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That Lanky Bugger
2007-03-14, 01:19 PM
This is just something I cooked up for my little brother. He wanted to learn how to play the games I was playing, so I explained the basic concept to him. He seemed excited, and asked if he could play a Ninja, like in Naruto. I told him that'd be easy, and toddled off to cook up some houserules.

Keep in mind these are relatively ad-hoc at the moment. The balance isn't that great, and the bulk of this could use tweaking. I've not gone specifically into techniques seen on Naruto at the moment, as those will have to wait until I've tweaked things.

General Notes

To keep things simple, there are no cross-class skills. Any character can add ranks to any skill from their pool of skill points.

In addition to the normal d20 skills, there are is one new skill. Sort of like Spellcraft, but you must take it seperately for Ninjutsu, Taijutsu and Genjutsu.

(Ninjutsu/Taijutsu/Genjutsu) Analysis: As a swift action you may attempt to discern the technique your foe is about to use on you. If your roll is equal to (Foe's Level + Jutsu Level), you gain a +2 to any saves made versus that technique (Ninjutsu or Genjutsu) or a +2 to your AC versus attacks made by that foe (Taijutsu).

Characters

There are four (and only four) base classes. Upon

Average Nin
HD: d10
Skill Points: 8+Int
Chakra Pool: 10+Charisma Bonus/level
{table]Level|BAB|Fort|Ref|Will|Nin|Tai|Gen
1|+0|+1|+1|+1|1|1|
2|+1|+1|+1|+1|2| |1
3|+2|+2|+2|+2| |2|2
4|+3|+2|+2|+2|3|3|
5|+3|+3|+3|+3|4| |3
6|+4|+3|+3|+3| |4|4
7|+5|+4|+4|+4|5|5|
8|+6|+4|+4|+4|6| |5
9|+6|+5|+5|+5| |6|6
10|+7|+5|+5|+5|7|7|7[/table]

Ninjutsu Specialist
HD: d8
Skill Points: 10+Int
Chakra Pool: 9+Intelligence bonus or Dexterity bonus/level
{table]Level|BAB|Fort|Ref|Will|Nin|Tai|Gen
1|+0|+0|+2|+2|1|1|
2|+1|+0|+3|+3|2| |1
3|+2|+1|+3|+3|3|2|
4|+3|+1|+4|+4|4| |2
5|+3|+1|+4|+4|5|3|
6|+4|+2|+5|+5|6| |3
7|+5|+2|+5|+5|7|4|
8|+6|+2|+6|+6|8| |4
9|+6|+3|+6|+6|9|5|
10|+7|+3|+7|+7|10| |5[/table]

Taijutsu Specialist
HD: d12
Skill Points: 6+Int
Chakra Pool: 8+Constitution bonus or Strength bonus/level
{table]Level|BAB|Fort|Ref|Will|Nin|Tai|Gen
1|+1|+2|+2|+0|1|1|
2|+2|+3|+3|+0| |2|1
3|+3|+3|+3|+1|2|3|
4|+4|+4|+4|+1| |4|2
5|+5|+4|+4|+1|3|5|
6|+6|+5|+5|+2| |6|3
7|+7|+5|+5|+2|4|7|
8|+8|+6|+6|+2| |8|4
9|+9|+6|+6|+3|5|9|
10|+10|+7|+7|+3| |10|5[/table]

Genjutsu Specialist
HD: d8
Skill Points: 10+Int
Chakra : 9+ Wisdom bonus or Intelligence bonus/level
{table]Level|BAB|Fort|Ref|Will|Nin|Tai|Gen
1|+0|+0|+2|+2|1| |1
2|+1|+0|+3|+3| |1|2
3|+2|+1|+3|+3|2| |3
4|+3|+1|+4|+4| |2|4
5|+3|+1|+4|+4|3| |5
6|+4|+2|+5|+5| |3|6
7|+5|+2|+5|+5|4| |7
8|+6|+2|+6|+6| |4|8
9|+6|+3|+6|+6|5| |9
10|+7|+3|+7|+7| |5|10[/table]

When a character multi-classes, they combine their BAB, saving throws, and chakra pools. Any Ninjutsu, Genjutsu, or Taijutsu they gain raises the level of their Jutsu ability as well.

Jutsu

Unless noted otherwise, Jutsus work just like Psionics. Chakra is essentially power points renamed. The character's manifester level is NOT equal to his or her class level. Instead, the number of Jutsu a character can use in a specific discipline also acts as his manifester level. The level of techniques the Ninja can learn is equal to his or her manifester level divided by 2, rounded down.

For example, a Level 6 Genjutsu Specialist knows 3 Ninjutsu, 3 Taijutsu, and 6 Genjutsu. Her Manifester level for Ninjutsu is 3, for Taijutsu is 3, and Genjutsu is 6. She can only learn Level 1 Ninjutsu and Taijutsu, but can learn Level 3 Genjutsu.

For the techniques a Ninja can learn, use the Psion/Wilder list for the level of the Jutsu.

Ninjutsu: Any Metacreativity powers and Psychokinesis powers count as Ninjutsu.

Taijutsu: Any Psychometabolism or Psychoportation powers count as Taijutsu, though they may only be used as Target: Self and Range: Personal.

Genjutsu: Any Telepathy powers count as Genjutsu.

In addition to the above, any Ninja with at least one level as a Specialist ninja may gain powers from the appropriate Psion Discipline power list, but their Specialist level must equal the level of the power they wish to take (in addition to the normal limitations on learning Jutsu).

For example, an Average Nin 10/Taijutsu Specialist 2 can normally learn 4th level Taijutsu (i.e. 4th level Psychometabolism or Psychoportation powers). However, due to his lack of Taijutsu specialization, he can only learn Egoist or Nomad powers up to level 2.

Feats

Focus through Inability
Benefit: One style of Jutsu (Ninjutsu, Genjutsu, or Taijutsu) is barred to you. Techniques you would normally learn of this type are instead learned from one of your remaining style of Jutsu.
Special: You may take this twice. If you do, your manifester level is treated as being two higher for the lone remaining style available to you.

Notes

Needs a lot of work, obviously, but I think this might be a good base. The three different manifester levels thing is a little wonky, but it does help dilineate between different Ninja.

There are some wierder, non-standard powers which could be removed. I don't see Astral Caravan being a very Naruto-ish ability, for example. I should also toss in a few standard techniques, tweak them a little bit to handle the powers normally seen in Naruto, and I think this could work quite nicely.

I was also thinking of including passive abilities as a choice instead of Techniques. You might pick something like "Wise Defense" which grants you your Wisdom bonus to AC but costs the technique, plus drops your Chakra pool by 5. I haven't worked out the details yet.

Thoughts?

InaVegt
2007-03-14, 01:41 PM
While I appreciate the effort, I feel the need to point you towards this (http://www.narutod20.com/).

That Lanky Bugger
2007-03-14, 01:48 PM
Interesting... I'll take a look at it when I get home tonight. It might be what I'm looking for. I'm not too sure, though, given it's apparant reliance on d20 Modern.

InaVegt
2007-03-14, 01:52 PM
Interesting... I'll take a look at it when I get home tonight. It might be what I'm looking for. I'm not too sure, though, given it's apparant reliance on d20 Modern.

D20 modern is a much better base for it than D&D, IMHO. And Naruto D20 is a complete working system (not sure about the balance, as I've never tried it). If I were you I'd save myself the work and use it, it's considered to be the best D20 approximation of naruto by a reasonably sized group of people I know.

That Lanky Bugger
2007-03-14, 02:07 PM
As mentioned, I'll take a look at it. If it's based on d20 Modern, that means the system for Jutsu and everything else is something made from scratch, which also means it's something I'd have to learn afresh. My version here is essentially a bastardized version of psionics (something I'm reasonably knowledgable about), meaning it's a lot easier for me to just pick up and run because all I really have to know is what's different.

Besides, I'd like some independant thought on the mechanics of something like this, where the powers are essentially different based on class selection. I might wind up leveraging something like this into it's own campaign setting for use by my other players later.

Druid
2007-03-15, 09:59 AM
Maybe you should force all characters to choose one element to be proficient with and they can only use energy powers of that element. For example, some one who picked fire as their element can only use energy balls of the fire type. Sonic would represent wind well with sonic ignoring hardness and wind being able to cut through anything. Taking a feat could allow access to one other type of element, which could be taken multiple times. If you haven't read up through the current mangas that all may not make sense.

Orzel
2007-03-15, 10:12 AM
It's good for a simple Naruto d20. My own homebrew RPG is very similiar although not Naruto based. It's Magic/Body/Mind/Blood rather than Nin,Tai/Genjutsu.

I'd even add a 4th Specialist class than does clan powers (As class features). This way you can make characters with bloodline powers and secret clan techniques.

I'd increase the known jutsu too. Even the weak common naruto ninja know a load of different jutsu (they just don't use them).

I gotta stop reading my cousin's stuff and playing his games when bored.

That Lanky Bugger
2007-03-15, 10:25 AM
Maybe you should force all characters to choose one element to be proficient with and they can only use energy powers of that element. For example, some one who picked fire as their element can only use energy balls of the fire type. Sonic would represent wind well with sonic ignoring hardness and wind being able to cut through anything. Taking a feat could allow access to one other type of element, which could be taken multiple times. If you haven't read up through the current mangas that all may not make sense.

I'm current with the Manga. I was looking for a way to do the five elements in a simple manner, and I think you've just provided it. It might even be best to simply have the elements be based on total level progression (with a bonus for the Ninjutsu specialist).

Orzel: Yeah. I'm planning on expanding the current rules to include the basic techniques all ninja know as a starting point. Stuff like the Body Flicker technique, the Bunshins, simple Henges... Pretty much anything the databooks list as a technique which all Academy Graduates know.

Collin152
2007-03-15, 09:15 PM
It's good for a simple Naruto d20. My own homebrew RPG is very similiar although not Naruto based. It's Magic/Body/Mind/Blood rather than Nin,Tai/Genjutsu.

I'd even add a 4th Specialist class than does clan powers (As class features). This way you can make characters with bloodline powers and secret clan techniques.

I'd increase the known jutsu too. Even the weak common naruto ninja know a load of different jutsu (they just don't use them).

I gotta stop reading my cousin's stuff and playing his games when bored.
Most of those Jutsu's are universal ninja techniques, possibly things given to them all. Perhaps feats allowing for extra jutsu's known. Like how in the begining, when fighting Kakashi, Sakura really only knew what the academy taught, while Sasuke could pull off a fireball jutsu (albiet one that his father taught him).
PLus, how would one account for Kekkei Genkai?

That Lanky Bugger
2007-03-15, 10:02 PM
I would assume fresh graduates would be 0th level characters, like Sakura (i.e. no significant techniques), though I'd put both Sasuke and Naruto as 1st Level Ninjutsu Specialists. Sasuke's fire technique would be a Fire-elemental Energy Ray (http://www.d20srd.org/srd/psionic/powers/energyRay.htm), while Naruto's Kage Bunshin would be represented by having Astral Construct (http://www.d20srd.org/srd/psionic/powers/astralConstruct.htm).

Edit: Oh, and Gezina... I took a look at the Naruto d20 Modern project you mentioned. Words can't describe the complexity of that thing or the inherent problems with it... Or at least, the strangeness of it.

They go into complex detail about Speed Ranks, but then even a Fast Hero can't raise them. It seems to be related to the Body Flicker technique, but acts more like an actual teleportation than the quick movement it is as described by the databooks. Likewise, it's pretty weird that they include half-seals and Ice-release (and Wood-release) techniques, when both are fairly rare blood-line related techniques. I think I also saw a technique that let's you make one attack which can potentially drop a foe to -1 which looked pretty unbalanced.

Collin152
2007-03-15, 11:20 PM
Yeah, it seems a little... odd. Personally, If I were to use a different system, I'd just slightly modify the classic Marvel Superheroes game; it's very open ended and the ultimate powers book (all of which is obtainable online) covers most of the techniques, and it's a simple enough matter to create new powers. Take a look.

That Lanky Bugger
2007-03-15, 11:30 PM
Maybe... I'm pretty comfortable with D&D, and it could fit pretty well if I shoehorn the Psionics a bit more to fit.

Orzel
2007-03-15, 11:35 PM
What you could do is create Taijutsu, Ninjutsu, and Genjutsu skills. Then have the basic skill like Bushin available when taking 10 in the trained skill.

As for Kekkei Genkai and clan techniques, there's
Templates for each bloodine (okay)
A feat chain for each bloodine and clan (bad)
A bloodline/clan power class (good)

A 5th class like the average nin with less HP and skills that gets 2-3 bonus feats like the variant generic classes could work. Animal companions for the Inuzuka clan. Familiar for Aburame. Automatic psicraft identify and learn for you know whos.

That Lanky Bugger
2007-03-15, 11:41 PM
Nah. Skills seem a little too... Out of place.

Most Ninja know only a handful of techniques. Generally it's only Kage-level Ninja who know a whole bunch. They might have variations on their techniques, but those could easily be represented with Metapsionic feats.

Druid
2007-03-15, 11:46 PM
Maybe you should give all characters the brachiation (sp?) feat from complete adventurer. Everyone in the show seams to be able to do it pretty easily.

Edit: in case you're unfamiliar with it, brachiation allows characters to swing through the trees like a monkey. It's a neat feat, but to situational to be worth taking in most campaigns.

Collin152
2007-03-15, 11:55 PM
Nah. Skills seem a little too... Out of place.

Most Ninja know only a handful of techniques. Generally it's only Kage-level Ninja who know a whole bunch. They might have variations on their techniques, but those could easily be represented with Metapsionic feats.
What about Kakashi?He's just a Jounin, and he has a very expansive repitoire.

Druid
2007-03-16, 12:04 AM
Naruto's Kage Bunshin would be represented by having Astral Construct (http://www.d20srd.org/srd/psionic/powers/astralConstruct.htm).

I think that astral construct would better represent summoning jutsu. Just give everyone one of those feats from complete psionics that allows for a special construct when they take the construct power and then limit them to only summoning the construct allowed by the feat. New feats may be required to represent certain summons. IMO, kage bunshin would best be represented by an entirely new power.

Orzel
2007-03-16, 12:06 AM
Nah. Skills seem a little too... Out of place.

Most Ninja know only a handful of techniques. Generally it's only Kage-level Ninja who know a whole bunch. They might have variations on their techniques, but those could easily be represented with Metapsionic feats.

The skills would be for jutsu identifaction primarily, making checks to indentify nearby jutsu. Then then would be specal feture that allow you to prefrom a the most basic jutsu (Genjutsu cancel, Taijustu jumping and running, Ninjutsu clones and substitutions).

Collin152
2007-03-16, 12:27 AM
Hm, I don't like the skills concept too much, but it's better then generic skill allocation. Naruto wasn't very bright, but his Ninjutsu skills were great, while Sakura, who was quite intelligent, was the lesat capable with Ninjutsu.

That Lanky Bugger
2007-03-16, 06:58 AM
What about Kakashi?He's just a Jounin, and he has a very expansive repitoire.

Kakashi would be one of those exceptions I mentioned... Though even he's only displayed a few dozen Jutsu throughout the series.

Probably going to develop a feat specifically for those interested in snagging as many Jutsu as possible. Hmmmm....

Good ideas, everyone! Especially that brachiation idea!

anphorus
2007-03-16, 08:59 AM
What about Kakashi?He's just a Jounin, and he has a very expansive repitoire.

Remember that kakashi also has the Sharingan, he can copy any technique by seeing it once.

There should be exceptions though, the Sandaime Hokage was said to know every single technique in Konoha.

I'm curious about how you would handle jinchuuriki. They seem to have varing transformation levels. (Simply accessing the power, "Tailed Armour" and full release of their Bijuu) just from what we've seen of Gaara, Naruto and the Two-Tailed bijuu. I always thought that since Gaara was designed as a weapon, whereas Naruto only has access to his powers for self defense that he was trapping into shuukaku's power all the time.

Aside from that, the jinchuuriki seem to gain benefits from simply having the bijuu inside them. Naruto had even more chakra that Kakashi even back at the beginning of the series. And Gaara maintains his ability to manipulate sand, even after losing his bijuu

That Lanky Bugger
2007-03-16, 09:47 AM
Hmmm, exceptions to the rule would pretty much be that: Exceptions.

With Jinchuuriki, I'd pretty much just assume they've got effectively limitless Chakra, an effective DR of 10/epic (as well as a further resistance to all elements of 10), the ability to attack any foe within 100+10/level feet as if it were a Melee attack (this includes Full attacks), and Fast Healing 10. These all go away if they somehow manage to lose access to the Bijuu's power because it's been sealed completely, because they've lost all their Chakra, because some secondary effect has interfered with their ability to draw on the Bijuu's power (Madara's ability to disrupt their power, the jinchuuriki having his heart damaged)... OR if the they are reduced to 0 HP.

Tengu
2007-03-16, 10:09 AM
Sorry to sound a bit like a pooper, but...

Why d20? Are other systems not much better in representing a shonen anime?

That Lanky Bugger
2007-03-16, 11:45 AM
As mentioned in the original post, I'm comfortable enough with D&D to run it with a few tweaks. The other systems I generally run either aren't Heroic enough for the setting (GURPS), aren't set up to handle the variety of technqiues present in Naruto (Final Stand), or are otherwise wildly inappropriate.

What would you suggest, Tengu?

Druid
2007-03-16, 11:45 AM
While d20 would take a lot of work to be a really good representation of naruto, I think it's steap power curve makes it a good candidate.

Tengu
2007-03-16, 02:49 PM
As mentioned in the original post, I'm comfortable enough with D&D to run it with a few tweaks. The other systems I generally run either aren't Heroic enough for the setting (GURPS), aren't set up to handle the variety of technqiues present in Naruto (Final Stand), or are otherwise wildly inappropriate.

What would you suggest, Tengu?

My brother was working on a Naruto game based upon the mechanics of Fading Suns. What I've seen represented the setting pretty well, though the project was ditched before getting completed. I could try to dig up what I can find of it if you want to.

Another example might be BESM, though I haven't played it myself and from what I know, you need to oversee the character creation to make sure all player characters are at the roughly same power level. But the mechanics represent anime well, and from what I know tri-stat is OGL.

Collin152
2007-03-16, 03:31 PM
Yes, kakashi does have the Sharingan, but so does Sasuke, and he is fairly limited with his Ninjutsu, and he's seen quite a few. In fact, the only things he's really copied were Rock Lee's taijutsu techniques.

NemoUtopia
2007-03-18, 06:29 PM
As non-d20 suggestions:

-BESM should be decently able to represent. The way that attacks are costed (basically, only your attack with the most ranks is fully costed, everything else is 1/4th IIRC) and character point system may be very well able to do Naruto justice, especially with its flexibiilty.

-Feng Shui. I'm not sure if this has quite the expansiveness you need, but does a decent job and can be readily handled in my experience. Obviously, it's a high-kung-fu type setting, so it should be able to scrape by, at the very least.



On the notes of d20: it looks like you have a reasonable start going here. While I'm a bit wary of what's effectively porting psionics, psionics IS very capable of handling the load. Additional feats resembling Talented, Wild (or Hidden) Talent, Expand Knowledge, and Psionic Talent for Chakra/Jutsus would be a good way to represent the Naruto technique system. I'd clear up exactly how jutsus(powers) are costed from the chakra pool, however, since it looks like you're making the chakra pool far smaller than any psionicist's PP.

Druid
2007-03-19, 01:20 AM
Perhaps for clan powers and blood lines youu could have a type of feat that can only be taken once and only at first level. This feat would give its own powerful benifits while also opening up a few exclusive powers that can only be taken by characters with that feat.

for example:

Inuzuka Clan
You are a member of the Inuzuka clan and have learned its signiture jutsus.
Prerequisits: character lvl 1, member of the Inuzuka clan.
Benefit: You gain an animal companion, as druid of your character level. Unlike a druid, your animal conpanion can only be a war trained riding dog. In addition to the benafits of being an animal companion, your dog gains the following benefits: the brachiation feat at 1st level, inteligence of 3, the ability to communicate with its master, and uses it's masters modifier or its own (whichever is higher) when making skill checks. You may also learn Inuzuka clan jutsus.

NemoUtopia
2007-03-19, 01:36 AM
Perhaps for clan powers and blood lines youu could have a type of feat that can only be taken once and only at first level. This feat would give its own powerful benifits while also opening up a few exclusive powers that can only be taken by characters with that feat.

for example:

Inuzuka Clan
You are a member of the Inuzuka clan and have learned its signiture jutsus.
Prerequisits: character lvl 1, member of the Inuzuka clan.
Benefit: You gain an animal companion, as druid of your character level. Unlike a druid, your animal conpanion can only be a war trained riding dog. In addition to the benafits of being an animal companion, your dog gains the following benefits: the brachiation feat at 1st level, inteligence of 3, the ability to communicate with its master, and uses it's masters modifier or its own (whichever is higher) when making skill checks. You may also learn Inuzuka clan jutsus.

In this particular case, I'd specify that your effective druid level equals your character level IN CLASSES THAT GRANT CHAKRA/JUTSUs. Otherwise, this feat and others like it definitely make sense, and should probably have the additional special subtype [Ninja Clan] and restriction:
1) [Ninja Clan] feats may only be taken at 1st level.
2) A character can never have more than 1 [Ninja Clan] Feat OR a character can with a [Ninja Clan] feat is restricted from choosing [Ninja Clan] feats from any clan other than the clan their [Ninja Clan] feat is derived from.

Collin152
2007-03-22, 11:17 PM
Perhaps for clan powers and blood lines youu could have a type of feat that can only be taken once and only at first level. This feat would give its own powerful benifits while also opening up a few exclusive powers that can only be taken by characters with that feat.

for example:

Inuzuka Clan
You are a member of the Inuzuka clan and have learned its signiture jutsus.
Prerequisits: character lvl 1, member of the Inuzuka clan.
Benefit: You gain an animal companion, as druid of your character level. Unlike a druid, your animal conpanion can only be a war trained riding dog. In addition to the benafits of being an animal companion, your dog gains the following benefits: the brachiation feat at 1st level, inteligence of 3, the ability to communicate with its master, and uses it's masters modifier or its own (whichever is higher) when making skill checks. You may also learn Inuzuka clan jutsus.
Oh, So Hyuuga Clan would grant Byakugan, the single most awesome Kekei Genkai ever? Sign me up!

That Lanky Bugger
2007-03-23, 03:51 PM
I was actually pondering the whole Kekkai Genkai thing myself. I was thinking I might do it as part of the character generation, and allow it to be scaled up by using Ninja Talents (think d20 Modern) to earn things for the Kekkai Genkai instead of taking other Talents.

For example...

Byakugan might initially just grant the user Blindsight out to 50 feet in all directions, as well as a bonus of +4 versus Genjutsu and Bunshins. Pumping a single Ninjutsu talent into it would allow the user to see the user's chakra system, allowing them to learn the basics of the Gentle Fist. Putting another 2 Ninjutsu talents into it might allow the user to see Tenketsu, allowing the user to seal the user's Tenketsu points (which might simply be handled by allowing the Hyuuga to attack the foe's Chakra as a touch attack). Putting yet a fourth Ninjutsu talent into it might allow the user to learn Kaiten, provided they meet a BAB requirement and learn the Taijutsu technique.

Make sense?

Collin152
2007-03-24, 06:28 PM
Hmm... Sort of, but I forget: What's Kaiten?

Orzel
2007-03-24, 09:53 PM
I was bored so I helped you out.


Astral Clone
Metacreativity (Creation)
Level: Psion 1
Display: Visual; see text
Manifesting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One created astral clone
Duration: 1 round/level (D)
Saving Throw: None
Power Resistance: No
Power Points: 1

This power creates one 1st level astral clone of solidified ectoplasm that attacks your enemies. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. As a free action, you can mentally direct it not to attack, to attack particular enemies, or to perform other actions. The astral clone acts normally on the last round of the power’s duration and dissipates at the end of its turn.

Astral clones are not summoned; they are created on the plane you inhabit (using ectoplasm drawn from the Astral Plane). Thus, they are not subject to effects that hedge out or otherwise affect outsiders; they are constructs, not outsiders

Astral clones are not completely real. When an astral clone comes into contact with something solid, it is destroyed.

Astral Clones are constructs with 1 HP per HD. The Astral Clone has the same skills, feats, and are otherwise exactly the same as original creature expect for a few exceptions:

They know no spells or powers
They have no spells slot or power points.
They cannot cast spells, manifest powers, or activate items.
All attacks by them deal no damage regardless of ability scores, feats, or specal qualities they mayhave
They are treated as humaniods when under the effects of spells, powers, or items.


When created, an astral clone can be in the form of any creature familiar to you. Anyone familiar when the orginal creature can make a Spot check (DC 10) to discover that the astral clone is not the original creaure

Augment
For every 1 additional power points you spend, you may create up to 3 more astral clones
For every 2 additional power points you spend, the HD of the astral clone increases by one.




Shadow Astral Clone
Metacreativity (Creation)
Level: Psion 5
Display: Visual; see text
Manifesting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One created astral clone
Duration: 1 round/level (D)
Saving Throw: None
Power Resistance: No
Power Points: 9

As Astral Clone except the astral clone can cast spells, manifest powers, or activate items. They have power points equal to the number of power points spends divided by the number of clones created (rouned down). They deal normal damage when attacking and are not destroyed on contact with an solid object. The manifester loses 5 power points for each clone (including the first) created by this power.

An astral clone created by this power has the same conditions and ailments as the manifester at time of manifestation. The DC to discover that the astral clone is not the original creaure is equal to the manifester's level.

UglyPanda
2007-03-27, 10:46 AM
Making clan abilities too soon is one of the problems they have in Naruto d20. Simply put, there is often no reason not to have a bloodline ability, as they are all at least as powerful as normal classes, and you only get one chance to pick them, while Jutsu can always be picked up later. Also, as a mostly-melee and/or direct damage class, ECL doesn't hurt them as much.

Taijutsu should definitely be ToB maneuvers, it just fits.

BESM is capable of creating Naruto characters easily, but you need a really good DM and players who are much more interested in roleplaying than combat. Not only does a lot of the system require a lot of DM mitigation, but you can do some really crazy things with your character points in that system. You can make a glass cannon type of character surrounded by servants who constantly form powerful force fields around said character. Said character uses a rapid-fire grenade launcher that fires nerve gas (Three attacks per round, 12 ability damage to all mental stats)

That Lanky Bugger
2007-03-27, 03:38 PM
UglyPanda: That's why I decided to implement talents and require talents be used to advance a Bloodline Limit. It helps to maintain the balance for the people who choose not to take a Bloodline Limit by instead gaining different talents, such as:

Reflexive Genjutsu Defense
Talent of: Ninjutsu, Taijutsu
Requirements: Dex 13+ or Int 13+
Benefit: When effected by any Genjutsu effect, you may substitute your Reflex save in place of your Will save, though the DC for the saving throw when doing so will be increased by 5.

Greater Reflexive Genjutsu Defense
Talent of: Taijutsu
Requirements: Dex 17+ or Int 17+, Reflexive Genjutsu Defense talent
Benefit: When effected by any Genjutsu effect, you may substitute your Reflex save in place of your Will save, though the DC for the saving throw when doing so will be increased by 2.

Perfected Reflexsive Genjutsu Defense
Talent of: Taijutsu
Requirements: Dex 21+ or Int 21+, Greater Reflexive Genjutsu Defense talent
Benefit: When effected by any Genjutsu effect, you may substitute your Reflex save in place of your Will save.

For three talents (gained every even level), you can choose to either advance the Byakugan so that you can deal direct damage to your foe's Chakra, or you can substitute your Reflex save in place of your Will save (which could be helpful if you've got a poor Wisdom score). Other talents reduce the Chakra required for Jutsu, allow you to apply different ability score bonuses to attacks and defense, or even allow you to gain certain class features like Evasion or Uncanny Dodge. Most of the talents allow more than one ability score to be used to gain it, which means that it opens up certain classes to features more easily.

I expect to be finished with the revisions by Friday, so you can expect a full post of everything then.

Druid
2007-03-27, 07:30 PM
I'm not familiar with d20 modern; can you give me a breif rundown of the talents sytem?

That Lanky Bugger
2007-03-27, 10:18 PM
Essentially, you gain feat-like abilities every even level on top of normal feats and abilities. This includes things like Tough Heroes gaining DR, Fast Heroes increasing their movement speed, etc. It's essentially a way of customizing your class with abilities unique to the class.

With the Naruto d20 I'm working on, Talents would be related to Ninjutsu, Genjutsu, or Taijutsu (instead of individual classes), which means that even two Ninjutsu Specialist 6 characters wouldn't be remotely similar.

Edit: Take a look at this entry (http://www.12tomidnight.com/d20modernsrd/Fast.php) for the Fast Hero from the d20 Modern HTML SRD, specifically the Defensive Talent Tree. That's essentially what I'm going for with most of these Ninjutsu/Genjutsu/Taijutsu talents. So instead of a Ninjutsu Specialist gaining Evasion at second level, he can gain Evasion, or he can gain a Sneak Attack, or he can gain his Intelligence Bonus instead of his Dexterity Bonus to AC (to use an example from one of the talents I've created).

drudown1980
2007-06-23, 07:28 AM
First I would like to say that i am finally glad that someone is coming out with a system that makes sense. One of my friends keeps bugging me to use the gurps system but it make thing to complicated if you ask me.
But what about Taijutsu users they don't use chakra to do their maneuvers so how would you implement that, when it come down to chakra use and with the nine tailed demons you could do templates that add a certain amout of extra chakra/ 1 or 2 lvl's and certain affinaties when it comes to resistances etc. but i think that when it comes to the demons it should be done every 1 or 2 lvl's so that they are still powerful but not that overpowering in the beginning. Not really sure just throwing ideas around!