Marlowe
2014-10-07, 03:24 PM
So you're a making an Evil Cleric. Or maybe just a rather naughty Cleric. Maybe just a misunderstood Cleric. Whatever. Nobodies going to be nominating your guy (or girl) for any niceness awards.
But you don't want to worship one of those evil gods. Most evil gods are pretty silly. I mean; Scharossa (sic), you disguise your temples as bakeries?. Do you know what busy places bakeries are? Since few D&D settings are under communism, you can't just claim to be out of stock 24/7 365-straight and have people think it's normal. You've got to have people working at keeping the shelves full. At some point you're going to wake up and discover you've evolved into a Housekeeping goddess because your clerics are too busy getting the croissants right to do any actual torture. Anyway.
The Devils and Demons with their soap-opera antics are no better. So it's time to turn to the classics.
The Seven Deadly Sins.
There's a domain for each, and most of them are pretty tasty, so, without ado, let's argue vote on the two best:
Envy Domain (SC 273-274)
Core Deities: Erythnul.
Other Deities: None.
Granted Power: Add Bluff to your list of cleric class skills. In addition, you cast spells that damage or drain ability scores or bestow negative levels at +1 caster level.
Envy Domain Spells
Disguise Self: Changes your appearance.
Ray of Enfeeblement: Ray deals 1d6 +1/2 levels Str penalty.
Touch of Idiocy: Subject takes 1d6-point penalty to Int, Wis, and Cha.
Vampiric Touch: Touch deals 1d6/2 levels damage; caster gains damage as hp.
Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Magic JarF: Enables possession of another creature.
Limited WishX: Alters reality—within spell limits.
SimulacrumMX: Creates partially real double of a creature.
WishX: As limited wish, but with fewer limits.
The Domain of messing up someone else for being better than you.
Gluttony Domain (SC 274)
Core Deities: None.
Other Deities: None.
Granted Power: For a total time per day of 1 round per cleric level you possess, you can increase your size as if you were affected by the enlarge person spell. Activating the power or ending it is a free action.
Gluttony Domain Spells
Goodberry: 2d4 berries each cure 1 hp (max 8 hp/24 hours).
Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Create Food and Water: Feeds three humans (or one horse)/level.
Vampiric Touch: Touch deals 1d6/2 levels damage; caster gains damage as hp.
Baleful Polymorph: Transforms subject into harmless animal.
Heroes' Feast: Food for one creature/level cures and grants combat bonuses.
Stone to Flesh: Restores petrified creatures.
Bite of the King: Swallow enemies whole.
Trap the SoulMF: Imprisons subject within gem.
The Domain of keeping you and your mates fat and happy
Greed Domain (SC 275)
Core Deities: Erythnul, Tiamat.
Other Deities: Abbathor, the Glutton, Roknar, Urdlen, Vaprak.
Granted Power: You gain a +2 competence bonus on Appraise, Open Lock, and Sleight of Hand checks.
Greed Domain Spells
Cheat: Caster rerolls when determining the success of a game of chance.
Entice Gift: Subject gives caster what it's holding.
Knock: Opens locked or magically sealed door.
Fire TrapM: Opened object deals 1d4 damage +1/level.
Fabricate: Transforms raw materials into finished items.
Guards and Wards: Array of magical effects protects area.
Teleport Object: As teleport, but affects a touched object.
Phantasmal Thief: Creates an unseen force that steals from others.
SympathyM: Object or location attracts certain creatures.
The Domain of getting rich on someone else's poor security.
Lust Domain (SC 276)
Core Deities: None.
Forgotten Realms Deities: Sharess.
Other Deities: None.
Granted Power: Once per day as a free action, you gain an enhancement bonus to Charisma equal to your cleric level. The power lasts for 1 round.
Lust Domain Spells
Charm Person: Makes one person your friend.
Invisibility: Subject is invisible for 1 minute/level or until it attacks.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 minute/level.
Planar Ally, LesserX: Exchange services with a 6 HD extraplanar creature.
ScryingF: Spies on subject from a distance.
Symbol of PersuasionM: Triggered rune charms nearby creatures.
RefugeM: Alters item to transport its possessor to you.
SympathyM: Object or location attracts certain creatures.
Trap the SoulMF: Imprisons subject within gem.
The Domain of...stalking and kidnapping. :smalleek: Pretty dark there, WotC.
Pride Domain (SC 278-279)
Core Deities: Wee Jas.
Other Deities: Memnor.
Granted Power: Whenever your roll a 1 on a saving throw, you can immediately reroll the save. You must keep the result of the second roll if it is another 1.
Pride Domain Spells
Hypnotism: Fascinates 2d4 HD of creatures.
Eagle's Splendor: Subject gains +4 Cha for 1 minute/level.
Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
Divine Power: You gain attack bonus, +6 to Str and 1 hp/level.
Reduce Person, Mass: Reduces several creatures.
ForbiddanceM: Blocks planar travel, damages creatures of different alignment.
Heroism, Greater: Gives +4 bonus on attacks, saves, skill checks; immunity to fear; temporary hp.
Spell Immunity, Greater: As spell immunity, but up to 8th-level spells.
Charm Monster, Mass: As charm monster, but all within 30'.
The Domain of not giving a damn what those lowly monsters think.
Sloth Domain (SC 280)
Core Deities: None.
Other Deities: None.
Granted Power: You are closest to your god while lazing and relaxing. You take no penalty to Armor Class against melee attacks while prone.
Sloth Domain Spells
Touch of Fatigue: Touch attack fatigues subject.
Unseen Servant: Invisible force obeys your commands.
Deep Slumber: Puts 10 HD of creatures to sleep.
Slow: One subject/level takes only one action/round, -2 to AC, -2 on attack rolls.
Symbol of SleepM: Triggered rune puts nearby creatures into catatonic slumber.
Waves of Fatigue: Several targets become fatigued.
Shadow Walk: Step into shadow to travel rapidly.
Waves of Exhaustion: Several subjects become exhausted.
Astral ProjectionM: Projects you and companions onto the Astral Plane.
The Domain of not caring enough to actually kill somebody.
Wrath Domain (SC 282)
Core Deities: None.
Other Deities: Joramy.
Granted Power: Once per day, you can subtract a number of points from your Wisdom score equal to or less than your cleric level. For every 2 points you subtract from your Wisdom score, add 1 point and add them to your Strength score. You suffer all the effects of reduced Wisdom, including access to spells and bonus spells, reduction of Will saves, and penalties on Wisdom-based skills. This trade between ability scores lasts for 1 round per cleric level and cannot be ended prematurely.
Wrath Domain Spells
Rhino's Rush: Next charge deals double damage.
Bull's Strength: Subject gains +4 to Str for 1 min./level.
Rage: Subjects gain +2 to Str and Con, +1 on Will saves, -2 to AC.
Shout: Deafens all within cone and deals 5d6 sonic damage.
Righteous Might: Your size increases, and you gain combat bonuses.
Song of Discord: Forces targets to attack each other.
Tenser's TransformationM: You gain combat bonuses.
Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Storm of Vengeance: Storm rains acid, lightning, and hail.
The Domain of hitting stuff.
But you don't want to worship one of those evil gods. Most evil gods are pretty silly. I mean; Scharossa (sic), you disguise your temples as bakeries?. Do you know what busy places bakeries are? Since few D&D settings are under communism, you can't just claim to be out of stock 24/7 365-straight and have people think it's normal. You've got to have people working at keeping the shelves full. At some point you're going to wake up and discover you've evolved into a Housekeeping goddess because your clerics are too busy getting the croissants right to do any actual torture. Anyway.
The Devils and Demons with their soap-opera antics are no better. So it's time to turn to the classics.
The Seven Deadly Sins.
There's a domain for each, and most of them are pretty tasty, so, without ado, let's argue vote on the two best:
Envy Domain (SC 273-274)
Core Deities: Erythnul.
Other Deities: None.
Granted Power: Add Bluff to your list of cleric class skills. In addition, you cast spells that damage or drain ability scores or bestow negative levels at +1 caster level.
Envy Domain Spells
Disguise Self: Changes your appearance.
Ray of Enfeeblement: Ray deals 1d6 +1/2 levels Str penalty.
Touch of Idiocy: Subject takes 1d6-point penalty to Int, Wis, and Cha.
Vampiric Touch: Touch deals 1d6/2 levels damage; caster gains damage as hp.
Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Magic JarF: Enables possession of another creature.
Limited WishX: Alters reality—within spell limits.
SimulacrumMX: Creates partially real double of a creature.
WishX: As limited wish, but with fewer limits.
The Domain of messing up someone else for being better than you.
Gluttony Domain (SC 274)
Core Deities: None.
Other Deities: None.
Granted Power: For a total time per day of 1 round per cleric level you possess, you can increase your size as if you were affected by the enlarge person spell. Activating the power or ending it is a free action.
Gluttony Domain Spells
Goodberry: 2d4 berries each cure 1 hp (max 8 hp/24 hours).
Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Create Food and Water: Feeds three humans (or one horse)/level.
Vampiric Touch: Touch deals 1d6/2 levels damage; caster gains damage as hp.
Baleful Polymorph: Transforms subject into harmless animal.
Heroes' Feast: Food for one creature/level cures and grants combat bonuses.
Stone to Flesh: Restores petrified creatures.
Bite of the King: Swallow enemies whole.
Trap the SoulMF: Imprisons subject within gem.
The Domain of keeping you and your mates fat and happy
Greed Domain (SC 275)
Core Deities: Erythnul, Tiamat.
Other Deities: Abbathor, the Glutton, Roknar, Urdlen, Vaprak.
Granted Power: You gain a +2 competence bonus on Appraise, Open Lock, and Sleight of Hand checks.
Greed Domain Spells
Cheat: Caster rerolls when determining the success of a game of chance.
Entice Gift: Subject gives caster what it's holding.
Knock: Opens locked or magically sealed door.
Fire TrapM: Opened object deals 1d4 damage +1/level.
Fabricate: Transforms raw materials into finished items.
Guards and Wards: Array of magical effects protects area.
Teleport Object: As teleport, but affects a touched object.
Phantasmal Thief: Creates an unseen force that steals from others.
SympathyM: Object or location attracts certain creatures.
The Domain of getting rich on someone else's poor security.
Lust Domain (SC 276)
Core Deities: None.
Forgotten Realms Deities: Sharess.
Other Deities: None.
Granted Power: Once per day as a free action, you gain an enhancement bonus to Charisma equal to your cleric level. The power lasts for 1 round.
Lust Domain Spells
Charm Person: Makes one person your friend.
Invisibility: Subject is invisible for 1 minute/level or until it attacks.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 minute/level.
Planar Ally, LesserX: Exchange services with a 6 HD extraplanar creature.
ScryingF: Spies on subject from a distance.
Symbol of PersuasionM: Triggered rune charms nearby creatures.
RefugeM: Alters item to transport its possessor to you.
SympathyM: Object or location attracts certain creatures.
Trap the SoulMF: Imprisons subject within gem.
The Domain of...stalking and kidnapping. :smalleek: Pretty dark there, WotC.
Pride Domain (SC 278-279)
Core Deities: Wee Jas.
Other Deities: Memnor.
Granted Power: Whenever your roll a 1 on a saving throw, you can immediately reroll the save. You must keep the result of the second roll if it is another 1.
Pride Domain Spells
Hypnotism: Fascinates 2d4 HD of creatures.
Eagle's Splendor: Subject gains +4 Cha for 1 minute/level.
Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
Divine Power: You gain attack bonus, +6 to Str and 1 hp/level.
Reduce Person, Mass: Reduces several creatures.
ForbiddanceM: Blocks planar travel, damages creatures of different alignment.
Heroism, Greater: Gives +4 bonus on attacks, saves, skill checks; immunity to fear; temporary hp.
Spell Immunity, Greater: As spell immunity, but up to 8th-level spells.
Charm Monster, Mass: As charm monster, but all within 30'.
The Domain of not giving a damn what those lowly monsters think.
Sloth Domain (SC 280)
Core Deities: None.
Other Deities: None.
Granted Power: You are closest to your god while lazing and relaxing. You take no penalty to Armor Class against melee attacks while prone.
Sloth Domain Spells
Touch of Fatigue: Touch attack fatigues subject.
Unseen Servant: Invisible force obeys your commands.
Deep Slumber: Puts 10 HD of creatures to sleep.
Slow: One subject/level takes only one action/round, -2 to AC, -2 on attack rolls.
Symbol of SleepM: Triggered rune puts nearby creatures into catatonic slumber.
Waves of Fatigue: Several targets become fatigued.
Shadow Walk: Step into shadow to travel rapidly.
Waves of Exhaustion: Several subjects become exhausted.
Astral ProjectionM: Projects you and companions onto the Astral Plane.
The Domain of not caring enough to actually kill somebody.
Wrath Domain (SC 282)
Core Deities: None.
Other Deities: Joramy.
Granted Power: Once per day, you can subtract a number of points from your Wisdom score equal to or less than your cleric level. For every 2 points you subtract from your Wisdom score, add 1 point and add them to your Strength score. You suffer all the effects of reduced Wisdom, including access to spells and bonus spells, reduction of Will saves, and penalties on Wisdom-based skills. This trade between ability scores lasts for 1 round per cleric level and cannot be ended prematurely.
Wrath Domain Spells
Rhino's Rush: Next charge deals double damage.
Bull's Strength: Subject gains +4 to Str for 1 min./level.
Rage: Subjects gain +2 to Str and Con, +1 on Will saves, -2 to AC.
Shout: Deafens all within cone and deals 5d6 sonic damage.
Righteous Might: Your size increases, and you gain combat bonuses.
Song of Discord: Forces targets to attack each other.
Tenser's TransformationM: You gain combat bonuses.
Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Storm of Vengeance: Storm rains acid, lightning, and hail.
The Domain of hitting stuff.