randomodo
2014-10-03, 01:18 PM
Might be playing in a new game, likely to go no higher than 10 (or, like my last one, may collapse after two sessions, in which case I'm better off just DMing, but that's another story), and I'm thinking of playing a paladin openly sworn to a greater fey power. I'm curious about peoples' thoughts on utility.
I'd start as paladin (to get armor proficiencies and better saves), the mix pally and warlock levels.
1. paladin (lay on hands, armor)
2. paladin 2 (duelist style)
3. paladin 3 (oath)
4. warlock 1 (cantrips, hex and armor spell)
5. warlock 2 (haven't decided on what I'd pick)
6. warlock 3 (chain pact, because a sprite familiar is key to the flavor of the character)
7. paladin 4 (warcaster or boost CHA)
8. warlock 4 (boost CHA or warcaster, whichever I didn't pick at level 7)
9. paladin 5 (extra attack, 2nd level spells - part of the key to making this more bladey than a bladelock)
10. not sure. Pally 6 would give me the aura; warlock 5 would give a level 3 spell slot
Not really interested in going bladelock because I think I get the flavor of it (and am more effective) by having a paladin multiclass.
The sprite seems better than the pseudodragon as a familiar and is more obviously fey than the tiny dragon. Plus there's that whole invisibility and posioned arrows thing. I'm assuming when I get my extra attack at character level 9/pally level 5 that I could give up one of my attacks to allow the sprite to shoot arrows (though I can't imagine things at that level failing their saving throw very often).
thoughts?
I'd start as paladin (to get armor proficiencies and better saves), the mix pally and warlock levels.
1. paladin (lay on hands, armor)
2. paladin 2 (duelist style)
3. paladin 3 (oath)
4. warlock 1 (cantrips, hex and armor spell)
5. warlock 2 (haven't decided on what I'd pick)
6. warlock 3 (chain pact, because a sprite familiar is key to the flavor of the character)
7. paladin 4 (warcaster or boost CHA)
8. warlock 4 (boost CHA or warcaster, whichever I didn't pick at level 7)
9. paladin 5 (extra attack, 2nd level spells - part of the key to making this more bladey than a bladelock)
10. not sure. Pally 6 would give me the aura; warlock 5 would give a level 3 spell slot
Not really interested in going bladelock because I think I get the flavor of it (and am more effective) by having a paladin multiclass.
The sprite seems better than the pseudodragon as a familiar and is more obviously fey than the tiny dragon. Plus there's that whole invisibility and posioned arrows thing. I'm assuming when I get my extra attack at character level 9/pally level 5 that I could give up one of my attacks to allow the sprite to shoot arrows (though I can't imagine things at that level failing their saving throw very often).
thoughts?