Xuldarinar
2014-10-03, 12:22 AM
STOIC SAGE (ALTERNATE CLASS)
-Note:The stoic sage is an alternate class for the barbarian core class.
-Alignment: Any non-chaotic
-Hit Die: d12
CLASS SKILLS
The stoic sage's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
-Skill Ranks per Level: 4 + Int Modifier
Table 1-1: The Stoic Sage
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +0 +2 +2 Fast movement, tranquility
2nd +2 +0 +3 +3 Tranquil power, uncanny dodge
3rd +3 +1 +3 +3 Trap sense +1
4th +4 +1 +4 +4 Tranquil power
5th +5 +1 +4 +4 Improved uncanny dodge
6th +6/+1 +2 +5 +5 Tranquil power, trap sense +2
7th +7/+2 +2 +5+5 Damage reduction 1/-
8th +8/+3 +2 +6+6 Tranquil power
9th +9/+4 +3 +6+6 Trap sense +3
10th +10/+5 +3 +7+7 Damage reduction 2/-, tranquil power
11th +11/+6/+1 +3 +7+7 Greater tranquility
12th +12/+7/+2 +4 +8+8 Tranquil power, trap sense +4
13th +13/+8/+3 +4 +8+8 Damage reduction 3/-
14th +14/+9/+4 +4 +9 +9 Indominatable will, tranquil power
15th +15/+10/+5 +5 +9 +9 Trap sense +5
16th +16/+11/+6/+1 +5 +10 +10Damage reduction 4/-, tranquil power
17th +17/+12/+7/+2 +5 +10 +10Fearless tranquility
18th +18/+13/+8/+3 +6 +11 +11 Tranquil power, trap sense +6
19th +19/+14/+9/+4 +6 +11 +11 Damage reduction 5/-
20th +20/+15/+10/+5 +6 +12 +12 True tranquility, tranquil power
CLASS FEATURES
All of the following are class features of the stoic sage.
-Weapon and Armor Proficiencies: A stoic sage is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
-Fast Movement (Ex): A stoic sage's land speed is faster than the norm for her race by 10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the stoic sage's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the stoic sage's land speed.
-Tranquility (Ex): A stoic sage can quickly center their mind, entering a heightened state of awareness. Starting at 1st level, a stoic sage can use tranquility for a number of rounds per day equal to 4 + her Wisdom modifier. At each level after 1st, she can enter this state for 2 additional rounds. Temporary increases in Wisdom, such as those gained from tranquility and spells like owl's wisdom, do not increase the total number of rounds that a stoic sage can use tranquility per day. A stoic sage can enter tranquility as a free action. The total number of rounds of tranquility per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
-While in tranquility, a stoic sage gains a +4 morale bonus to her Intelligence and Wisdom, as well as a +2 bonus on Will saves. In addition, she gains a bonus to her Armor Class equal to either her Intelligence modifier or her Wisdom modifier, chosen at 1st level. This bonus may not exceed the maximum dexterity bonus of the armor the stoic sage is currently wearing.
-A stoic sage can end her tranquility as a free action and is shaken after tranquility for a number of rounds equal to the number of rounds spend in tranquility. A stoic sage cannot enter a new tranquility while shaken but can otherwise enter tranquility multiple times during a single encounter or combat. If a stoic sage falls unconscious, her tranquility immediately ends.
-Tranquil Powers (Ex): As a stoic sage gains levels, she learns to use her tranquility in new ways. Starting at 2nd level, a stoic sage gains a tranquil power. She gains another tranquil power for every two levels of stoic sage attained after 2nd level. A stoic sage gains the benefits of tranquil powers only while using tranquility, and some of these powers require the stoic sage to take an action first. Unless otherwise noted, a stoic sage cannot select an individual power more than once.
-Calculated Blows (Ex): The stoic sage adds their Intelligence modifier to their damage rolls.
-Insightful Strikes (Ex): The stoic sage adds their Wisdom modifier to their attack rolls.
-Low-Light Vision (Ex): The stoic sage's senses sharpen and she gains low-light vision while in tranquility.
-Night Vision (Ex): The stoic sage's senses grow incredibly sharp while in tranquility and she gains darkvision out to 60 feet. A stoic sage must have low-light vision as a tranquil power or a racial trait to select this tranquil power.
-Quicken Reflexes (Ex): While in tranquility, the stoic sage can make one additional attack of opportunity per round.
-Terror in a Tranquil mind (Ex): The stoic sage may enter tranquility even if shaken. While in tranquility after using this ability, the stoic sage is immune to the shaken condition. Once this tranquility ends, the stoic sage is frightened for 10 minutes per round spent in tranquility.
-Uncanny Dodge (Ex): At 2nd level, a stoic sage gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, even if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A stoic sage with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
If a stoic sage already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
-Trap Sense (Ex): At 3rd level, a stoic sage gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by +1 every three stoic sage levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.
-Improved Uncanny Dodge (Ex): At 5th level and higher, a stoic sage can no longer be flanked. This defense denies a rogue the ability to sneak attack the stoic sage by flanking her, unless the attacker has at least four more rogue levels than the target has barbarian levels.
If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
-Damage Reduction (Ex): At 7th level, a stoic sage gains damage reduction. Subtract 1 from the damage the stoic sage takes each time she is dealt damage from a weapon or natural attack. At 10th level, and every three stoic sage levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
-Greater Tranquility (Ex): At 11th level, when a stoic sage enters tranquility, the morale bonus to her Intelligence and Wisdom increases to +6 and the morale bonus on her Will saves increases to +3.
-Indominatable Will (Ex): While in tranquility, a stoic sage of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her tranquility.
-Fearless Tranquility (Ex): Starting at 17th level, a stoic sage no longer becomes shaken at the end of her tranquility.
-True Tranquility (Ex): At 20th level, when a stoic sage enters tranquility, the morale bonus to her Intelligence and Wisdom increases to +8 and the morale bonus on her Will saves increases to +4.
FAVORED CLASS BONUSES
-Instead of receiving an additional skill rank or hit point whenever they gain a level in a Favored Class, some races have the option of choosing from a number of other bonuses, depending upon their Favored Classes. The following options are available to the listed race who have stoic sage as their Favored Class, and unless otherwise stated, the bonus applies each time you select the listed Favored Class reward.
ARCHETYPES
There are none, but I am making this section anyways. If someone wants to make any, feel free to share.
-Note:The stoic sage is an alternate class for the barbarian core class.
-Alignment: Any non-chaotic
-Hit Die: d12
CLASS SKILLS
The stoic sage's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
-Skill Ranks per Level: 4 + Int Modifier
Table 1-1: The Stoic Sage
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +0 +2 +2 Fast movement, tranquility
2nd +2 +0 +3 +3 Tranquil power, uncanny dodge
3rd +3 +1 +3 +3 Trap sense +1
4th +4 +1 +4 +4 Tranquil power
5th +5 +1 +4 +4 Improved uncanny dodge
6th +6/+1 +2 +5 +5 Tranquil power, trap sense +2
7th +7/+2 +2 +5+5 Damage reduction 1/-
8th +8/+3 +2 +6+6 Tranquil power
9th +9/+4 +3 +6+6 Trap sense +3
10th +10/+5 +3 +7+7 Damage reduction 2/-, tranquil power
11th +11/+6/+1 +3 +7+7 Greater tranquility
12th +12/+7/+2 +4 +8+8 Tranquil power, trap sense +4
13th +13/+8/+3 +4 +8+8 Damage reduction 3/-
14th +14/+9/+4 +4 +9 +9 Indominatable will, tranquil power
15th +15/+10/+5 +5 +9 +9 Trap sense +5
16th +16/+11/+6/+1 +5 +10 +10Damage reduction 4/-, tranquil power
17th +17/+12/+7/+2 +5 +10 +10Fearless tranquility
18th +18/+13/+8/+3 +6 +11 +11 Tranquil power, trap sense +6
19th +19/+14/+9/+4 +6 +11 +11 Damage reduction 5/-
20th +20/+15/+10/+5 +6 +12 +12 True tranquility, tranquil power
CLASS FEATURES
All of the following are class features of the stoic sage.
-Weapon and Armor Proficiencies: A stoic sage is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
-Fast Movement (Ex): A stoic sage's land speed is faster than the norm for her race by 10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the stoic sage's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the stoic sage's land speed.
-Tranquility (Ex): A stoic sage can quickly center their mind, entering a heightened state of awareness. Starting at 1st level, a stoic sage can use tranquility for a number of rounds per day equal to 4 + her Wisdom modifier. At each level after 1st, she can enter this state for 2 additional rounds. Temporary increases in Wisdom, such as those gained from tranquility and spells like owl's wisdom, do not increase the total number of rounds that a stoic sage can use tranquility per day. A stoic sage can enter tranquility as a free action. The total number of rounds of tranquility per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
-While in tranquility, a stoic sage gains a +4 morale bonus to her Intelligence and Wisdom, as well as a +2 bonus on Will saves. In addition, she gains a bonus to her Armor Class equal to either her Intelligence modifier or her Wisdom modifier, chosen at 1st level. This bonus may not exceed the maximum dexterity bonus of the armor the stoic sage is currently wearing.
-A stoic sage can end her tranquility as a free action and is shaken after tranquility for a number of rounds equal to the number of rounds spend in tranquility. A stoic sage cannot enter a new tranquility while shaken but can otherwise enter tranquility multiple times during a single encounter or combat. If a stoic sage falls unconscious, her tranquility immediately ends.
-Tranquil Powers (Ex): As a stoic sage gains levels, she learns to use her tranquility in new ways. Starting at 2nd level, a stoic sage gains a tranquil power. She gains another tranquil power for every two levels of stoic sage attained after 2nd level. A stoic sage gains the benefits of tranquil powers only while using tranquility, and some of these powers require the stoic sage to take an action first. Unless otherwise noted, a stoic sage cannot select an individual power more than once.
-Calculated Blows (Ex): The stoic sage adds their Intelligence modifier to their damage rolls.
-Insightful Strikes (Ex): The stoic sage adds their Wisdom modifier to their attack rolls.
-Low-Light Vision (Ex): The stoic sage's senses sharpen and she gains low-light vision while in tranquility.
-Night Vision (Ex): The stoic sage's senses grow incredibly sharp while in tranquility and she gains darkvision out to 60 feet. A stoic sage must have low-light vision as a tranquil power or a racial trait to select this tranquil power.
-Quicken Reflexes (Ex): While in tranquility, the stoic sage can make one additional attack of opportunity per round.
-Terror in a Tranquil mind (Ex): The stoic sage may enter tranquility even if shaken. While in tranquility after using this ability, the stoic sage is immune to the shaken condition. Once this tranquility ends, the stoic sage is frightened for 10 minutes per round spent in tranquility.
-Uncanny Dodge (Ex): At 2nd level, a stoic sage gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, even if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A stoic sage with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
If a stoic sage already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
-Trap Sense (Ex): At 3rd level, a stoic sage gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by +1 every three stoic sage levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.
-Improved Uncanny Dodge (Ex): At 5th level and higher, a stoic sage can no longer be flanked. This defense denies a rogue the ability to sneak attack the stoic sage by flanking her, unless the attacker has at least four more rogue levels than the target has barbarian levels.
If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
-Damage Reduction (Ex): At 7th level, a stoic sage gains damage reduction. Subtract 1 from the damage the stoic sage takes each time she is dealt damage from a weapon or natural attack. At 10th level, and every three stoic sage levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
-Greater Tranquility (Ex): At 11th level, when a stoic sage enters tranquility, the morale bonus to her Intelligence and Wisdom increases to +6 and the morale bonus on her Will saves increases to +3.
-Indominatable Will (Ex): While in tranquility, a stoic sage of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her tranquility.
-Fearless Tranquility (Ex): Starting at 17th level, a stoic sage no longer becomes shaken at the end of her tranquility.
-True Tranquility (Ex): At 20th level, when a stoic sage enters tranquility, the morale bonus to her Intelligence and Wisdom increases to +8 and the morale bonus on her Will saves increases to +4.
FAVORED CLASS BONUSES
-Instead of receiving an additional skill rank or hit point whenever they gain a level in a Favored Class, some races have the option of choosing from a number of other bonuses, depending upon their Favored Classes. The following options are available to the listed race who have stoic sage as their Favored Class, and unless otherwise stated, the bonus applies each time you select the listed Favored Class reward.
ARCHETYPES
There are none, but I am making this section anyways. If someone wants to make any, feel free to share.