The J Pizzel
2007-03-14, 04:46 PM
My players have found and destroyed a lost civilization in the mountains. They were very hostile mountain orcs. They worshipped very large scorpions and was led by a Spirit Shaman chick. In the back of the valley there is a small "ziggurat" style temple that I never bothered to stat out because I wansn't supposed to be DMing again for some time...OOPS, i'm DMing in about 2 hours and have nothing for them to fight or find in this temple. I don't want alot of magical stuff, they've already found that in the leaders huts. I'm thinking alot of broze and copper pots and stuff. But what to make them fight???? Here's the layout -
All level 8's - Human Warmage, Human Cleric of St. Cuthbert, Human Knight, Elf Ranger/Scout. Their damage output is enormous but there "arcane support" is horrible.
I was thinking to put a Huge Monstrous Scorpion in there (except they've been fighting tons of these) and add some cool templates to it. Maybe fiendish and something else.
Please help!!!! This does't need to be an "all night encounter" but I wanna make it worth their while. Multiple spread out enemies is also a plus.
thanks....the j pizzel
All level 8's - Human Warmage, Human Cleric of St. Cuthbert, Human Knight, Elf Ranger/Scout. Their damage output is enormous but there "arcane support" is horrible.
I was thinking to put a Huge Monstrous Scorpion in there (except they've been fighting tons of these) and add some cool templates to it. Maybe fiendish and something else.
Please help!!!! This does't need to be an "all night encounter" but I wanna make it worth their while. Multiple spread out enemies is also a plus.
thanks....the j pizzel