The Vorpal Tribble
2007-03-14, 01:48 PM
Open to suggestions for pricing, which seems to be as much guesswork as anything....
Boots of the Trail
These appear as tall, laced-up hiking boots of strong leather. Oddly enough the boots have no soles, that is, until they are donned. When worn you do not leave footprints of any kind to be tracked by, nor may be detected with the scent ability. Tracking the subjects is impossible by non-magical means. As well, the boots can be commanded to purposely leave tracks of other kinds, be it the prints of other creatures or shoes of another make. If removed, these boots will continue to walk a course or leave tracks as directed by the most recent wearer, and then return to the locale where it was sent.
Faint Transmutation; CL 3rd; Craft Wondrous Item, Know Direction, Pass Without Trace; Price 6,000 gp; Weight 3 lbs.
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Phidippides's Slippers
These sandals are appear to be comfortably broken in, with frayed edges and the leather softened by use and the elements. Those that wear them are likely to never want to remove them. They seem to constantly massage and rejuvenate one's feet and legs. The wearer need never make constitution checks to to avoid nonlethal damage from a forced march, and gains a +20 bonus to fortitude saves to continue running.
These sandals even allow the wearer to walk at their base speed while sleeping, and wake refreshed. They can be given simple instructions such as to follow a road, trail, or even a direction. They always weave around small obstructions and awake the wearer upon arriving at larger ones, the meeting of a mobile creature, or the end of a trail or road, including cliffs or holes, or if another attempts to remove the sandals. These sandals are not affected by illusions or mind-affecting effects.
Moderate Conjuration and divination; CL 8th; Craft Wondrous Item, Restoration, Status; Price 12,000 gp; Weight 1 lbs.
Boots of the Trail
These appear as tall, laced-up hiking boots of strong leather. Oddly enough the boots have no soles, that is, until they are donned. When worn you do not leave footprints of any kind to be tracked by, nor may be detected with the scent ability. Tracking the subjects is impossible by non-magical means. As well, the boots can be commanded to purposely leave tracks of other kinds, be it the prints of other creatures or shoes of another make. If removed, these boots will continue to walk a course or leave tracks as directed by the most recent wearer, and then return to the locale where it was sent.
Faint Transmutation; CL 3rd; Craft Wondrous Item, Know Direction, Pass Without Trace; Price 6,000 gp; Weight 3 lbs.
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Phidippides's Slippers
These sandals are appear to be comfortably broken in, with frayed edges and the leather softened by use and the elements. Those that wear them are likely to never want to remove them. They seem to constantly massage and rejuvenate one's feet and legs. The wearer need never make constitution checks to to avoid nonlethal damage from a forced march, and gains a +20 bonus to fortitude saves to continue running.
These sandals even allow the wearer to walk at their base speed while sleeping, and wake refreshed. They can be given simple instructions such as to follow a road, trail, or even a direction. They always weave around small obstructions and awake the wearer upon arriving at larger ones, the meeting of a mobile creature, or the end of a trail or road, including cliffs or holes, or if another attempts to remove the sandals. These sandals are not affected by illusions or mind-affecting effects.
Moderate Conjuration and divination; CL 8th; Craft Wondrous Item, Restoration, Status; Price 12,000 gp; Weight 1 lbs.