ArmorArmadillo
2007-03-15, 12:48 AM
When it comes down to it, the two weapon rules have always been kind of awkward. As written, it's a matter of being able to swing more blades around faster.
In more realistic terms, two weapon fighting is more of a "Two Blades as One" approach, in which attacks with the blades are single coordinated strikes, rather than individual attacks.
Twin Weapon Proficiency
You are skilled with swift coordinated attacks with dual weapons.
Requirements: Dex 15+, Combat Expertise
Benefit: You may wield twin weapons.
Normal: Your character takes a -4 penalty while wielding weapons with which he is not proficient.
Twin Weapon Mastery
The first weapon is only a distraction.
Requirements: Twin Weapon Proficiency, Base Attack +6
Benefit: As a full round action, you may make a single attack with twin weapons as at your full base attack. If you succeed on this attack, you may immediately attempt a Disarm or Trip as a Free Action.
Twin Weapon Supremacy
Weapon and weapon, hand and hand, steel and soul; all become a single steel wall of whirling death.
Requirements: Twin Weapon Mastery, Base Attack +11
Benefit: While using Combat expertise, you may double the shield bonus granted by your twin weapons.
Normal: You normally only add a bonus to your AC equal to the penalty to attack you take.
Dual Storm
You come from every direction with your furious twin weapon attacks.
Requirements: Twin Weapon Proficiency, Improved Feint
Benefit: While wielding twin weapons, you may Feint while taking a move action.
Twin Weapons: Twin weapons are two weapons, but attack as a single weapon. Both must be held to attack normally, if only one weapon is held, the weapons are treated as being one size category smaller (dealing less damage and imposing a -2 penalty to attack). Both weapons must be disarmed or sundered individually. The character may add his full strength bonus to attacks with dual weapons.
|Damage|Threat Range|Type|Defense Bonus
Dual Blades|2d4|19-20|Slashing|+1
Dual Flails|2d4|x3|Bludgeoning|+1
Dual Hammers|1d8|x3|Bludgeoning|+2
Dual Spikes|1d6|x4|Piercing|+1
Tonfa*|1d6|x3|Bludgeoning|+2
Twin Sai*|1d4|x2|Bludgeoning or Piercing|+3
Twin Kama*1d6|19-20|Slashing|+2
*Special Monk Weapon
Enchanting Twin Weapons: Twin Weapons are enchanted as though they were a single weapon. However, building twin weapons with special materials (such as Adamantine or Cold Iron) costs an additional 50%.
In more realistic terms, two weapon fighting is more of a "Two Blades as One" approach, in which attacks with the blades are single coordinated strikes, rather than individual attacks.
Twin Weapon Proficiency
You are skilled with swift coordinated attacks with dual weapons.
Requirements: Dex 15+, Combat Expertise
Benefit: You may wield twin weapons.
Normal: Your character takes a -4 penalty while wielding weapons with which he is not proficient.
Twin Weapon Mastery
The first weapon is only a distraction.
Requirements: Twin Weapon Proficiency, Base Attack +6
Benefit: As a full round action, you may make a single attack with twin weapons as at your full base attack. If you succeed on this attack, you may immediately attempt a Disarm or Trip as a Free Action.
Twin Weapon Supremacy
Weapon and weapon, hand and hand, steel and soul; all become a single steel wall of whirling death.
Requirements: Twin Weapon Mastery, Base Attack +11
Benefit: While using Combat expertise, you may double the shield bonus granted by your twin weapons.
Normal: You normally only add a bonus to your AC equal to the penalty to attack you take.
Dual Storm
You come from every direction with your furious twin weapon attacks.
Requirements: Twin Weapon Proficiency, Improved Feint
Benefit: While wielding twin weapons, you may Feint while taking a move action.
Twin Weapons: Twin weapons are two weapons, but attack as a single weapon. Both must be held to attack normally, if only one weapon is held, the weapons are treated as being one size category smaller (dealing less damage and imposing a -2 penalty to attack). Both weapons must be disarmed or sundered individually. The character may add his full strength bonus to attacks with dual weapons.
|Damage|Threat Range|Type|Defense Bonus
Dual Blades|2d4|19-20|Slashing|+1
Dual Flails|2d4|x3|Bludgeoning|+1
Dual Hammers|1d8|x3|Bludgeoning|+2
Dual Spikes|1d6|x4|Piercing|+1
Tonfa*|1d6|x3|Bludgeoning|+2
Twin Sai*|1d4|x2|Bludgeoning or Piercing|+3
Twin Kama*1d6|19-20|Slashing|+2
*Special Monk Weapon
Enchanting Twin Weapons: Twin Weapons are enchanted as though they were a single weapon. However, building twin weapons with special materials (such as Adamantine or Cold Iron) costs an additional 50%.