thereafter, a monk may select a bonus feat. These feats must be taken from the following list:
Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Lightning Reflexes, Great Fortitude, Power Attack, Iron Will, Combat Expertise, Versatile Unarmed Strike, Superior Unarmed Strike, Weapon Finesse, Improved Initiative, Diehard, and Throw Anything.
At 6th level, the following feats are added to the list:
Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, Karmic Strike, Snap Kick, and Mobility.
At 10th level, the following feats are added to the list:
Improved Critical, Snatch Arrows, Sun School, Elusive Target, Robilar's Gambit, and Spring Attack.
A monk need not have any of the prerequisites normally required for these feats to select them.
__________________
Should I make these for the other classes in need of them? I.E Fighter, barbarian, ranger, paladin, and rogue?