aza9999
2014-10-05, 05:13 PM
So i've been playing pathfinder for a few sessions and we're about to start a second game, this time I'm looking to play witch but I haven't seen them in action so hoping for some tips on build/playstyle.
I'm very interested in the "shutdown" witch in this guide (https://docs.google.com/document/d/1YkARuboGbaCVdOpcgoA0epQFqBlCygzzUsgaBdba9BE/edit?pli=1) and i've also read rolling on the floor cackling (http://www.minmaxboards.com/index.php?topic=480.0) and the viking irishmans guide (https://docs.google.com/document/pub?id=1SZl8EKYeB_NAmb_wdhIs4MN2D8pya_Y-v4Hs-ZB_M3s)
I'm playing a chaotic neutral halfling with a mischievous leprechaun type theme, boosting luck on allies and raining bad luck on enemies, with the ability to mess with the general populace for giggles
Build so far: (stats aren't concrete, i still have to roll them for the GM)
Str 10, Dex 12, Con 14, Int 19, Wis 14, Cha 12
Base Atk +3; CMB +2; CMD 13
Feats Ability Focus (misfortune), Accursed Hex UM, Malicious Eye
Traits bruising intellect (int instead of cha for intimidate), highlander (makes stealth class skill) shiftless (alt racial trait makes sleight of hand class skill) halfling jinx (alt racial -1 to target saves at will)
Skills Bluff +3, Fly +7, Heal +6, Intimidate +13, Knowledge (arcana) +12, Knowledge (nature) +13, Knowledge (planes) +12, Perception +4, Ride +6, Sleight of Hand +7, Spellcraft +12, Stealth +15 (+17 in hilly or rocky areas), Use Magic Device +5; Racial Modifiers +2 Bluff, +2 Perception, +2 Sleight of Hand,
Abilities
Accursed Hex Target a creature with a hex a second time that day if it made its save the first time
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 rounds, DC 17) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Fearless +2 racial bonus vs Fear saves.
Halfling Jinx (DC 11) (Su) Able to curse others with bad luck
Malicious Eye Add jinx effects to successful evil eye use
Misfortune (1 round, DC 19) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (6 rounds, DC 17) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally
Speak with Familiar (Ex) You can communicate verbally with your familiar
I went halfling because the halfling jinx ability allows me to add halfling jinx (-1 to all saves) to evil eye
Depending on particular combat i will either share around misfortunes or slumbers on regular goons, cackling to keep it going, or if there is a big bad evil guy pile on the negatives with evil eye, intimidate, misfortune and any spells which weaken them for my team-mates to finish him off. I'm going to try and use mounts to allow me to move around the battlefield while cackling.
I have a raven familiar at the moment, but next level i intend to take improved familiar and get a faerie dragon (can use wands etc, casts as a 3rd level sorc)
I took the trickery domain and haven't taken much in the way of offensive spells and have tried to vary the save types of spells to better match each enemy. Good knowledge skills give me the ability to learn their weaknesses. Spells like alter self will allow me to pass myself off as a sweet innocent little child.
Lvl1 Beguiling gift, cause fear, charm person, ear-piercing scream, ill omen, mage armor, mount, sow thought, unseen servant, ventriloquism, web bolt
lvl2 Alter self, blindness/deafness, detect thoughts, enthrall, hold person, invisibility, vomit swarm, web
lvl3 Blink, sleet storm, stinking cloud, suggestion
Can anyone spot and glaring weaknesses or failures in my build, or have suggestions to improve?
I'm very interested in the "shutdown" witch in this guide (https://docs.google.com/document/d/1YkARuboGbaCVdOpcgoA0epQFqBlCygzzUsgaBdba9BE/edit?pli=1) and i've also read rolling on the floor cackling (http://www.minmaxboards.com/index.php?topic=480.0) and the viking irishmans guide (https://docs.google.com/document/pub?id=1SZl8EKYeB_NAmb_wdhIs4MN2D8pya_Y-v4Hs-ZB_M3s)
I'm playing a chaotic neutral halfling with a mischievous leprechaun type theme, boosting luck on allies and raining bad luck on enemies, with the ability to mess with the general populace for giggles
Build so far: (stats aren't concrete, i still have to roll them for the GM)
Str 10, Dex 12, Con 14, Int 19, Wis 14, Cha 12
Base Atk +3; CMB +2; CMD 13
Feats Ability Focus (misfortune), Accursed Hex UM, Malicious Eye
Traits bruising intellect (int instead of cha for intimidate), highlander (makes stealth class skill) shiftless (alt racial trait makes sleight of hand class skill) halfling jinx (alt racial -1 to target saves at will)
Skills Bluff +3, Fly +7, Heal +6, Intimidate +13, Knowledge (arcana) +12, Knowledge (nature) +13, Knowledge (planes) +12, Perception +4, Ride +6, Sleight of Hand +7, Spellcraft +12, Stealth +15 (+17 in hilly or rocky areas), Use Magic Device +5; Racial Modifiers +2 Bluff, +2 Perception, +2 Sleight of Hand,
Abilities
Accursed Hex Target a creature with a hex a second time that day if it made its save the first time
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 rounds, DC 17) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Fearless +2 racial bonus vs Fear saves.
Halfling Jinx (DC 11) (Su) Able to curse others with bad luck
Malicious Eye Add jinx effects to successful evil eye use
Misfortune (1 round, DC 19) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (6 rounds, DC 17) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally
Speak with Familiar (Ex) You can communicate verbally with your familiar
I went halfling because the halfling jinx ability allows me to add halfling jinx (-1 to all saves) to evil eye
Depending on particular combat i will either share around misfortunes or slumbers on regular goons, cackling to keep it going, or if there is a big bad evil guy pile on the negatives with evil eye, intimidate, misfortune and any spells which weaken them for my team-mates to finish him off. I'm going to try and use mounts to allow me to move around the battlefield while cackling.
I have a raven familiar at the moment, but next level i intend to take improved familiar and get a faerie dragon (can use wands etc, casts as a 3rd level sorc)
I took the trickery domain and haven't taken much in the way of offensive spells and have tried to vary the save types of spells to better match each enemy. Good knowledge skills give me the ability to learn their weaknesses. Spells like alter self will allow me to pass myself off as a sweet innocent little child.
Lvl1 Beguiling gift, cause fear, charm person, ear-piercing scream, ill omen, mage armor, mount, sow thought, unseen servant, ventriloquism, web bolt
lvl2 Alter self, blindness/deafness, detect thoughts, enthrall, hold person, invisibility, vomit swarm, web
lvl3 Blink, sleet storm, stinking cloud, suggestion
Can anyone spot and glaring weaknesses or failures in my build, or have suggestions to improve?