Yael
2014-10-05, 09:45 PM
While in D&D Zombies are mindless creatures, animated with magic, and designed to be tools or just "be", in the "moden" view of the zombieism is that of "reanimated" corpses, animated with an infection (whether by a virus or by a disease), that bring them back to un-life with their primary instincts as their primary search: feed.
But when one wants to run a campaign based on that kind of zombie-like fantasy, one problem comes to mind. When normal cityzens get bitten and they die, how can you forgive PC's mistakes that, for an NPC, would give them a Death Sentence? In practical terms, how can you play a game that would last for more than one session if your character do a mistake, no matter how little, that will give them instadeath. It would be no fun just allowing them to live just like that because it would lack realism a d20 campaign should have...
As a TL;DR for what I wrote before, here it is my whole point:
• Is there a way to play a [H.O.T.D.]/Resident Evil-like game with chance of going through the very first session?
• How, as a DM, should I place the PCs into a situation that give them the upper hand to survive when common (and maybe more capable) NPCs are in the undead ranks?
• How hard must be a mistake to take them into death? Which would be the deadline that marks the "you, keep that on and you're zombie-dead, dude"?
• Why the PCs could be different to resist a bite or two (in case they did), because normally, it is pretty lethal just a scratch?
I know this is very weird, but I want to run a D20 modern HOTD-RE-like campaign, but I can't see the concept very good...
But when one wants to run a campaign based on that kind of zombie-like fantasy, one problem comes to mind. When normal cityzens get bitten and they die, how can you forgive PC's mistakes that, for an NPC, would give them a Death Sentence? In practical terms, how can you play a game that would last for more than one session if your character do a mistake, no matter how little, that will give them instadeath. It would be no fun just allowing them to live just like that because it would lack realism a d20 campaign should have...
As a TL;DR for what I wrote before, here it is my whole point:
• Is there a way to play a [H.O.T.D.]/Resident Evil-like game with chance of going through the very first session?
• How, as a DM, should I place the PCs into a situation that give them the upper hand to survive when common (and maybe more capable) NPCs are in the undead ranks?
• How hard must be a mistake to take them into death? Which would be the deadline that marks the "you, keep that on and you're zombie-dead, dude"?
• Why the PCs could be different to resist a bite or two (in case they did), because normally, it is pretty lethal just a scratch?
I know this is very weird, but I want to run a D20 modern HOTD-RE-like campaign, but I can't see the concept very good...