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LordErebus12
2014-10-04, 11:32 PM
The Frenzied Crusader
http://www.finalfantasy.net/wp-content/uploads/2013/04/paladin.png

Alignment: Any; must be within one alignment step from your deity.

Hit Die: d10

Starting Wealth: 3d6 × 10 gp (average 105gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Class Skills
The Frenzied Crusader’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (nature) (Int), Knowledge (nobility) (Int), Knowledge (religion) (Int), Perception (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Survival (Wis), and Swim (Str).

Skill Ranks Per Level: 4 + Int modifier.

Table: Frenzied Crusader


Level
Base Attack
Bonus
Fort Save
Ref Save
Will Save
Special
Spells Per Day








1st
2nd
3rd
4th
5th
6th


1st
+0
+2
+0
+2
Domains (2), Rage
1







2nd
+1
+3
+0
+3
Mettle
2







3rd
+2
+3
+1
+3
Moment of Clarity
3







4th
+3
+4
+1
+4

3
1






5th
+3
+4
+1
+4
Ragecaster
4
2






6th
+4
+5
+2
+5
Rage Power
4
3






7th
+5
+5
+2
+5

4
3
1





8th
+6/+1
+6
+2
+6
Minor Blessings (2)
4
4
2





9th
+6/+1
+6
+3
+6
Rage Power
5
4
3





10th
+7/+2
+7
+3
+7

5
4
3
1




11th
+8/+3
+7
+3
+7
Raging Spellstrength
5
4
4
2




12th
+9/+4
+8
+4
+8
Rage Power
5
5
4
3




13th
+9/+4
+8
+4
+8

5
5
4
3
1



14th
+10/+5
+9
+4
+9
Enduring Rage
5
5
4
4
2



15th
+11/+6/+1
+9
+5
+9
Rage Power
5
5
5
4
3



16th
+12/+7/+2
+10
+5
+10

5
5
5
4
3
1


17th
+12/+7/+2
+10
+5
+10
Major Blessings (2)
5
5
5
4
4
2


18th
+13/+8/+3
+11
+6
+11
Rage Power
5
5
5
5
4
3


19th
+14/+9/+4
+11
+6
+11

5
5
5
5
5
4


20th
+15/+10/+5
+12
+6
+12
Divine Aspect
5
5
5
5
5
5



Class Features

Armor and Weapon Proficiencies:
Frenzied Crusaders are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).

Spells:
The Frenzied Crusader prepares and casts divine spells drawn from the Cleric/Oracle’s spell list. Furthermore, the Frenzied Crusader can also prepare spells taken from his chosen domains (see domains below). The entire spell list is considered available to prepare from each day, allowing for a varying set of spells each day. The Frenzied Crusader uses his Charisma for spellcasting DC’s and bonus spells per day.

Domains:
A Frenzied Crusader selects two domains granted by his deity (or a domain suitable for his ethos or goals, subject to GM approval). The Frenzied Crusader gains both of the 1st-level granted powers of each of those two domains and uses his Frenzied Crusader level as his cleric level for determining the effects of those granted powers. Any Wisdom-based aspects of that granted power instead use the Frenzied Crusader's Charisma. Furthermore, the Frenzied Crusader gains access to the domain's spell list, in addition to the Frenzied Crusader’s own spell list.

1st - Rage:
As per the barbarian’s rage ability.

2nd - Mettle (Su):
A Frenzied Crusader’s special blessing allows him to shrug off magical effects that would otherwise harm him. If a Frenzied Crusader makes a successful Will or Fortitude saving throw that would normally reduce the spell's effect, she suffers no effect from the spell at all. Only those spells with a Saving Throw entry of "Will partial," "Fortitude half," or similar entries can be negated through this ability.

3rd - Moment of Clarity (Ex):
This ability can be used at will, but only while raging. Activating as a swift action. The Frenzied Crusader does not gain any benefits or take any of the penalties from rage for 1 round. This includes the penalty to Armor Class and the restriction on what actions can be performed. This round still counts against his total number of rounds of rage per day.

5th - Ragecaster (Su):
Starting at 5th level, a Frenzied Crusader’s spells grow more potent when he rages. When using the Moment of Clarity ability, he adds his Constitution bonus to the save DC of any spells cast while raging.

6th - Rage Powers:
As per the barbarian class feature, allowing the Frenzied Crusader to gain extra abilities while raging. The Frenzied Crusader gains an additional rage power at 9th and every three levels thereafter (12th, 15th, and 18th).

8th - Minor Blessings (Su):
At 8th level, a Frenzied Crusader gains the minor blessings (as the warpriest class feature) of the two domains he selected at 1st level. He uses his Frenzied Crusader level as his warpriest level for determining the effects of those blessings. Any Wisdom-based aspects of those blessings instead use the Frenzied Crusader's Charisma.

11th - Raging Spellstrength (Su):
At 11th level, a Frenzied Crusader is able to cast spells with a range of “personal” on himself while raging, without having to use moment of clarity.

14th - Enduring Rage (Su):
At 14th level, as a free action, a Frenzied Crusader can extend the duration of his rage by sacrificing a spell slot; this prolongs the duration of his rage for a number of rounds equal to the level of the spell slot used.

17th - Major Blessings (Su):
At 17th level, the Frenzied Crusader gains the major blessings (as the warpriest class feature) from both chosen domains, using his Frenzied Crusader level as his warpriest level for determining the effects of that blessing. Any Wisdom-based aspects of that blessing instead use the Frenzied Crusader’s Charisma.

20th - Divine Aspect (Ex):
The Frenzied Crusader takes on an aspect of his deity/faith, representing the strength of his divine power and endurance of his faith. The Frenzied Crusader can now add his charisma modifier, in addition to his constitution modifier, to the number of rounds per day he can rage for. The Frenzied Crusader’s attacks are treated as aligned to the alignment of his deity/faith. Furthermore, he gains DR 10/--- while raging.