Valwyn
2014-10-03, 04:05 PM
A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (-5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks gets no special bonus against helpless targets. Rogues can sneak attack helpless targets.
So, I've been wondering, did anyone ever compile a list of ways to make a target helpless? I've been doing some research and this is what I found so far:
Combat:
Non-lethal damage = Current HP+1
Reducing HP tp -1
Reducing stat to 0
Spells:
Bands of Steel (Ref or Immobilized)
Celebration (concentrate for three rounds)
Clutch of Orcus (paralyzed)
Color Spray (2 HD or less is unconscious)
Death by Thorns (makes target "incapacitated")
Deep Slumber (asleep/unconscious)
Ghoul Gesture (Ranged Touch Fort or Paralyze, Sicken if pass)
Ghoul Glyph (paralyzes up to large creatures)
Ghoul Touch (paralyzes one humanoid)
Heartache ("incapacitated" => "subject cannot move or take actions and is helpless for that round")
Hiss of Sleep (asleep/unconscious)
Hold Animal/Monster/Person
Languor (Str penalty)
Pupeteer (Can force Suicidal action, if they pass the will save, they are helpless)
Rigor Mortis (??? target can't move and vital functions are suspended)
Sepia Snake Sigil (??? target can't move and vital functions are suspended)
Sleep (asleep/unconscious)
Sleep Mote (asleep/unconscious)
Solipsism (thinks everything is an illusion)
Swamp Lung (falls prone and is helpless)
Wrack (falls prone, is blind and helpless)
Wrathful Castigation (target is helpless for one round, then dies)
Maneuvers:
Hand of Death maneuver in ToB (1d3 rounds, save negates).
Items:
Drow poison (Unconsciousness/Unconsciousness for 2d4 hours)
Snow Spider Blood (Paralysis for 1 minute)
Carrion Crawler Brain Juice (Paralysis for 2d6 minutes)
Iron Bands of Binding
Kammarth (80 GP, Lords of Darkness p. 183). Paralyzes on overdose (two doses, NO SAVE).
Mushroom Powder (100 GP, Book of Vile Darkness p. 43). Paralyzes on overdose (four doses, NO SAVE).
PrC:
Assassin 1 (Death Attack) [Not all classes with Death Attack have the Paralysis choice]
Dark Hunter 5 (Death Attack)
Justiciar 5/8 (Hog-Tie)
Lasher 10 (Death Spiral)
Ninja of the Crescent Moon 2 (Kuji-Kiri)
Strifeleader 8 (Death Attack)
Taking advantage of Helpless status:
Coup de Grace
Death Blow (Feat, Coup de Grace as a standard action)
Dastardly Finish (Pathfinder Feat, Coup de Grace cowering/stunned targets instead of just helpless targets)
Can anyone think of something else to add to the list?
Edit: Thanks, Darrin! :smallsmile:
So, I've been wondering, did anyone ever compile a list of ways to make a target helpless? I've been doing some research and this is what I found so far:
Combat:
Non-lethal damage = Current HP+1
Reducing HP tp -1
Reducing stat to 0
Spells:
Bands of Steel (Ref or Immobilized)
Celebration (concentrate for three rounds)
Clutch of Orcus (paralyzed)
Color Spray (2 HD or less is unconscious)
Death by Thorns (makes target "incapacitated")
Deep Slumber (asleep/unconscious)
Ghoul Gesture (Ranged Touch Fort or Paralyze, Sicken if pass)
Ghoul Glyph (paralyzes up to large creatures)
Ghoul Touch (paralyzes one humanoid)
Heartache ("incapacitated" => "subject cannot move or take actions and is helpless for that round")
Hiss of Sleep (asleep/unconscious)
Hold Animal/Monster/Person
Languor (Str penalty)
Pupeteer (Can force Suicidal action, if they pass the will save, they are helpless)
Rigor Mortis (??? target can't move and vital functions are suspended)
Sepia Snake Sigil (??? target can't move and vital functions are suspended)
Sleep (asleep/unconscious)
Sleep Mote (asleep/unconscious)
Solipsism (thinks everything is an illusion)
Swamp Lung (falls prone and is helpless)
Wrack (falls prone, is blind and helpless)
Wrathful Castigation (target is helpless for one round, then dies)
Maneuvers:
Hand of Death maneuver in ToB (1d3 rounds, save negates).
Items:
Drow poison (Unconsciousness/Unconsciousness for 2d4 hours)
Snow Spider Blood (Paralysis for 1 minute)
Carrion Crawler Brain Juice (Paralysis for 2d6 minutes)
Iron Bands of Binding
Kammarth (80 GP, Lords of Darkness p. 183). Paralyzes on overdose (two doses, NO SAVE).
Mushroom Powder (100 GP, Book of Vile Darkness p. 43). Paralyzes on overdose (four doses, NO SAVE).
PrC:
Assassin 1 (Death Attack) [Not all classes with Death Attack have the Paralysis choice]
Dark Hunter 5 (Death Attack)
Justiciar 5/8 (Hog-Tie)
Lasher 10 (Death Spiral)
Ninja of the Crescent Moon 2 (Kuji-Kiri)
Strifeleader 8 (Death Attack)
Taking advantage of Helpless status:
Coup de Grace
Death Blow (Feat, Coup de Grace as a standard action)
Dastardly Finish (Pathfinder Feat, Coup de Grace cowering/stunned targets instead of just helpless targets)
Can anyone think of something else to add to the list?
Edit: Thanks, Darrin! :smallsmile: