Nicrosil
2014-10-05, 11:13 AM
This is my first time homebrewing a class, so please PEACH.
To many, the gods are the forces of creation, as eternal as the planes. To others, they are merely powerful beings, to be feared and respected but not necessarily worshiped. To others, though, gods are just pools of power.
Hit Die: d8
Class skills: Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Jump (Str), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (religion) (Int), Profession (Wis), Spellcraft (Int), as well as any skills granted by a domain.
Skill Points: (4+Int modifier)x4, 4+Int modifier
Level
BAB
Fort
Ref
Will
Special
0 lvl
1st
2nd
3rd
4th
5th
6th
1st
+0
+2
+0
+2
Turn/Rebuke Favored Enemy, Domain Power, Bonus Feat, Retraining
3
1
-
-
-
-
-
2nd
+1
+3
+0
+3
4
2
-
-
-
-
-
3rd
+2
+3
+1
+3
4
3
-
-
-
-
-
4th
+3
+4
+1
+4
Domain Power, Bonus Feat
4
3
1
-
-
-
-
5th
+3
+4
+1
+4
4
4
2
-
-
-
-
6th
+4
+5
+2
+5
5
4
3
-
-
-
-
7th
+5
+5
+2
+5
Bonus Feat
5
4
3
1
-
-
-
8th
+6/+1
+6
+2
+6
Domain Power
5
4
4
2
-
-
-
9th
+6/+1
+6
+3
+6
5
5
4
3
-
-
-
10th
+7/+2
+7
+3
+7
Bonus Feat
5
5
4
3
1
-
-
11th
+8/+3
+7
+3
+7
5
5
4
4
2
-
-
12th
+9/+4
+8
+4
+8
Domain Power
5
5
5
4
3
-
-
13th
+9/+4
+8
+4
+8
Bonus Feat
5
5
5
4
3
1
-
14th
+10/+5
+9
+4
+9
5
5
5
4
4
2
-
15th
+11/+6/+1
+9
+5
+9
5
5
5
5
4
3
-
16th
+12/+7/+2
+10
+5
+10
Domain Power, Bonus Feat
5
5
5
5
4
3
1
17th
+12/+7/+2
+10
+5
+10
5
5
5
5
4
4
2
18th
+13/+8/+3
+11
+6
+11
5
5
5
5
5
4
3
19th
+14/+9/+4
+11
+6
+11
Bonus Feat
5
5
5
5
5
5
4
20th
+15/+10/+5
+12
+6
+12
Domain Power
5
5
5
5
5
5
5
Weapon Proficiency: The pantheon is proficient with all simple and martial weapons, as well as light and medium armor, but not with any shields.
Spells: The pantheon gains access to spells and bonus spells with a high Wisdom modifier as a cleric would. However they do not get bonus domain spells (for obvious reasons), and cannot spontaneously cast healing spells. The pantheon chooses spells from any domain.
Turn/Rebuke Favored Type: At 1st level, the pantheon chooses a favored enemy type. The pantheon can turn/rebuke a creature with their favored type as a cleric would to undead. A panthon cannot choose to rebuke/turn humanoids, monstrous humanoids, or giants. A pantheon can turn/rebuke a number of times per day equal to 3 + their Charisma modifier. 5 or more ranks in Knowledge (religion) gets a pantheon a +2 bonus to turn/rebuke checks.
Domain Power: At 1st level, the pantheon gains granted powers of one domain per day. When preparing spells, a pantheon may change this domain. If the chosen domain power grants turning or rebuking to the pantheon's favored type, it instead grants a +2 bonus to turn/rebuke checks. The pantheon can choose an additional domain at 4th level and every 4 levels afterwards.
Bonus Feats: The pantheon may choose a fighter bonus feat or a metamagic feat every 3 levels.
Retraining: With an hour of practice, the pantheon may retrain weapon-specific feats.
So there you have it. I'm really not sure about it. What do you think?
To many, the gods are the forces of creation, as eternal as the planes. To others, they are merely powerful beings, to be feared and respected but not necessarily worshiped. To others, though, gods are just pools of power.
Hit Die: d8
Class skills: Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Jump (Str), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (religion) (Int), Profession (Wis), Spellcraft (Int), as well as any skills granted by a domain.
Skill Points: (4+Int modifier)x4, 4+Int modifier
Level
BAB
Fort
Ref
Will
Special
0 lvl
1st
2nd
3rd
4th
5th
6th
1st
+0
+2
+0
+2
Turn/Rebuke Favored Enemy, Domain Power, Bonus Feat, Retraining
3
1
-
-
-
-
-
2nd
+1
+3
+0
+3
4
2
-
-
-
-
-
3rd
+2
+3
+1
+3
4
3
-
-
-
-
-
4th
+3
+4
+1
+4
Domain Power, Bonus Feat
4
3
1
-
-
-
-
5th
+3
+4
+1
+4
4
4
2
-
-
-
-
6th
+4
+5
+2
+5
5
4
3
-
-
-
-
7th
+5
+5
+2
+5
Bonus Feat
5
4
3
1
-
-
-
8th
+6/+1
+6
+2
+6
Domain Power
5
4
4
2
-
-
-
9th
+6/+1
+6
+3
+6
5
5
4
3
-
-
-
10th
+7/+2
+7
+3
+7
Bonus Feat
5
5
4
3
1
-
-
11th
+8/+3
+7
+3
+7
5
5
4
4
2
-
-
12th
+9/+4
+8
+4
+8
Domain Power
5
5
5
4
3
-
-
13th
+9/+4
+8
+4
+8
Bonus Feat
5
5
5
4
3
1
-
14th
+10/+5
+9
+4
+9
5
5
5
4
4
2
-
15th
+11/+6/+1
+9
+5
+9
5
5
5
5
4
3
-
16th
+12/+7/+2
+10
+5
+10
Domain Power, Bonus Feat
5
5
5
5
4
3
1
17th
+12/+7/+2
+10
+5
+10
5
5
5
5
4
4
2
18th
+13/+8/+3
+11
+6
+11
5
5
5
5
5
4
3
19th
+14/+9/+4
+11
+6
+11
Bonus Feat
5
5
5
5
5
5
4
20th
+15/+10/+5
+12
+6
+12
Domain Power
5
5
5
5
5
5
5
Weapon Proficiency: The pantheon is proficient with all simple and martial weapons, as well as light and medium armor, but not with any shields.
Spells: The pantheon gains access to spells and bonus spells with a high Wisdom modifier as a cleric would. However they do not get bonus domain spells (for obvious reasons), and cannot spontaneously cast healing spells. The pantheon chooses spells from any domain.
Turn/Rebuke Favored Type: At 1st level, the pantheon chooses a favored enemy type. The pantheon can turn/rebuke a creature with their favored type as a cleric would to undead. A panthon cannot choose to rebuke/turn humanoids, monstrous humanoids, or giants. A pantheon can turn/rebuke a number of times per day equal to 3 + their Charisma modifier. 5 or more ranks in Knowledge (religion) gets a pantheon a +2 bonus to turn/rebuke checks.
Domain Power: At 1st level, the pantheon gains granted powers of one domain per day. When preparing spells, a pantheon may change this domain. If the chosen domain power grants turning or rebuking to the pantheon's favored type, it instead grants a +2 bonus to turn/rebuke checks. The pantheon can choose an additional domain at 4th level and every 4 levels afterwards.
Bonus Feats: The pantheon may choose a fighter bonus feat or a metamagic feat every 3 levels.
Retraining: With an hour of practice, the pantheon may retrain weapon-specific feats.
So there you have it. I'm really not sure about it. What do you think?