Chaosvii7
2014-09-29, 09:03 PM
Long story short: The party I'm DMing has just taken down a small cult that formed in a small town. One of the characters is a thief who had a criminal contact from her thieves' guild in the city - he gave her character an objective, to capture one of the other PCs and bring him back. Her character was intent upon it until just the other night when we ran, and she heard that the city guard was looking for the very thieves' guild contact that backed her. She kind of abandoned the idea of turning in the other PC for a reward and is instead considering narcing on the criminals for a reward.
What the party doesn't know is that the person who gave her that job is not only a Mind Flayer, but he's also working on their side for the most part. He infiltrated the thieves' guild, then gave her that job not only to keep the PC safe, but also because he needed a distraction. He gave the cultists the tip about their base of operations(a set of catacombs that were full of magic from their construction) with the intent to storm in and do all the work that the party ended up doing.
I'm planning to have this mind flayer skip town and leave some monsters in his place to throw the group off of his trail. The only problem is that I don't really know what I ought to throw at the group. So I thought I'd ask for suggestions!
Obviously it's for D&D; The Edition is irrelevant, and so is the actual level of the monster. I'm willing to scale down or re-skin an enemy, and I'll convert it into the edition I'm actually using(5e if you'd like to know), but I felt this topic was general enough to start a discussion on the matter so I'd leave it in a space where everybody can contribute fairly with different monsters(perhaps even ones from non-d20 games?)
As far as resource allocation goes, he's got a cache of connections from his former life in the Underdark, but he's not necessarily able to just pull any old minion out of a hole in the ground and leave them in a storeroom while he packs up his Snake Oil wagon and ditches town. So he can probably get a hold of baby creatures and simple monsters or monstrous humanoids. Putting actual humanoids in his place doesn't really seem like it'd be the right thing to do, unless it was like Blue Goblins or something. But I'm willing to hear any suggestions you have.
tl;dr, good guy NPC needs to cover his tracks so the party doesn't find out, and needs to leave a bunch of minions in his former lair to hold them off. Anything alien, abberation, monstrous, or underdark-y will do.
Thank you in advance!
What the party doesn't know is that the person who gave her that job is not only a Mind Flayer, but he's also working on their side for the most part. He infiltrated the thieves' guild, then gave her that job not only to keep the PC safe, but also because he needed a distraction. He gave the cultists the tip about their base of operations(a set of catacombs that were full of magic from their construction) with the intent to storm in and do all the work that the party ended up doing.
I'm planning to have this mind flayer skip town and leave some monsters in his place to throw the group off of his trail. The only problem is that I don't really know what I ought to throw at the group. So I thought I'd ask for suggestions!
Obviously it's for D&D; The Edition is irrelevant, and so is the actual level of the monster. I'm willing to scale down or re-skin an enemy, and I'll convert it into the edition I'm actually using(5e if you'd like to know), but I felt this topic was general enough to start a discussion on the matter so I'd leave it in a space where everybody can contribute fairly with different monsters(perhaps even ones from non-d20 games?)
As far as resource allocation goes, he's got a cache of connections from his former life in the Underdark, but he's not necessarily able to just pull any old minion out of a hole in the ground and leave them in a storeroom while he packs up his Snake Oil wagon and ditches town. So he can probably get a hold of baby creatures and simple monsters or monstrous humanoids. Putting actual humanoids in his place doesn't really seem like it'd be the right thing to do, unless it was like Blue Goblins or something. But I'm willing to hear any suggestions you have.
tl;dr, good guy NPC needs to cover his tracks so the party doesn't find out, and needs to leave a bunch of minions in his former lair to hold them off. Anything alien, abberation, monstrous, or underdark-y will do.
Thank you in advance!