EvilAnagram
2014-10-03, 05:27 PM
This is a high-level build, and I don't know how good it will be in the intermediate, but here we go:
Half-Elf, standard array
STR 16, DEX 12, CON 14, INT 8, WIS, 10, CHA 16
Levels 1-6: Paladin, Oath of Vengeance
Levels 7-20: Warlock, Fiend Pact, Pact of the Blade
At level 4, Polearm Master.
At level 10, +2 STR
At level 14, War Caster
At level 20, +2 STR
Agonizing Blast
Repelling Blast
One with Shadows
Thirsting Blade
Mask of Many Faces
Lifedrinker
Obviously, the idea here is to optimize your damage-dealing potential. At level 20, equipped with a Glaive and using Divine Smite, you can do 1d10+8 three times a turn, plus 1d4+8 as a bonus action with Polearm Master. Then you consider things like Divine Smite, Hurl Through Hell, and Eldritch Blast. Your best round of attacks, with you hitting every attack, you'd be doing 3d10(basic attacks)+1d4(Polearm Master)+10d8(Divine Smites)+24(STR+CHA for attacks)+10d10(Hurl Through Hell) for an average of 143 damage and a max of 248 damage.
That's a nice nova.
After your nova, you still have a solid 3d10+1d4+24 to dish out each turn, plus Eldritch Blast and some remaining Divine Smites/Warlock spells.
Thoughts?
Half-Elf, standard array
STR 16, DEX 12, CON 14, INT 8, WIS, 10, CHA 16
Levels 1-6: Paladin, Oath of Vengeance
Levels 7-20: Warlock, Fiend Pact, Pact of the Blade
At level 4, Polearm Master.
At level 10, +2 STR
At level 14, War Caster
At level 20, +2 STR
Agonizing Blast
Repelling Blast
One with Shadows
Thirsting Blade
Mask of Many Faces
Lifedrinker
Obviously, the idea here is to optimize your damage-dealing potential. At level 20, equipped with a Glaive and using Divine Smite, you can do 1d10+8 three times a turn, plus 1d4+8 as a bonus action with Polearm Master. Then you consider things like Divine Smite, Hurl Through Hell, and Eldritch Blast. Your best round of attacks, with you hitting every attack, you'd be doing 3d10(basic attacks)+1d4(Polearm Master)+10d8(Divine Smites)+24(STR+CHA for attacks)+10d10(Hurl Through Hell) for an average of 143 damage and a max of 248 damage.
That's a nice nova.
After your nova, you still have a solid 3d10+1d4+24 to dish out each turn, plus Eldritch Blast and some remaining Divine Smites/Warlock spells.
Thoughts?