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EisenKreutzer
2014-10-07, 02:09 PM
There are some awesome stone age weapons in Pathfinder, but many more are left out.

Since I'm building a stone age campaign setting, I need some cool weapons to arm my players and NPCs with.

What would the stats of this thing (http://en.wikipedia.org/wiki/Tewhatewha) be? Halberd that does bludgeoning damage and has the fragile condition?

http://storage.googleapis.com/gs.spiritwrestler.com/500px/maori/k51202a_LRG.jpg

And then theres this guy (http://en.wikipedia.org/wiki/Leiomano), how would you stat up something like this?

http://www.paramountphotography.com/images/LeiOMano.jpg

Eonir
2014-10-07, 02:20 PM
Have you checked the Stone age weapons in Frostburn? I don't remember them off the top of my head, and I'm at work, but I recall there being two weapons similar to those you posted.

Frostburn is 3.5, but that shouldn't be much of a problem.

EisenKreutzer
2014-10-07, 02:28 PM
Have you checked the Stone age weapons in Frostburn? I don't remember them off the top of my head, and I'm at work, but I recall there being two weapons similar to those you posted.

Frostburn is 3.5, but that shouldn't be much of a problem.

I just looked at frostburn, and the weapons there aren't really close to the two weapons I posted. There are some nifty things there, though, that I will be adopting for my setting. So thanks for the suggestion! :D

Eonir
2014-10-07, 02:34 PM
There is also the Ginormous List of Weapons (http://rodriguezvaughn.com/geekspeak/index.php?topic=133.0).

Venger
2014-10-07, 02:38 PM
MM4 has stats for the maquahuitl, which is basically an Aztec version of the shark-tooth club. other than that, as mentioned, frostburn has some pretty great weapons with a stone age flavor in the neanderthal section, just change the flavor if you don't like the description. sandstorm and races of the wild also have some fun weapons, as does the old arms and equipment guide.

Zubrowka74
2014-10-08, 09:37 AM
The way I see it, the Terbutje (http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/terbutje) is awfully close to the shark-tooth club. In fact it's described as a club with... shark teeth and such.

EDIT : I'd put the first one as a double weapon club / spear, as the bottom end looks like it could really poke your eyes out.

EisenKreutzer
2014-10-08, 09:53 AM
I kind of want the terbutje and the shark tooth club to be separate weapons, since there are so many weapons unavailable to stone age tech.

Zubrowka74
2014-10-08, 10:30 AM
I kind of want the terbutje and the shark tooth club to be separate weapons, since there are so many weapons unavailable to stone age tech.

Well, just use the same stats and make it exotic?

Venger
2014-10-08, 10:38 AM
Well, just use the same stats and make it exotic?

or... not, since you want people to actually use it and are restricting these to be the only kinds of weapons that exist. maybe just give it a better crit range or something .

EisenKreutzer
2014-10-08, 11:06 AM
The Tewhatewha I gave halberd stats, except it's bludgeoning and doesn't have Brace.

The Shark Tooth Club I'm considering 1d6 19-20 x3, is that a terrible idea?

Also, I am debating wether to make the Terbutje 18-20 instead of 19-20, since it inflicts some absolutely terrible wounds due to the jagged blades of teeth or obsidian.

I also want people to use the Mere Club, but it has laughable stats. I'm thinking of upping it's damage to 1d6.

Venger
2014-10-08, 11:29 AM
The Tewhatewha I gave halberd stats, except it's bludgeoning and doesn't have Brace.

The Shark Tooth Club I'm considering 1d6 19-20 x3, is that a terrible idea?

Also, I am debating wether to make the Terbutje 18-20 instead of 19-20, since it inflicts some absolutely terrible wounds due to the jagged blades of teeth or obsidian.

I also want people to use the Mere Club, but it has laughable stats. I'm thinking of upping it's damage to 1d6.

that seems reasonable. if you go 18-20, probably keep its crit range at x2.