KevlarTheD
2014-10-06, 12:27 PM
Hi all,
In my game session today two characters decided to duel at two different points in the session. Afterwards we got to talking and decided to run a gladiator-style “special session” where the PCs face off specifically against each other or maybe a few monsters.
We decided to build level 5, 10, and 15 characters and run each of them at different points in the "tournament".
Has anyone done something like this before?
What do you think would be some good spells or class abilities for PvP casters?
My character build ideas are as follows
5th level: Variant Human - War domain Cleric at first level, followed by four levels in dragonblooded Sorcerer. Sailor background for Athletics and Perception.
STR 14
DEX 10
CON 16
INT 8
WIS 13
CHA 18
While not the most durable, it has full sorcerer casting, all weapon and armor proficiencies, and the War Priest ability in a pinch. Variant human lets me begin with the War Caster feat, though I’m not sure this is strictly necessary.
Is there a capstone at 5th level for any class that could warrant not going 4/1 for a PvP build? Or even Fighter 2/Sorc 3, though you miss the Ability Score Improvement, gets you Action Surge and Metamagic.
10th level:
First idea: A non-variant human with ten levels in eldritch knight. With access to so many feats/improvements through Fighter, I decided to go for the extra stat points at first level and take my feats later - War Caster and Lucky, plus one yet-to-be-determined. Eldritch Knight 10 gets a use of Indomitable (invaluable against save-or-dies that will probably be coming at me). By focusing on spells like Shield and Mirror Image, I don’t have to pump Intelligence quite so much. Or, I can take advantage of the EK 10’s ability
Alternately, 2 Paladin/8 Cleric gets 5th level spell slots (Banishing smite, Contagion) and is pretty badass.
Fighter 2/Wizard 8 has only fourth level spell slots, but huge versatility (and counterspell!) and that potentially devastating Action Surge. Very torn as to which of these three I’d like to play.
15th level:
This is the hardest class for me to decide on. Do I go 11 Shadow Monk and 4 Assassin Rogue and try to pop in and out of shadows, invisibly sneak-attacking? Do I go full caster and hit that 8th-level spell slot? a 9EK/6(full caster) build nets me 5th level spells, indomitable, action surge, and an extra feat, but I lose out on all the ridiculousness that happens with 6th and 7th level spells.
I am leaning towards 15 levels in Warlock. In my head I call this guy “Oneshot”. Fiendish patron, pact of whatever’s convenient (probably Blade).
At level 14 in warlock, you can hit someone with your 7th-level mystic arcanum (Finger of Death) piggybacked by Hurl through Hell: potentially 186 damage from 60 feet away, but potentially much less.
At 15 in warlock you get Power Word Stun, which is kind of a backup Ace in the Hole. Or I can dip Barbarian after 14 to make him more well-rounded? Go for a half-elf, adding to CHA, CON, and DEX, give him a shield.
In my game session today two characters decided to duel at two different points in the session. Afterwards we got to talking and decided to run a gladiator-style “special session” where the PCs face off specifically against each other or maybe a few monsters.
We decided to build level 5, 10, and 15 characters and run each of them at different points in the "tournament".
Has anyone done something like this before?
What do you think would be some good spells or class abilities for PvP casters?
My character build ideas are as follows
5th level: Variant Human - War domain Cleric at first level, followed by four levels in dragonblooded Sorcerer. Sailor background for Athletics and Perception.
STR 14
DEX 10
CON 16
INT 8
WIS 13
CHA 18
While not the most durable, it has full sorcerer casting, all weapon and armor proficiencies, and the War Priest ability in a pinch. Variant human lets me begin with the War Caster feat, though I’m not sure this is strictly necessary.
Is there a capstone at 5th level for any class that could warrant not going 4/1 for a PvP build? Or even Fighter 2/Sorc 3, though you miss the Ability Score Improvement, gets you Action Surge and Metamagic.
10th level:
First idea: A non-variant human with ten levels in eldritch knight. With access to so many feats/improvements through Fighter, I decided to go for the extra stat points at first level and take my feats later - War Caster and Lucky, plus one yet-to-be-determined. Eldritch Knight 10 gets a use of Indomitable (invaluable against save-or-dies that will probably be coming at me). By focusing on spells like Shield and Mirror Image, I don’t have to pump Intelligence quite so much. Or, I can take advantage of the EK 10’s ability
Alternately, 2 Paladin/8 Cleric gets 5th level spell slots (Banishing smite, Contagion) and is pretty badass.
Fighter 2/Wizard 8 has only fourth level spell slots, but huge versatility (and counterspell!) and that potentially devastating Action Surge. Very torn as to which of these three I’d like to play.
15th level:
This is the hardest class for me to decide on. Do I go 11 Shadow Monk and 4 Assassin Rogue and try to pop in and out of shadows, invisibly sneak-attacking? Do I go full caster and hit that 8th-level spell slot? a 9EK/6(full caster) build nets me 5th level spells, indomitable, action surge, and an extra feat, but I lose out on all the ridiculousness that happens with 6th and 7th level spells.
I am leaning towards 15 levels in Warlock. In my head I call this guy “Oneshot”. Fiendish patron, pact of whatever’s convenient (probably Blade).
At level 14 in warlock, you can hit someone with your 7th-level mystic arcanum (Finger of Death) piggybacked by Hurl through Hell: potentially 186 damage from 60 feet away, but potentially much less.
At 15 in warlock you get Power Word Stun, which is kind of a backup Ace in the Hole. Or I can dip Barbarian after 14 to make him more well-rounded? Go for a half-elf, adding to CHA, CON, and DEX, give him a shield.