Ardantis
2007-03-14, 02:20 PM
I'm curious about the following effects:
If a Master Thrower has the Palm Throw trick, allowing two tiny weapons (shurikens, darts) to be thrown with each attack roll, and the Master Thrower has the Trip Shot trick, does the opponent need to make two opposed checks to avoid being tripped for each attack?
If a Master Thrower has the Two with One Blow trick, allowing one thrown weapon (at a -4 to hit) to ricochet and strike two adjacent opponents with one attack roll, and the Master Thrower has the Trip Shot trick, does each opponent need to make an opposed check to avoid being tripped?
I'm basically envisioning a Master Thrower who can trip multiple enemies per round OR get iterative trip attempts per round, resulting in either tripped-up formations of troops or keeping one opponent pinned to the ground from range.
If Trip Shot doesn't stack the way I'm envisioning, I could always just take Exotic Weapon Proficiency (Bola) and try to Two with One Blow using that.
Or, just Shot on the Run + Doubletoss trick + Bolas, that might also do the trick.
The craziest thing would be a Shot on the Run + Doubletoss trick + Palm Throw trick + Trip Shot with some shurikens, but that assumes that all these abilities stack at once.
If a Master Thrower has the Palm Throw trick, allowing two tiny weapons (shurikens, darts) to be thrown with each attack roll, and the Master Thrower has the Trip Shot trick, does the opponent need to make two opposed checks to avoid being tripped for each attack?
If a Master Thrower has the Two with One Blow trick, allowing one thrown weapon (at a -4 to hit) to ricochet and strike two adjacent opponents with one attack roll, and the Master Thrower has the Trip Shot trick, does each opponent need to make an opposed check to avoid being tripped?
I'm basically envisioning a Master Thrower who can trip multiple enemies per round OR get iterative trip attempts per round, resulting in either tripped-up formations of troops or keeping one opponent pinned to the ground from range.
If Trip Shot doesn't stack the way I'm envisioning, I could always just take Exotic Weapon Proficiency (Bola) and try to Two with One Blow using that.
Or, just Shot on the Run + Doubletoss trick + Bolas, that might also do the trick.
The craziest thing would be a Shot on the Run + Doubletoss trick + Palm Throw trick + Trip Shot with some shurikens, but that assumes that all these abilities stack at once.