Xuldarinar
2014-10-06, 09:02 PM
SIN SLAYER (ANTIPALADIN)
-While most antipaladins stand as weapons pointed against the forces of good, tools of the demons and deities of the abyss, there is another breed. Sin slayers are antipaladins who draw upon the qlippoth and exist to purge sin from the world. They force the sins from those they slay, keeping them from becoming demons in the next life, and they murder the innocent so they never have the chance to become damned.
-Detect Sin (Sp): At will, a sin slayer can seek out those stained by a particular sin. This functions as detect evil, except it seeks out those possessing a particular sin rather than those of a particular alignment, chosen each time the sin slayer uses detect sin. This sin typically is one of the seven deadly sins, but it may be any that there exists a specific type of demon that represents it. A sin slayer can, as a move action, concentrate on a single Item or individual within 60 feet and determine if it possesses the sin they are detecting, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the sin slayer does not detect sin in any other object or individual within range. This replaces the detect good class feature.
-Smite the Sinful (Su): Once per day, a sin slayer can call out to the powers of his dark masters to help wipe out those stained by sin. As a swift action, the sin slayer chooses one target within sight to smite and declares which sin they are seeking to smite. If this target possesses said sin, which must be one a type of demon exists that represents it, the sin slayer adds his Cha bonus (if any) to his attack rolls and adds his sin slayer level to all damage rolls made against the target of his smite. If the target of smite the sinful is the demonic embodiment of the sin, the bonus to damage on the first successful attack increases to 2 points of damage per level the sin slayer possesses. Regardless of the target, smite the sinful attacks automatically bypass any DR the creature might possess.
-In addition, while smite the sinful is in effect, the sin slayer gains a deflection bonus equal to his Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the sin slayer targets a creature that lacks the sin the smite is attuned to, the smite is wasted with no effect.
-Any creature slain by the sin slayer while the target of smite the sinful is purged of their sins and their soul is kept from being sent to the abyss. Souls destined for other evil-aligned planes may still wind up there, and even those normally sent to the abyss may not avoid a horrific fate after death. If the creature slain is a demon that represents the specific sin the smite is attuned to, the demon is utterly destroyed.
-The smite the sinful effect remains until the target of the smite is dead or the next time the sin slayer rests and regains his uses of this ability. At 4th level, and at every three levels thereafter, the sin slayer may smite the sinful one additional time per day, to a maximum of seven times per day at 19th level. This replaces the antipaladin's smite good class feature.
-Fiendish Boon (Su): A sin slayer who chooses a fiendish servant for their boon takes on a qlippoth blighted creature as their servant. The creature chosen may be of the highest summon monster list available to be selected from by the antipaladin that the fiendish template could be applied to, or one level lower for any other sort of monster. The sin the qlippoth-blighted creature is attuned to is decided when the creature is selected. In all other respects this class feature functions as normal. This modifies the antipaladin's fiendish boon class feature.
-Aura of Vengeance (Su): This functions as normal except that it applies to smite the sinful instead of smite good. This modifies the antipaladin's aura of vengeance class feature.
-Aura of Demon's Bane (Su): At 14th level, a sin slayer's weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet of him is treated as good-aligned for the purposes of overcoming damage reduction. This ability functions only while the sin slayer is conscious, not if he is unconscious or dead. This replaces the antipaladin's aura of sin class feature.
-Aura of Discord (Su): At 17th level, a sin slayer gains DR 5/lawful. Each enemy within 10 feet takes a –4 penalty on saving throws against compulsion effects. This ability functions only while the sin slayer is conscious, not if he is unconscious or dead. This replaces the antipaladin's aura of depravity.
-Qlippoth Champion (Su): At 20th level, a sin slayer becomes a conduit for the qlippoth. His DR increases to 10/lawful. Whenever he uses smite the sinful against a demon, the sin slayer's critical threat range is doubled for the purpose of attacks against the demon and automatically confirms all criticals against them. This does stack with other effects that increase threat range. In addition, whenever he channels negative energy or uses touch of corruption to damage a creature, he deals the maximum possible amount. This replaces the antipaladin's unholy champion class feature.
-Code of Conduct: A sin slayer must be of chaotic evil alignment and loses all class features except proficiencies if he willingly and altruistically commits good acts. This does not mean that a sin slayer cannot take actions someone else might qualify as good, only that such actions must ultimately be in service of seeking out and destroying demons and those who may be destined to become one. A sin slayer’s code requires that he place the interests of the qlippoth above all else, as well as take advantage whenever possible, and slay the good and just as to prevent them from ever falling, provided such actions don’t interfere with his goals.
-While most antipaladins stand as weapons pointed against the forces of good, tools of the demons and deities of the abyss, there is another breed. Sin slayers are antipaladins who draw upon the qlippoth and exist to purge sin from the world. They force the sins from those they slay, keeping them from becoming demons in the next life, and they murder the innocent so they never have the chance to become damned.
-Detect Sin (Sp): At will, a sin slayer can seek out those stained by a particular sin. This functions as detect evil, except it seeks out those possessing a particular sin rather than those of a particular alignment, chosen each time the sin slayer uses detect sin. This sin typically is one of the seven deadly sins, but it may be any that there exists a specific type of demon that represents it. A sin slayer can, as a move action, concentrate on a single Item or individual within 60 feet and determine if it possesses the sin they are detecting, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the sin slayer does not detect sin in any other object or individual within range. This replaces the detect good class feature.
-Smite the Sinful (Su): Once per day, a sin slayer can call out to the powers of his dark masters to help wipe out those stained by sin. As a swift action, the sin slayer chooses one target within sight to smite and declares which sin they are seeking to smite. If this target possesses said sin, which must be one a type of demon exists that represents it, the sin slayer adds his Cha bonus (if any) to his attack rolls and adds his sin slayer level to all damage rolls made against the target of his smite. If the target of smite the sinful is the demonic embodiment of the sin, the bonus to damage on the first successful attack increases to 2 points of damage per level the sin slayer possesses. Regardless of the target, smite the sinful attacks automatically bypass any DR the creature might possess.
-In addition, while smite the sinful is in effect, the sin slayer gains a deflection bonus equal to his Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the sin slayer targets a creature that lacks the sin the smite is attuned to, the smite is wasted with no effect.
-Any creature slain by the sin slayer while the target of smite the sinful is purged of their sins and their soul is kept from being sent to the abyss. Souls destined for other evil-aligned planes may still wind up there, and even those normally sent to the abyss may not avoid a horrific fate after death. If the creature slain is a demon that represents the specific sin the smite is attuned to, the demon is utterly destroyed.
-The smite the sinful effect remains until the target of the smite is dead or the next time the sin slayer rests and regains his uses of this ability. At 4th level, and at every three levels thereafter, the sin slayer may smite the sinful one additional time per day, to a maximum of seven times per day at 19th level. This replaces the antipaladin's smite good class feature.
-Fiendish Boon (Su): A sin slayer who chooses a fiendish servant for their boon takes on a qlippoth blighted creature as their servant. The creature chosen may be of the highest summon monster list available to be selected from by the antipaladin that the fiendish template could be applied to, or one level lower for any other sort of monster. The sin the qlippoth-blighted creature is attuned to is decided when the creature is selected. In all other respects this class feature functions as normal. This modifies the antipaladin's fiendish boon class feature.
-Aura of Vengeance (Su): This functions as normal except that it applies to smite the sinful instead of smite good. This modifies the antipaladin's aura of vengeance class feature.
-Aura of Demon's Bane (Su): At 14th level, a sin slayer's weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet of him is treated as good-aligned for the purposes of overcoming damage reduction. This ability functions only while the sin slayer is conscious, not if he is unconscious or dead. This replaces the antipaladin's aura of sin class feature.
-Aura of Discord (Su): At 17th level, a sin slayer gains DR 5/lawful. Each enemy within 10 feet takes a –4 penalty on saving throws against compulsion effects. This ability functions only while the sin slayer is conscious, not if he is unconscious or dead. This replaces the antipaladin's aura of depravity.
-Qlippoth Champion (Su): At 20th level, a sin slayer becomes a conduit for the qlippoth. His DR increases to 10/lawful. Whenever he uses smite the sinful against a demon, the sin slayer's critical threat range is doubled for the purpose of attacks against the demon and automatically confirms all criticals against them. This does stack with other effects that increase threat range. In addition, whenever he channels negative energy or uses touch of corruption to damage a creature, he deals the maximum possible amount. This replaces the antipaladin's unholy champion class feature.
-Code of Conduct: A sin slayer must be of chaotic evil alignment and loses all class features except proficiencies if he willingly and altruistically commits good acts. This does not mean that a sin slayer cannot take actions someone else might qualify as good, only that such actions must ultimately be in service of seeking out and destroying demons and those who may be destined to become one. A sin slayer’s code requires that he place the interests of the qlippoth above all else, as well as take advantage whenever possible, and slay the good and just as to prevent them from ever falling, provided such actions don’t interfere with his goals.