aleucard
2014-09-29, 11:52 AM
Basically, I'm wondering how exactly you do WBL, the game economy, magic items, and how you operate with money-generation engines like Wall of Salt. Anything you've seen done of this nature that you feel willing to share would also be appreciated.
Personally, I think a lot of concerns could be solved with 2 things. First, anything enchanted (which almost always is the bulk of any loot pile's total price) comes with anti-theft enchantments built into it so that if someone not registered as the owner, someone the owner lends the item to, someone the owner specifies as willing to pass it down to, or someone the owner sells/gives the item to (transfers ownership) were to try and use the weapon it does exactly nothing (the weapon bounces off anything it hits uselessly), or something comparably non-useful. Most such enchantments CAN be "hacked", but the process is costly (usually about 70% the cost of the total enchantments on it) and can destroy the item if botched. This is a large part of the mark-down for vendors buying old equipment. Several types of equipment item (they are noted as such, if you can see the user you can tell) actually self-destruct upon the death of their wielder, so they don't fall into enemy hands.
Second (and this one is more metagame-y), the player or the DM is to keep track of the total value of all their equipment (weapons, consumables, armor, etc.; some may be discounted at the DM's discretion, like mundane ammo). If the PC's equipment cost exceeds their WBL (coinage does NOT count, nor do hirelings and the like), the DM has free reign to use equipment-destroying tactics such as Sundering until they are under WBL again. If the party can defend their stuff against such things, great. Going too far may be enough to get the DM to send an enemy party of murderhoboes after you, though, in which case you may just be stripped to your skivvies and left out in the woods, and that WILL suck. Having such things codified into the game would help DMs deal with over-reaching PCs in a more professional manner, and gives them a good idea of just where their party is. It also gives enterprising parties more free reign to use their wealth on more than just their gear, since those added items don't count against them. Kinda hard to be an adventurer if all your cash is sunk into a keep and you can't find any more because the keep puts you over WBL with a hardass for a DM.
What do you think?
Personally, I think a lot of concerns could be solved with 2 things. First, anything enchanted (which almost always is the bulk of any loot pile's total price) comes with anti-theft enchantments built into it so that if someone not registered as the owner, someone the owner lends the item to, someone the owner specifies as willing to pass it down to, or someone the owner sells/gives the item to (transfers ownership) were to try and use the weapon it does exactly nothing (the weapon bounces off anything it hits uselessly), or something comparably non-useful. Most such enchantments CAN be "hacked", but the process is costly (usually about 70% the cost of the total enchantments on it) and can destroy the item if botched. This is a large part of the mark-down for vendors buying old equipment. Several types of equipment item (they are noted as such, if you can see the user you can tell) actually self-destruct upon the death of their wielder, so they don't fall into enemy hands.
Second (and this one is more metagame-y), the player or the DM is to keep track of the total value of all their equipment (weapons, consumables, armor, etc.; some may be discounted at the DM's discretion, like mundane ammo). If the PC's equipment cost exceeds their WBL (coinage does NOT count, nor do hirelings and the like), the DM has free reign to use equipment-destroying tactics such as Sundering until they are under WBL again. If the party can defend their stuff against such things, great. Going too far may be enough to get the DM to send an enemy party of murderhoboes after you, though, in which case you may just be stripped to your skivvies and left out in the woods, and that WILL suck. Having such things codified into the game would help DMs deal with over-reaching PCs in a more professional manner, and gives them a good idea of just where their party is. It also gives enterprising parties more free reign to use their wealth on more than just their gear, since those added items don't count against them. Kinda hard to be an adventurer if all your cash is sunk into a keep and you can't find any more because the keep puts you over WBL with a hardass for a DM.
What do you think?